Cleanup door placement/auto path generation

This commit is contained in:
2025-10-24 20:51:38 +01:00
parent b0d519c69d
commit f94b914ceb
9 changed files with 83 additions and 155 deletions
+1 -2
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@@ -52,8 +52,7 @@ data PSType
, _putEndPoint :: Point2
}
| PutWall {_pwPoly :: [Point2], _pwWall :: Wall}
| PutSlideDr Bool Door Wall (S.Set EdgeObstacle) Float Point2 Point2
-- | PutDoor Color EdgeObstacle WdBl [(Point2, Point2)]
| PutSlideDr Bool Door Wall Float Point2 Point2
| PutDoor Bool WdBl Float Point2A Point2A
| RandPS (State StdGen PSType)
| PutForeground ForegroundShape
-2
View File
@@ -51,8 +51,6 @@ data EdgeObstacle
| ChasmObstacle
deriving (Eq, Ord, Show, Read) --Generic, Flat)
switchWallObs :: S.Set EdgeObstacle
switchWallObs = S.fromList $ WallObstacle <$> [WallBlockVisibility,WallNotAutoOpen]
--instance (ToJSON a, ToJSON b) => ToJSON (Gr a b) where
-- toEncoding = genericToEncoding defaultOptions
+8 -56
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@@ -2,35 +2,29 @@ module Dodge.Placement.Instance.Door (
putDoubleDoor,
putAutoDoor,
putDoubleDoorThen,
switchDoor, -- not used 9/3/22
) where
import Color
import Control.Lens
import qualified Data.Set as S
import Dodge.Data.CreatureEffect
import Dodge.Data.GenWorld
import Dodge.Default.Door
import Dodge.Default.Wall
import Dodge.LevelGen.PlacementHelper
import Dodge.LevelGen.Switch
import Geometry
putDoubleDoor ::
Bool ->
S.Set EdgeObstacle ->
Wall ->
WdBl ->
Point2 ->
Point2 ->
Float ->
Placement
putDoubleDoor isauto eo wl cond a b speed =
putDoubleDoorThen isauto eo wl cond 1 a b speed (const $ const Nothing)
putDoubleDoor isauto wl cond a b speed =
putDoubleDoorThen isauto wl cond 1 a b speed (const $ const Nothing)
putDoubleDoorThen ::
Bool ->
S.Set EdgeObstacle ->
Wall ->
WdBl ->
Float ->
@@ -39,17 +33,16 @@ putDoubleDoorThen ::
Float ->
(Placement -> Placement -> Maybe Placement) ->
Placement
putDoubleDoorThen isauto eo wl cond soff a b speed cont =
doorBetween isauto eo wl cond soff a half speed $
putDoubleDoorThen isauto wl cond soff a b speed cont =
doorBetween isauto wl cond soff a half speed $
\pl1 -> Just $
doorBetween isauto eo wl cond soff b half speed $
doorBetween isauto wl cond soff b half speed $
\pl2 -> cont pl1 pl2
where
half = 0.5 *.* (a +.+ b)
doorBetween ::
Bool ->
S.Set EdgeObstacle ->
Wall ->
WdBl ->
Float ->
@@ -58,8 +51,8 @@ doorBetween ::
Float ->
(Placement -> Maybe Placement) ->
Placement
doorBetween isauto eo wl cond soff pa pb speed g = case divideLine 40 pa pb of
[x, y] -> ptCont (PutSlideDr isauto adoor wl eo soff x y) g
doorBetween isauto wl cond soff pa pb speed g = case divideLine 40 pa pb of
[x, y] -> ptCont (PutSlideDr isauto adoor wl soff x y) g
(x : y : zs) -> divideDoorPane isauto Nothing wl cond (soff - dist y pb) speed (zip (x : y : zs) (y : zs)) g
_ -> undefined
where
@@ -83,7 +76,7 @@ divideDoorPane isauto mid wl cond soff speed ppairs g = case ppairs of
(p : ps) -> ptCont (adoor p) $ \pl -> Just $ divideDoorPane isauto (_plMID pl) wl cond soff speed ps g
_ -> undefined
where
adoor (x, y) = PutSlideDr isauto thedoor wl mempty soff x y
adoor (x, y) = PutSlideDr isauto thedoor wl soff x y
thedoor =
defaultDoor & drUpdate . drLerpSpeed .~ speed & drTrigger .~ cond
& drPushedBy .~ maybe PushesItself PushedBy mid
@@ -96,49 +89,8 @@ putAutoDoor a b = Placement (PS 0 0) (PutCoord a) Nothing Nothing $ \_ apl ->
y = w ^?! gwWorld . coordinates . ix (bpl ^?! plMID . _Just)
in Just $
putDoubleDoor True
(S.fromList [WallObstacle WallBlockVisibility])
defaultAutoWall
(WdBlCrFilterNearPoint 40 (0.5 *.* (x + y)) CrIsAnimate)
a
b
3
--putAutoDoor :: Point2 -> Point2 -> Placement
--putAutoDoor a b = PlacementUsingPos (addZ 0 a) $
-- \az -> PlacementUsingPos (addZ 0 b) $
-- \bz ->
-- putDoubleDoor
-- AutoDoorObstacle
-- defaultAutoWall
-- (cond az bz)
-- a
-- b
-- 3
-- where
-- cond az bz = WdBlCrFilterNearPoint 40 (0.5 *.* (stripZ az +.+ stripZ bz)) CrIsAnimate
switchDoor :: Point2 -> Float -> Point2 -> Point2 -> Color -> Placement
switchDoor btpos btrot dra drb col = pContID
(PS btpos btrot)
(PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect)
$ \btid ->
jsps0J (doorbetween btid dra drc) $
sps0 (doorbetween btid drb drc)
where
--doorbetween btid a b = PutSlideDr thedoor (switchWallCol col)
doorbetween btid a b =
PutSlideDr False
thedoor
defaultDoorWall
(S.fromList (WallObstacle <$> [WallNotAutoOpen, WallBlockVisibility]))
1
a
b
where
thedoor =
defaultDoor
& drTrigger .~ WdBlBtOn btid
& drUpdate . drLerpSpeed .~ 2
drc = 0.5 *.* (dra +.+ drb)
--cond btid w' = _btState (_buttons w' IM.! btid) == BtOn
+2 -2
View File
@@ -136,8 +136,8 @@ placeSpotID rid ps pt w = case pt of
RandPS _ -> error "RandPS should not be reachable here" --evaluateRandPS rid rgn ps w
PutDoor isauto f l p1 p2 -> plDoor isauto f l (pashift p1) (pashift p2) w
PutCoord cp -> plNewID (gwWorld . coordinates) (doShift cp) w
PutSlideDr isauto wl dr eo off a b ->
plSlideDoor isauto wl dr eo off (doShift a) (doShift b) w
PutSlideDr isauto wl dr off a b ->
plSlideDoor isauto wl dr off (doShift a) (doShift b) w
PutBlock bl wl ps' ->
plBlock
(map doShift ps')
+63 -82
View File
@@ -1,17 +1,15 @@
module Dodge.Placement.PlaceSpot.TriggerDoor (
plDoor,
plSlideDoor,
updateDoorEdges,
) where
import Dodge.Placement.PlaceSpot.Block
import Data.List
import qualified Data.Set as S
--import Data.List
import Dodge.Data.GenWorld
import Dodge.Default.Door
import Dodge.Default.Wall
import Dodge.LevelGen.DoorPane
import Dodge.Path
--import Dodge.Path
import Dodge.Placement.PlaceSpot.Block
import Dodge.ShiftPoint
import Geometry
import qualified IntMapHelp as IM
@@ -19,6 +17,7 @@ import LensHelp
import Linear
plDoor ::
-- | Is door automatic?
Bool ->
-- | Opening condition
WdBl ->
@@ -29,75 +28,72 @@ plDoor ::
Point2A ->
GenWorld ->
(Int, GenWorld)
plDoor isauto cond l p1 p2 gw = (drid, over gwWorld addWalls $ gw & gwWorld . cWorld . lWorld . doors %~ addDoor) -- carefull with the ordering of addWalls
plDoor isauto cond l p1 p2 gw =
( drid
, over gwWorld addWalls $ gw & gwWorld . cWorld . lWorld . doors . at drid ?~ addDoor
-- carefull with the ordering of addWalls
)
where
drid = IM.newKey $ _doors (_lWorld (_cWorld $ _gwWorld gw))
addDoor =
IM.insert drid $
defaultDoor
{ _drID = drid
, _drTrigger = cond
, _drUpdate = DoorLerp 0.01
, _drZeroPos = p1
, _drOnePos = p2
, _drLerp = 0
, _drFootPrint = IM.fromList . zip wlids $ wlps'
}
wlids = take 4 [wlid..]
defaultDoor
{ _drID = drid
, _drTrigger = cond
, _drUpdate = DoorLerp 0.01
, _drZeroPos = p1
, _drOnePos = p2
, _drLerp = 0
, _drFootPrint = IM.fromList . zip wlids $ wlps'
}
wlids = take 4 [wlid ..]
wlid = IM.newKey $ gw ^. gwWorld . cWorld . lWorld . walls
wlps' = rectanglePairs 9 0 (V2 l 0)
addWalls = insertStructureWalls (`DoorPart` isauto) defaultDoorWall
(map fst wlps' & each %~ shiftPointBy p1) drid wlid
--addWalls w' = foldl' (addDoorWall eo drid $ switchWallCol col) w' $ zip wlids
-- foldl' (addDoorWall isauto eo drid defaultDoorWall) w' $
-- zip wlids $
-- wlps' & each . each %~ shiftPointBy p1
addWalls =
insertStructureWalls
(`DoorPart` isauto)
defaultDoorWall
(map fst wlps' & each %~ shiftPointBy p1)
drid
wlid
addDoorWall ::
Bool ->
S.Set EdgeObstacle ->
Int ->
Wall ->
World ->
(Int, (Point2, Point2)) ->
World
addDoorWall isauto eo drid wl w (wlid, wlps) =
w'
& cWorld . lWorld . walls
%~ IM.insert
wlid
wl
{ _wlLine = wlps
, _wlID = wlid
, _wlStructure = DoorPart drid isauto
}
where
w' = uncurry (obstructPathsCrossing eo) wlps w
--addWalls w' = foldl' (addDoorWall eo drid $ switchWallCol col) w' $ zip wlids
-- foldl' (addDoorWall isauto eo drid defaultDoorWall) w' $
-- zip wlids $
-- wlps' & each . each %~ shiftPointBy p1
updateDoorEdges :: EdgeObstacle -> [(Int, Int)] -> World -> World
updateDoorEdges eo es w = foldl' (updateDoorEdge eo) w es
updateDoorEdge :: EdgeObstacle -> World -> (Int, Int) -> World
--updateDoorEdge eo w (i,j) = w
updateDoorEdge _ w _ = w
-- | not . null $ overlapSegWalls (_peStart pe) (_peEnd pe) $ wlsNearSeg (_peStart pe) (_peEnd pe) w =
-- w & cWorld . pathGraph %~ FGL.insEdge (x, y, pe & peObstacles . at eo ?~ ()) . FGL.delEdge (x, y)
-- | otherwise =
-- w & cWorld . pathGraph %~ FGL.insEdge (x, y, pe & peObstacles . at eo .~ Nothing) . FGL.delEdge (x, y)
--addDoorWall ::
-- Bool ->
-- S.Set EdgeObstacle ->
-- Int ->
-- Wall ->
-- World ->
-- (Int, (Point2, Point2)) ->
-- World
--addDoorWall isauto eo drid wl w (wlid, wlps) =
-- w'
-- & cWorld . lWorld . walls
-- %~ IM.insert
-- wlid
-- wl
-- { _wlLine = wlps
-- , _wlID = wlid
-- , _wlStructure = DoorPart drid isauto
-- }
-- where
-- w' = uncurry (obstructPathsCrossing eo) wlps w
plSlideDoor ::
Bool ->
Door ->
Wall ->
S.Set EdgeObstacle ->
Float ->
Point2 ->
Point2 ->
GenWorld ->
(Int, GenWorld)
plSlideDoor isauto dr wl eo shiftOffset a b gw =
(drid, over gwWorld addDoorWalls $ gw & gwWorld . cWorld . lWorld . doors %~ addDoor)
plSlideDoor isauto dr wl shiftOffset a b gw =
--(drid, over gwWorld addDoorWalls $ gw & gwWorld . cWorld . lWorld . doors %~ addDoor)
(drid, over gwWorld addWalls $ gw & gwWorld . cWorld . lWorld . doors %~ addDoor)
where
drid = IM.newKey $ _doors (_lWorld (_cWorld $ _gwWorld gw))
addDoor =
@@ -110,30 +106,15 @@ plSlideDoor isauto dr wl eo shiftOffset a b gw =
, _drLerp = 0
, _drFootPrint = IM.fromList $ zip wlids $ rectanglePairs 9 0 (b - a)
}
addDoorWalls w' = foldl' (addDoorWall isauto eo drid wl) w' $ zip wlids pairs
pairs = rectanglePairs 9 a b
shiftLeft = (+.+ (a -.- b +.+ shiftOffset *.* normalizeV (b -.- a)))
wlids = take 4 [IM.newKey $ _walls (_lWorld (_cWorld $ _gwWorld gw)) ..]
-- old code that may help with pathing
--import Dodge.LevelGen.Pathing
--import Data.Graph.Inductive hiding ((&))
--addButtonDoor :: Color -> Point2 -> Float -> Point2 -> Point2 -> Float -> World -> (Int, World)
--addButtonDoor c btp btr a b speed w
-- = (,) 0
-- . over buttons (IM.insert bid bt)
-- $ set pathPoints (foldr insertPoint IM.empty (labNodes newGraph))
-- $ set pathGraph newGraph
-- $ set pathGraphP newGraphPairs
-- $ snd (placeSlideDoor False c cond a b speed w)
-- where
-- bid = IM.newKey $ _buttons w
-- cond w' = BtNoLabel == _btState (_buttons w' IM.! bid)
-- bt = (makeButton c eff) {_btPos = btp, _btRot = btr, _btID = bid}
-- (newGraphPairs,removedPairs) = partition (isNothing . uncurry (intersectSegSeg a b))
-- $ _pathGraphP w
-- newGraph = pairsToGraph dist newGraphPairs
-- insertPoint pp@(_,V2 x y) = insertInZoneWith (floorHun x) (floorHun y) (++) [pp]
-- eff w' = over pathGraphP (removedPairs ++)
-- . over pathGraph (flip run_ $ insMapEdgesM $ map f removedPairs) $ w'
-- f (x,y) = (x,y,dist x y)
wlids = take 4 [wlid ..]
wlid = IM.newKey $ gw ^. gwWorld . cWorld . lWorld . walls
addWalls =
insertStructureWalls
(`DoorPart` isauto)
wl
(map fst pairs)
drid
wlid
-- addDoorWalls w' = foldl' (addDoorWall isauto eo drid wl) w' $ zip wlids pairs
+4 -5
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@@ -35,8 +35,8 @@ decontamRoom i =
& rmPmnts
.~ [ pContID (PS (V2 (-35) 50) (negate $ pi / 2)) (PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect) $
\btid -> Just $
putDoubleDoorThen False switchWallObs thewall (WdBlNegate $ WdBlBtOn btid) 1 (V2 0 20) (V2 40 20) 2 $
\_ _ -> Just $ putDoubleDoor False switchWallObs thewall (WdBlBtOn btid) (V2 0 80) (V2 40 80) 2
putDoubleDoorThen False thewall (WdBlNegate $ WdBlBtOn btid) 1 (V2 0 20) (V2 40 20) 2 $
\_ _ -> Just $ putDoubleDoor False thewall (WdBlBtOn btid) (V2 0 80) (V2 40 80) 2
, invisibleWall $ rectNSWE 60 40 (-40) (-30)
, spanLightI (V2 (-20) 30) (V2 (-20) 70)
, analyser (NoItemZone ps) (PS 50 0) (PS mcpos 0) & plExternalID ?~ i
@@ -50,7 +50,6 @@ decontamRoom i =
pmnt <- gw ^? genPmnt . ix i
return $
putDoubleDoor False
switchWallObs
defaultDoorWall
(cond pmnt)
(V2 (-10) 35)
@@ -79,8 +78,8 @@ airlock0 =
, _rmPmnts =
[ pContID (PS (V2 (-35) 50) (negate $ pi / 2)) (PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect) $
\btid -> Just $
putDoubleDoorThen False switchWallObs thewall (WdBlNegate $ WdBlBtOn btid) 1 (V2 0 20) (V2 40 20) 2 $
\_ _ -> Just $ putDoubleDoor False switchWallObs thewall (WdBlBtOn btid) (V2 0 80) (V2 40 80) 2
putDoubleDoorThen False thewall (WdBlNegate $ WdBlBtOn btid) 1 (V2 0 20) (V2 40 20) 2 $
\_ _ -> Just $ putDoubleDoor False thewall (WdBlBtOn btid) (V2 0 80) (V2 40 80) 2
, invisibleWall $ rectNSWE 60 40 (-40) (-30)
, spanLightI (V2 (-2) 30) (V2 (-2) 70)
, sps0 $ putShape $ thinHighBar 75 (V2 40 50) (V2 (-1) 50)
+1 -1
View File
@@ -42,5 +42,5 @@ triggerDoorRoom i =
f gw = fromMaybe (error "tried to put a door using an empty placement list") $ do
pmnt <- gw ^? genPmnt . ix i
return $ putDoubleDoor False
switchWallObs defaultDoorWall (cond pmnt) (V2 0 20) (V2 40 20) 2
defaultDoorWall (cond pmnt) (V2 0 20) (V2 40 20) 2
cond pmnt = WdTrig $ fromJust (_plMID pmnt)
+2 -3
View File
@@ -48,8 +48,8 @@ twinSlowDoorRoom w h x =
, _rmPath = mempty
, _rmPmnts =
[ pContID (PS (V2 0 (h -5)) pi) (PutButton $ makeButton col NoWorldEffect) $
\btid -> jsps0J (PutSlideDr False (thedoor btid) thewall switchWallObs 1 (V2 x 1) (V2 x h)) $
ps0 (PutSlideDr False (thedoor btid) thewall switchWallObs 1 (V2 (- x) 1) (V2 (- x) h)) $
\btid -> jsps0J (PutSlideDr False (thedoor btid) thewall 1 (V2 x 1) (V2 x h)) $
ps0 (PutSlideDr False (thedoor btid) thewall 1 (V2 (- x) 1) (V2 (- x) h)) $
\did -> jps0' (PutLS (lsColPos (V3 0.75 0 0) (V3 0 (h -1) lampheight))) $
\lspl -> jsps0 $ PutProp $ addColorChange (fromJust $ _plMID lspl) did $ lampCoverWhen (WdBlDoorMoving did) (V2 0 (h -1)) lampheight
]
@@ -138,7 +138,6 @@ addButtonSlowDoor x h rm = do
(rprBool (isUnusedLnkType InLink))
$ \btplmnt -> Just $
putDoubleDoorThen False
switchWallObs
thewall
(WdBlBtOn $ fromJust $ _plMID btplmnt)
30
+2 -2
View File
@@ -328,8 +328,8 @@ centerVaultRoom w h d =
theDoor =
[ pContID (PS (V2 35 (d + 4)) 0) (PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect) $
\btid ->
jspsJ (V2 0 (d -10)) 0 (PutSlideDr False (thedoor btid) thewall switchWallObs 1 (V2 (-21) 0) (V2 0 0)) $
sPS (V2 0 (d -10)) 0 (PutSlideDr False (thedoor btid) thewall switchWallObs 1 (V2 21 0) (V2 0 0))
jspsJ (V2 0 (d -10)) 0 (PutSlideDr False (thedoor btid) thewall 1 (V2 (-21) 0) (V2 0 0)) $
sPS (V2 0 (d -10)) 0 (PutSlideDr False (thedoor btid) thewall 1 (V2 21 0) (V2 0 0))
]
--thewall = switchWallCol col
thewall = defaultDoorWall