Add indicator light to switch doors
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@@ -1,6 +1,8 @@
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module Dodge.LevelGen.Switch
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( makeSwitch
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, makeButton
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, makeSwitchSPic
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, drawSwitchWire
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) where
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import Dodge.Data
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import Dodge.Default
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@@ -44,6 +46,50 @@ drawSwitch col1 col2 bt
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]
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, mempty)
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drawSwitchWire :: Color -> Color -> Button -> SPic
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drawSwitchWire col1 col2 bt
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| _btState bt == BtOff = flick $ pi/4
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| otherwise = flick (negate (pi/4))
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where
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flick a = ( mconcat
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[ colorSH col1 . translateSHz 10 . upperPrismPoly 10 $ rectNSEW (-2) (-5) 10 (-10)
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, colorSH col2 . translateSH (V3 0 (-2) 15) . rotateSH a . upperPrismPoly 2 $ rectNSEW 10 0 2 (-2)
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]
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, mempty)
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makeSwitchSPic
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:: (Button -> SPic)
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-> (World -> World) -- ^ Switch on effect
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-> (World -> World) -- ^ Switch off effect
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-> Button
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makeSwitchSPic dswitch effOn effOff = Button
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{ _btPict = dswitch
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, _btPos = V2 0 0
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, _btRot = 0
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, _btEvent = flipSwitch
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, _btID = 0
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, _btText = "SWITCH/"
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, _btState = BtOff
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}
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where
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flipSwitch b w = switchEffect b . soundFromGeneral (LeverSound 0) (bpos b) click1S Nothing $ w
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bpos b w = _btPos $ _buttons w IM.! _btID b
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switchEffect b = case _btState b of
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BtOff -> effOn . over buttons (IM.adjust turnOn (_btID b))
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BtOn -> effOff . over buttons (IM.adjust turnOff (_btID b))
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_ -> error "Trying to switch a button with no label"
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turnOn :: Button -> Button
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turnOn bt = bt
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{ _btState = BtOn
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, _btText = "SWITCH\\"
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}
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turnOff :: Button -> Button
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turnOff bt = bt
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{ _btState = BtOff
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, _btText = "SWITCH/"
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}
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makeSwitch
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:: Color
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-> Color
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