Cleanup door placement/auto path generation
This commit is contained in:
@@ -52,8 +52,7 @@ data PSType
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, _putEndPoint :: Point2
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}
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| PutWall {_pwPoly :: [Point2], _pwWall :: Wall}
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| PutSlideDr Bool Door Wall (S.Set EdgeObstacle) Float Point2 Point2
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-- | PutDoor Color EdgeObstacle WdBl [(Point2, Point2)]
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| PutSlideDr Bool Door Wall Float Point2 Point2
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| PutDoor Bool WdBl Float Point2A Point2A
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| RandPS (State StdGen PSType)
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| PutForeground ForegroundShape
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@@ -51,8 +51,6 @@ data EdgeObstacle
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| ChasmObstacle
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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switchWallObs :: S.Set EdgeObstacle
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switchWallObs = S.fromList $ WallObstacle <$> [WallBlockVisibility,WallNotAutoOpen]
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--instance (ToJSON a, ToJSON b) => ToJSON (Gr a b) where
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-- toEncoding = genericToEncoding defaultOptions
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@@ -2,35 +2,29 @@ module Dodge.Placement.Instance.Door (
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putDoubleDoor,
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putAutoDoor,
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putDoubleDoorThen,
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switchDoor, -- not used 9/3/22
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) where
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import Color
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import Control.Lens
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import qualified Data.Set as S
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import Dodge.Data.CreatureEffect
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import Dodge.Data.GenWorld
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import Dodge.Default.Door
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import Dodge.Default.Wall
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import Dodge.LevelGen.PlacementHelper
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import Dodge.LevelGen.Switch
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import Geometry
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putDoubleDoor ::
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Bool ->
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S.Set EdgeObstacle ->
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Wall ->
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WdBl ->
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Point2 ->
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Point2 ->
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Float ->
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Placement
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putDoubleDoor isauto eo wl cond a b speed =
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putDoubleDoorThen isauto eo wl cond 1 a b speed (const $ const Nothing)
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putDoubleDoor isauto wl cond a b speed =
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putDoubleDoorThen isauto wl cond 1 a b speed (const $ const Nothing)
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putDoubleDoorThen ::
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Bool ->
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S.Set EdgeObstacle ->
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Wall ->
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WdBl ->
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Float ->
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@@ -39,17 +33,16 @@ putDoubleDoorThen ::
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Float ->
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(Placement -> Placement -> Maybe Placement) ->
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Placement
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putDoubleDoorThen isauto eo wl cond soff a b speed cont =
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doorBetween isauto eo wl cond soff a half speed $
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putDoubleDoorThen isauto wl cond soff a b speed cont =
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doorBetween isauto wl cond soff a half speed $
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\pl1 -> Just $
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doorBetween isauto eo wl cond soff b half speed $
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doorBetween isauto wl cond soff b half speed $
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\pl2 -> cont pl1 pl2
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where
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half = 0.5 *.* (a +.+ b)
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doorBetween ::
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Bool ->
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S.Set EdgeObstacle ->
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Wall ->
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WdBl ->
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Float ->
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@@ -58,8 +51,8 @@ doorBetween ::
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Float ->
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(Placement -> Maybe Placement) ->
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Placement
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doorBetween isauto eo wl cond soff pa pb speed g = case divideLine 40 pa pb of
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[x, y] -> ptCont (PutSlideDr isauto adoor wl eo soff x y) g
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doorBetween isauto wl cond soff pa pb speed g = case divideLine 40 pa pb of
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[x, y] -> ptCont (PutSlideDr isauto adoor wl soff x y) g
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(x : y : zs) -> divideDoorPane isauto Nothing wl cond (soff - dist y pb) speed (zip (x : y : zs) (y : zs)) g
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_ -> undefined
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where
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@@ -83,7 +76,7 @@ divideDoorPane isauto mid wl cond soff speed ppairs g = case ppairs of
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(p : ps) -> ptCont (adoor p) $ \pl -> Just $ divideDoorPane isauto (_plMID pl) wl cond soff speed ps g
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_ -> undefined
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where
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adoor (x, y) = PutSlideDr isauto thedoor wl mempty soff x y
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adoor (x, y) = PutSlideDr isauto thedoor wl soff x y
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thedoor =
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defaultDoor & drUpdate . drLerpSpeed .~ speed & drTrigger .~ cond
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& drPushedBy .~ maybe PushesItself PushedBy mid
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@@ -96,49 +89,8 @@ putAutoDoor a b = Placement (PS 0 0) (PutCoord a) Nothing Nothing $ \_ apl ->
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y = w ^?! gwWorld . coordinates . ix (bpl ^?! plMID . _Just)
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in Just $
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putDoubleDoor True
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(S.fromList [WallObstacle WallBlockVisibility])
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defaultAutoWall
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(WdBlCrFilterNearPoint 40 (0.5 *.* (x + y)) CrIsAnimate)
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a
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b
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3
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--putAutoDoor :: Point2 -> Point2 -> Placement
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--putAutoDoor a b = PlacementUsingPos (addZ 0 a) $
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-- \az -> PlacementUsingPos (addZ 0 b) $
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-- \bz ->
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-- putDoubleDoor
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-- AutoDoorObstacle
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-- defaultAutoWall
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-- (cond az bz)
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-- a
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-- b
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-- 3
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-- where
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-- cond az bz = WdBlCrFilterNearPoint 40 (0.5 *.* (stripZ az +.+ stripZ bz)) CrIsAnimate
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switchDoor :: Point2 -> Float -> Point2 -> Point2 -> Color -> Placement
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switchDoor btpos btrot dra drb col = pContID
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(PS btpos btrot)
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(PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect)
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$ \btid ->
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jsps0J (doorbetween btid dra drc) $
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sps0 (doorbetween btid drb drc)
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where
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--doorbetween btid a b = PutSlideDr thedoor (switchWallCol col)
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doorbetween btid a b =
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PutSlideDr False
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thedoor
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defaultDoorWall
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(S.fromList (WallObstacle <$> [WallNotAutoOpen, WallBlockVisibility]))
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1
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a
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b
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where
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thedoor =
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defaultDoor
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& drTrigger .~ WdBlBtOn btid
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& drUpdate . drLerpSpeed .~ 2
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drc = 0.5 *.* (dra +.+ drb)
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--cond btid w' = _btState (_buttons w' IM.! btid) == BtOn
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@@ -136,8 +136,8 @@ placeSpotID rid ps pt w = case pt of
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RandPS _ -> error "RandPS should not be reachable here" --evaluateRandPS rid rgn ps w
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PutDoor isauto f l p1 p2 -> plDoor isauto f l (pashift p1) (pashift p2) w
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PutCoord cp -> plNewID (gwWorld . coordinates) (doShift cp) w
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PutSlideDr isauto wl dr eo off a b ->
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plSlideDoor isauto wl dr eo off (doShift a) (doShift b) w
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PutSlideDr isauto wl dr off a b ->
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plSlideDoor isauto wl dr off (doShift a) (doShift b) w
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PutBlock bl wl ps' ->
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plBlock
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(map doShift ps')
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@@ -1,17 +1,15 @@
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module Dodge.Placement.PlaceSpot.TriggerDoor (
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plDoor,
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plSlideDoor,
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updateDoorEdges,
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) where
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import Dodge.Placement.PlaceSpot.Block
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import Data.List
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import qualified Data.Set as S
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--import Data.List
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import Dodge.Data.GenWorld
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import Dodge.Default.Door
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import Dodge.Default.Wall
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import Dodge.LevelGen.DoorPane
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import Dodge.Path
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--import Dodge.Path
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import Dodge.Placement.PlaceSpot.Block
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import Dodge.ShiftPoint
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import Geometry
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import qualified IntMapHelp as IM
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@@ -19,6 +17,7 @@ import LensHelp
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import Linear
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plDoor ::
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-- | Is door automatic?
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Bool ->
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-- | Opening condition
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WdBl ->
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@@ -29,75 +28,72 @@ plDoor ::
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Point2A ->
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GenWorld ->
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(Int, GenWorld)
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plDoor isauto cond l p1 p2 gw = (drid, over gwWorld addWalls $ gw & gwWorld . cWorld . lWorld . doors %~ addDoor) -- carefull with the ordering of addWalls
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plDoor isauto cond l p1 p2 gw =
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( drid
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, over gwWorld addWalls $ gw & gwWorld . cWorld . lWorld . doors . at drid ?~ addDoor
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-- carefull with the ordering of addWalls
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)
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where
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drid = IM.newKey $ _doors (_lWorld (_cWorld $ _gwWorld gw))
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addDoor =
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IM.insert drid $
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defaultDoor
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{ _drID = drid
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, _drTrigger = cond
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, _drUpdate = DoorLerp 0.01
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, _drZeroPos = p1
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, _drOnePos = p2
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, _drLerp = 0
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, _drFootPrint = IM.fromList . zip wlids $ wlps'
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}
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wlids = take 4 [wlid..]
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defaultDoor
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{ _drID = drid
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, _drTrigger = cond
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, _drUpdate = DoorLerp 0.01
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, _drZeroPos = p1
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, _drOnePos = p2
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, _drLerp = 0
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, _drFootPrint = IM.fromList . zip wlids $ wlps'
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}
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wlids = take 4 [wlid ..]
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wlid = IM.newKey $ gw ^. gwWorld . cWorld . lWorld . walls
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wlps' = rectanglePairs 9 0 (V2 l 0)
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addWalls = insertStructureWalls (`DoorPart` isauto) defaultDoorWall
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(map fst wlps' & each %~ shiftPointBy p1) drid wlid
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--addWalls w' = foldl' (addDoorWall eo drid $ switchWallCol col) w' $ zip wlids
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-- foldl' (addDoorWall isauto eo drid defaultDoorWall) w' $
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-- zip wlids $
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-- wlps' & each . each %~ shiftPointBy p1
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addWalls =
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insertStructureWalls
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(`DoorPart` isauto)
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defaultDoorWall
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(map fst wlps' & each %~ shiftPointBy p1)
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drid
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wlid
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addDoorWall ::
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Bool ->
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S.Set EdgeObstacle ->
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Int ->
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Wall ->
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World ->
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(Int, (Point2, Point2)) ->
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World
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addDoorWall isauto eo drid wl w (wlid, wlps) =
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w'
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& cWorld . lWorld . walls
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%~ IM.insert
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wlid
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wl
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{ _wlLine = wlps
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, _wlID = wlid
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, _wlStructure = DoorPart drid isauto
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}
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where
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w' = uncurry (obstructPathsCrossing eo) wlps w
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--addWalls w' = foldl' (addDoorWall eo drid $ switchWallCol col) w' $ zip wlids
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-- foldl' (addDoorWall isauto eo drid defaultDoorWall) w' $
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-- zip wlids $
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-- wlps' & each . each %~ shiftPointBy p1
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updateDoorEdges :: EdgeObstacle -> [(Int, Int)] -> World -> World
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updateDoorEdges eo es w = foldl' (updateDoorEdge eo) w es
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updateDoorEdge :: EdgeObstacle -> World -> (Int, Int) -> World
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--updateDoorEdge eo w (i,j) = w
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updateDoorEdge _ w _ = w
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-- | not . null $ overlapSegWalls (_peStart pe) (_peEnd pe) $ wlsNearSeg (_peStart pe) (_peEnd pe) w =
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-- w & cWorld . pathGraph %~ FGL.insEdge (x, y, pe & peObstacles . at eo ?~ ()) . FGL.delEdge (x, y)
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-- | otherwise =
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-- w & cWorld . pathGraph %~ FGL.insEdge (x, y, pe & peObstacles . at eo .~ Nothing) . FGL.delEdge (x, y)
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--addDoorWall ::
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-- Bool ->
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-- S.Set EdgeObstacle ->
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-- Int ->
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-- Wall ->
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-- World ->
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-- (Int, (Point2, Point2)) ->
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-- World
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--addDoorWall isauto eo drid wl w (wlid, wlps) =
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-- w'
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-- & cWorld . lWorld . walls
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-- %~ IM.insert
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-- wlid
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-- wl
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-- { _wlLine = wlps
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-- , _wlID = wlid
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-- , _wlStructure = DoorPart drid isauto
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-- }
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-- where
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-- w' = uncurry (obstructPathsCrossing eo) wlps w
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plSlideDoor ::
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Bool ->
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Door ->
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Wall ->
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S.Set EdgeObstacle ->
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Float ->
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Point2 ->
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Point2 ->
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GenWorld ->
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(Int, GenWorld)
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plSlideDoor isauto dr wl eo shiftOffset a b gw =
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(drid, over gwWorld addDoorWalls $ gw & gwWorld . cWorld . lWorld . doors %~ addDoor)
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plSlideDoor isauto dr wl shiftOffset a b gw =
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--(drid, over gwWorld addDoorWalls $ gw & gwWorld . cWorld . lWorld . doors %~ addDoor)
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(drid, over gwWorld addWalls $ gw & gwWorld . cWorld . lWorld . doors %~ addDoor)
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where
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drid = IM.newKey $ _doors (_lWorld (_cWorld $ _gwWorld gw))
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addDoor =
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@@ -110,30 +106,15 @@ plSlideDoor isauto dr wl eo shiftOffset a b gw =
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, _drLerp = 0
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, _drFootPrint = IM.fromList $ zip wlids $ rectanglePairs 9 0 (b - a)
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}
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addDoorWalls w' = foldl' (addDoorWall isauto eo drid wl) w' $ zip wlids pairs
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pairs = rectanglePairs 9 a b
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shiftLeft = (+.+ (a -.- b +.+ shiftOffset *.* normalizeV (b -.- a)))
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wlids = take 4 [IM.newKey $ _walls (_lWorld (_cWorld $ _gwWorld gw)) ..]
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-- old code that may help with pathing
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--import Dodge.LevelGen.Pathing
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--import Data.Graph.Inductive hiding ((&))
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--addButtonDoor :: Color -> Point2 -> Float -> Point2 -> Point2 -> Float -> World -> (Int, World)
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--addButtonDoor c btp btr a b speed w
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-- = (,) 0
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-- . over buttons (IM.insert bid bt)
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-- $ set pathPoints (foldr insertPoint IM.empty (labNodes newGraph))
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-- $ set pathGraph newGraph
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-- $ set pathGraphP newGraphPairs
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-- $ snd (placeSlideDoor False c cond a b speed w)
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-- where
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-- bid = IM.newKey $ _buttons w
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-- cond w' = BtNoLabel == _btState (_buttons w' IM.! bid)
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-- bt = (makeButton c eff) {_btPos = btp, _btRot = btr, _btID = bid}
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-- (newGraphPairs,removedPairs) = partition (isNothing . uncurry (intersectSegSeg a b))
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-- $ _pathGraphP w
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-- newGraph = pairsToGraph dist newGraphPairs
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-- insertPoint pp@(_,V2 x y) = insertInZoneWith (floorHun x) (floorHun y) (++) [pp]
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-- eff w' = over pathGraphP (removedPairs ++)
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-- . over pathGraph (flip run_ $ insMapEdgesM $ map f removedPairs) $ w'
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-- f (x,y) = (x,y,dist x y)
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wlids = take 4 [wlid ..]
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wlid = IM.newKey $ gw ^. gwWorld . cWorld . lWorld . walls
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addWalls =
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insertStructureWalls
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(`DoorPart` isauto)
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wl
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(map fst pairs)
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drid
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wlid
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-- addDoorWalls w' = foldl' (addDoorWall isauto eo drid wl) w' $ zip wlids pairs
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@@ -35,8 +35,8 @@ decontamRoom i =
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& rmPmnts
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.~ [ pContID (PS (V2 (-35) 50) (negate $ pi / 2)) (PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect) $
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\btid -> Just $
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putDoubleDoorThen False switchWallObs thewall (WdBlNegate $ WdBlBtOn btid) 1 (V2 0 20) (V2 40 20) 2 $
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\_ _ -> Just $ putDoubleDoor False switchWallObs thewall (WdBlBtOn btid) (V2 0 80) (V2 40 80) 2
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putDoubleDoorThen False thewall (WdBlNegate $ WdBlBtOn btid) 1 (V2 0 20) (V2 40 20) 2 $
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\_ _ -> Just $ putDoubleDoor False thewall (WdBlBtOn btid) (V2 0 80) (V2 40 80) 2
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, invisibleWall $ rectNSWE 60 40 (-40) (-30)
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, spanLightI (V2 (-20) 30) (V2 (-20) 70)
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, analyser (NoItemZone ps) (PS 50 0) (PS mcpos 0) & plExternalID ?~ i
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@@ -50,7 +50,6 @@ decontamRoom i =
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pmnt <- gw ^? genPmnt . ix i
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return $
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putDoubleDoor False
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switchWallObs
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defaultDoorWall
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(cond pmnt)
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(V2 (-10) 35)
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@@ -79,8 +78,8 @@ airlock0 =
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, _rmPmnts =
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[ pContID (PS (V2 (-35) 50) (negate $ pi / 2)) (PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect) $
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\btid -> Just $
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putDoubleDoorThen False switchWallObs thewall (WdBlNegate $ WdBlBtOn btid) 1 (V2 0 20) (V2 40 20) 2 $
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\_ _ -> Just $ putDoubleDoor False switchWallObs thewall (WdBlBtOn btid) (V2 0 80) (V2 40 80) 2
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putDoubleDoorThen False thewall (WdBlNegate $ WdBlBtOn btid) 1 (V2 0 20) (V2 40 20) 2 $
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\_ _ -> Just $ putDoubleDoor False thewall (WdBlBtOn btid) (V2 0 80) (V2 40 80) 2
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, invisibleWall $ rectNSWE 60 40 (-40) (-30)
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, spanLightI (V2 (-2) 30) (V2 (-2) 70)
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, sps0 $ putShape $ thinHighBar 75 (V2 40 50) (V2 (-1) 50)
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@@ -42,5 +42,5 @@ triggerDoorRoom i =
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f gw = fromMaybe (error "tried to put a door using an empty placement list") $ do
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pmnt <- gw ^? genPmnt . ix i
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return $ putDoubleDoor False
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switchWallObs defaultDoorWall (cond pmnt) (V2 0 20) (V2 40 20) 2
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defaultDoorWall (cond pmnt) (V2 0 20) (V2 40 20) 2
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cond pmnt = WdTrig $ fromJust (_plMID pmnt)
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@@ -48,8 +48,8 @@ twinSlowDoorRoom w h x =
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, _rmPath = mempty
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, _rmPmnts =
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[ pContID (PS (V2 0 (h -5)) pi) (PutButton $ makeButton col NoWorldEffect) $
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\btid -> jsps0J (PutSlideDr False (thedoor btid) thewall switchWallObs 1 (V2 x 1) (V2 x h)) $
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ps0 (PutSlideDr False (thedoor btid) thewall switchWallObs 1 (V2 (- x) 1) (V2 (- x) h)) $
|
||||
\btid -> jsps0J (PutSlideDr False (thedoor btid) thewall 1 (V2 x 1) (V2 x h)) $
|
||||
ps0 (PutSlideDr False (thedoor btid) thewall 1 (V2 (- x) 1) (V2 (- x) h)) $
|
||||
\did -> jps0' (PutLS (lsColPos (V3 0.75 0 0) (V3 0 (h -1) lampheight))) $
|
||||
\lspl -> jsps0 $ PutProp $ addColorChange (fromJust $ _plMID lspl) did $ lampCoverWhen (WdBlDoorMoving did) (V2 0 (h -1)) lampheight
|
||||
]
|
||||
@@ -138,7 +138,6 @@ addButtonSlowDoor x h rm = do
|
||||
(rprBool (isUnusedLnkType InLink))
|
||||
$ \btplmnt -> Just $
|
||||
putDoubleDoorThen False
|
||||
switchWallObs
|
||||
thewall
|
||||
(WdBlBtOn $ fromJust $ _plMID btplmnt)
|
||||
30
|
||||
|
||||
@@ -328,8 +328,8 @@ centerVaultRoom w h d =
|
||||
theDoor =
|
||||
[ pContID (PS (V2 35 (d + 4)) 0) (PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect) $
|
||||
\btid ->
|
||||
jspsJ (V2 0 (d -10)) 0 (PutSlideDr False (thedoor btid) thewall switchWallObs 1 (V2 (-21) 0) (V2 0 0)) $
|
||||
sPS (V2 0 (d -10)) 0 (PutSlideDr False (thedoor btid) thewall switchWallObs 1 (V2 21 0) (V2 0 0))
|
||||
jspsJ (V2 0 (d -10)) 0 (PutSlideDr False (thedoor btid) thewall 1 (V2 (-21) 0) (V2 0 0)) $
|
||||
sPS (V2 0 (d -10)) 0 (PutSlideDr False (thedoor btid) thewall 1 (V2 21 0) (V2 0 0))
|
||||
]
|
||||
--thewall = switchWallCol col
|
||||
thewall = defaultDoorWall
|
||||
|
||||
Reference in New Issue
Block a user