Implement teleporting bullets
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@@ -10,7 +10,7 @@ import Shape
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import Geometry
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--import Dodge.TweakBullet
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--import qualified Data.IntMap.Strict as IM
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import qualified Data.Map.Strict as M
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import Control.Lens
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defaultAmmo :: ItemConsumption
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@@ -100,10 +100,9 @@ defaultGun = Item
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, _itTargeting = Nothing
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, _itParams = NoParams
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, _itTweaks = NoTweaks
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, _itModules = ItemModules
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{ _modHitEffect = DefaultModule
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, _modRifleMag = BlockedModule
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}
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, _itModules = M.fromList [(ModBullet , DefaultModule)
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,(ModBulletTarget,DefaultModule)
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]
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}
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defaultCraftable :: Item
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defaultCraftable = Item
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@@ -126,10 +125,7 @@ defaultCraftable = Item
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, _itParams = NoParams
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, _itDimension = defItDimCol green
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, _itTweaks = NoTweaks
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, _itModules = ItemModules
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{ _modHitEffect = BlockedModule
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, _modRifleMag = BlockedModule
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}
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, _itModules = M.empty
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}
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defItDim :: ItemDimension
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defItDim = ItemDimension
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