Move towards removing VAOs

This commit is contained in:
2025-11-20 22:20:53 +00:00
parent 80957d5470
commit 86794d1da9
3 changed files with 10 additions and 10 deletions
+6 -6
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@@ -1,14 +1,14 @@
#version 450 core
layout (location = 0) in vec4 pos;
layout (location = 1) in vec4 inColor;
layout (location = 2) in vec3 inTexCoord;
struct PosColTcoord { vec4 pos; vec4 col; vec4 tcoord; };
layout (std430, binding = 11) readonly buffer Data { PosColTcoord data[]; };
layout (location = 0) uniform int layoff;
layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
out vec4 vColor;
out vec3 vTexCoord;
void main()
{
gl_Position = theMat * pos;
vColor = inColor;
vTexCoord = inTexCoord;
vec4 p = data[gl_VertexID].pos;
gl_Position = theMat * p;
vColor = data[gl_VertexID].col;
vTexCoord = data[gl_VertexID].tcoord.xyz;
}
+3 -3
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@@ -104,10 +104,10 @@ preloadRender = do
ceilingstencilshader <- makeSourcedShader "ceiling/stencil" [vert]
putStrLn "Setup 2D shaders"
bslist <- makeShaderVBO "dualTwoD/basic" [vert, frag] (toFloatVAs [4, 4])
bslist <- makeShaderVBO "picture/basic" [vert, frag] (toFloatVAs [4, 4])
cslist <- makeShaderVBO "picture/charArray" [vert, frag] (toFloatVAs [4, 4, 4])
aslist <- makeShaderVBO "dualTwoD/arc" [vert, frag] (toFloatVAs [4, 4, 4])
eslist <- makeShaderVBO "dualTwoD/ellipse" [vert, frag] (toFloatVAs [4, 4])
aslist <- makeShaderVBO "picture/arc" [vert, frag] (toFloatVAs [4, 4, 4])
eslist <- makeShaderVBO "picture/ellipse" [vert, frag] (toFloatVAs [4, 4])
shadV <- MV.new 4
zipWithM_
(MV.write shadV)
+1 -1
View File
@@ -5089,7 +5089,7 @@ terminalWheelEvent src/Dodge/Update/Scroll.hs 131;" f
teslaGun src/Dodge/Item/Held/BatteryGuns.hs 19;" f
teslaGunPic src/Dodge/Item/Draw/SPic.hs 409;" f
teslaParams src/Dodge/Item/Held/BatteryGuns.hs 25;" f
testEvent src/Dodge/Event/Test.hs 10;" f
testEvent src/Dodge/Event/Test.hs 11;" f
testInventory src/Dodge/Creature.hs 292;" f
testStringInit src/Dodge/TestString.hs 34;" f
text src/Picture/Base.hs 193;" f