Implement teleporting bullets
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@@ -10,6 +10,7 @@ module Dodge.Item.Weapon.InventoryDisplay
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import Dodge.Data
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import Padding
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import Dodge.Inventory.ItemSpace
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import Dodge.Module
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import Data.Maybe
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import Data.Sequence
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@@ -37,10 +38,7 @@ basicItemDisplay it = Prelude.take (itSlotsTaken it) $
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-- , maybeRateStatus
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]
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moduleStrings :: Item -> [String]
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moduleStrings it = map (" " ++)
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$ (fromMaybe [] $ it ^? itModules . modHitEffect . modName)
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++ (fromMaybe [] $ it ^? itModules . modRifleMag . modName)
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-- this can be moved to Dodge/Module and unified with moduleSizes
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maybeModeStatus :: Item -> Maybe String
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maybeModeStatus it = case it ^? itAttachment of
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