Refactor vao preload
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+4
-3
@@ -15,6 +15,7 @@ import Dodge.LoadSound
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import Dodge.Update
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import Dodge.KeyEvents
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import Dodge.Rendering
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import Dodge.Menu
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import Picture
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import Picture.Render
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@@ -50,8 +51,8 @@ main = do
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(initializeWorld $ generateFromTree lev1 $ initWorld)
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(-- \((bs:fs:ts:_),tes) w -> --do render setparams w egFade
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\preData w -> --do render setparams w egFade
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--renderPicture' preData (polygon [(0,0),(0,-0.5),(-0.5,-0.5),(-0.5,0.0)])
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renderPicture' preData (draw blank w)
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renderPicture' preData (_cameraZoom w) (_windowX w,_windowY w) (draw blank w)
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--renderPicture' preData (_windowX w,_windowY w) (Circle 5)
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-- renderPicture' preData
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-- (pictures [scale 0.5 0.9 $ polygon [(0,0),(0,-0.5),(-0.5,-0.5),(-0.5,0.0)]
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-- ,scale 0.5 0.9 $ polygon [(0,0),(0,-0.5),(-0.5,-0.5),(-0.5,0.0)]
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@@ -59,6 +60,6 @@ main = do
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-- ]
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-- )
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)
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handleEvent
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(flip $ menuEvents $ flip handleEvent)
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(\w -> Just $ update w)
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Mix.closeAudio
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