Remove VAOs
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-1
@@ -221,7 +221,7 @@ pingPongBetween (fb1, to1) (fb2, to2) fs = do
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renderLayer ::
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Layer ->
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MV.MVector (PrimState IO) (Shader, VBO) ->
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MV.MVector (PrimState IO) (GLuint, VBO) ->
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UMV.MVector (PrimState IO) Int ->
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IO ()
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renderLayer layer shads counts = do
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