Cleanup creature drawing
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@@ -9,10 +9,10 @@ module Dodge.Creature.Picture (
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deadFeet,
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) where
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import Dodge.Creature.Radius
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import Dodge.Creature.Shape
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import Control.Lens
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import Dodge.Creature.HandPos (translateToLeftHand, translateToRightHand)
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import Dodge.Creature.Radius
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import Dodge.Creature.Shape
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import Dodge.Creature.Test
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import Dodge.Damage
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import Dodge.Data.Creature
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@@ -26,9 +26,7 @@ import Shape
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import ShapePicture
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basicCrPict :: Creature -> SPic
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basicCrPict cr =
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uncurryV translateSPxy (_crPos cr) . rotateSP (_crDir cr) $ drawEquipment cr
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<> noPic ( basicCrShape cr)
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basicCrPict cr = drawEquipment cr <> noPic (basicCrShape cr)
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crCamouflage :: Creature -> CamouflageStatus
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crCamouflage _ = FullyVisible
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@@ -57,9 +55,7 @@ feet cr = case cr ^? crStance . carriage of
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Just (Walking sa RightForward) ->
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translateSHxy (- f sa) off aFoot
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<> translateSHxy (f sa) (- off) aFoot
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_ ->
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translateSHxy 0 off aFoot
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<> translateSHxy 0 (- off) aFoot
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_ -> translateSHxy 0 off aFoot <> translateSHxy 0 (- off) aFoot
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where
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aFoot = upperPrismPolyST 10 $ polyCirc 3 4
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off = 5
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@@ -37,11 +37,10 @@ worldSPic cfig u =
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pointIsClose = cullPoint cfig w
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drawCreature :: Creature -> SPic
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drawCreature cr = case cr ^. crType of
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BarrelCrit{} ->
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uncurryV translateSPxy (_crPos cr) $ rotateSP (_crDir cr)
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$ barrelShape
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LampCrit{_lampHeight = h} -> uncurryV translateSPxy (_crPos cr) $ rotateSP (cr ^. crDir)$ lampCrSPic h
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drawCreature cr = uncurryV translateSPxy (_crPos cr) . rotateSP (_crDir cr) $
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case cr ^. crType of
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BarrelCrit{} -> barrelShape
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LampCrit{_lampHeight = h} -> lampCrSPic h
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_ -> basicCrPict cr
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barrelShape :: SPic
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