Commit before trying to remove reified impulses

This commit is contained in:
2025-10-15 14:19:38 +01:00
parent a0c4d62018
commit f9bcac915f
7 changed files with 147 additions and 452 deletions
-307
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@@ -1,307 +0,0 @@
module Dodge.Creature
( module Dodge.Creature
, module Dodge.Creature.Inanimate
)
where
-- imports {{{
import Dodge.Data.Creature
import Dodge.AIs
import Dodge.CreatureState
import Dodge.Default
import Dodge.Base
import Dodge.Item.Weapon
import Dodge.Item.Consumable
import Dodge.WorldEvent.Cloud
import Dodge.Creature.YourControl
import Dodge.Creature.Inanimate
import Picture
import Geometry
import Data.List
import Data.Char
import Data.Maybe
import Data.Function
import Data.Graph.Inductive.Graph
import Data.Graph.Inductive.PatriciaTree
import Codec.BMP
import qualified Data.ByteString as B
import Control.Lens
import Control.Applicative
import Control.Monad.State
import Control.Monad
import System.Random
import qualified Data.Set as S
import qualified IntMapHelp as IM
import qualified Data.Map as M
import Foreign.ForeignPtr
import Control.Concurrent
colouredEnemy col = color col $ circleSolid 10, circLine 10
spawnerCrit :: Creature
spawnerCrit = defaultCreature
{ _crUpdate = stateUpdate $ spawnerAI chaseCrit
, _crHP = 300
, _crPict = enemyPict blue
, _crState = defaultState {_goals = [[WaitFor 0]]
}
, _crInv = IM.empty -- IM.fromList [(0,frontArmour)]
}
smallChaseCrit :: Creature
smallChaseCrit = defaultCreature
{ _crUpdate = stateUpdate chaseAI
, _crHP = 1
, _crRad = 4
, _crPict = enemyPict green
, _crState = defaultState {_goals = [[Wait]]
,_faction = ChaseCritters}
, _crInv = IM.empty -- IM.fromList [(0,frontArmour)]
, _crCorpse = onLayer CorpseLayer $ color (greyN 0.5) $ circleSolid 4
}
chaseCrit :: Creature
chaseCrit = defaultCreature
{ _crUpdate = stateUpdate chaseAI
, _crHP = 300
, _crPict = enemyPict green
, _crState = defaultState {_goals = [[Wait]]
,_faction = ChaseCritters}
, _crInv = IM.empty
}
armourChaseCrit :: Creature
armourChaseCrit = defaultCreature
{ _crUpdate = stateUpdate chaseAI
, _crHP = 300
, _crPict = enemyPict green
, _crState = defaultState {_goals = [[Wait]]}
, _crInv = IM.fromList [(0,frontArmour)]
}
miniGunCrit :: Creature
miniGunCrit = defaultCreature
{ _crPict = enemyPict red
, _crUpdate = stateUpdate miniAI
, _crInv = IM.fromList [(0,miniGun)]
, _crInvSel = 0
, _crRad = 10
, _crState = defaultState {_goals = [[InitGuard]]}
, _crHP = 500
}
longCrit :: Creature
longCrit = defaultCreature
{ _crPict = enemyPict red
, _crUpdate = stateUpdate sniperAI
, _crInv = IM.fromList [(0,longGun),(1,medkit 100)]
, _crInvSel = 0
, _crRad = 10
, _crState = defaultState {_goals = [[InitGuard]]}
, _crHP = 300
}
multGunCrit :: Creature
multGunCrit = defaultCreature
{ _crPict = enemyPict red
, _crUpdate = stateUpdate (twitchMissAI 300 350)
, _crInv = IM.fromList [(0,multGun),(1,medkit 100)]
, _crInvSel = 0
, _crRad = 10
, _crState = defaultState {_goals = [[InitGuard]]}
, _crHP = 300
}
launcherCrit :: Creature
launcherCrit = defaultCreature
{ _crPict = enemyPict red
, _crUpdate = stateUpdate (launcherAI 150 200)
, _crInv = IM.fromList [(0,launcher),(1,medkit 100)]
, _crInvSel = 0
, _crRad = 10
, _crState = defaultState {_goals = [[Init]]}
, _crHP = 300
}
spreadGunCrit :: Creature
spreadGunCrit = defaultCreature
{ _crPict = enemyPict red
, _crUpdate = stateUpdate chargeAI
, _crInv = IM.fromList [(0,spreadGun),(1,medkit 100)]
, _crInvSel = 0
, _crRad = 10
, _crState = defaultState {_goals = [[Init]]}
, _crHP = 300
}
pistolCrit :: Creature
pistolCrit = defaultCreature
{ _crPict = enemyPict red
, _crUpdate = stateUpdate (dodgeAI 150 200)
, _crInv = IM.fromList [(0,pistol),(1,medkit 100)]
, _crInvSel = 0
, _crRad = 10
, _crState = defaultState {_goals = [[InitGuard]]}
, _crHP = 500
}
autoCrit :: Creature
autoCrit = defaultCreature
{ _crPict = enemyPict red
--, _crUpdate = checkDeadStopSound n . shooterFootsteps n . makeStateAI autoShooterAI n
, _crUpdate = stateUpdate basicShooterAI
--, _crUpdate = shooterFootsteps n . makeStateAI autoShooterAI n
, _crInv = IM.fromList [(0,autoGun),(1,medkit 100)]
, _crInvSel = 0
, _crRad = 10
--, _crState = ShooterWait
, _crState = defaultState {_goals = [[InitGuard]]}
, _crHP = 300
}
addArmour :: Creature -> Creature
addArmour = over crInv insarmour
where insarmour xs = IM.insert i frontArmour xs
where i = newKey xs
equipOnTop :: (Creature -> Picture) -> Creature -> Picture
equipOnTop f cr = onLayer CrLayer (f cr) <> drawEquipment cr
drawEquipment :: Creature -> Picture
drawEquipment cr = foldMap f $ IM.toList (_crInv cr)
where f (i,it) = case it ^? itEquipPict of
Just g -> g cr i
_ -> blank
frontArmouredPict = const $ fold [ color (greyN 0.8) $ circleSolid 20
, color red $ circLine 20
]
--packCrits :: (Int -> World -> World) -> [Int] -> [Creature]
--packCrits ai is = [(defaultCreature i)
-- { _crPos = (150,10+20*fromIntegral i)
-- , _crPict = swarmPict
-- , _crUpdate = ai i
-- --, _crUpdate = swarmAI is i
-- , _crRad = 3
-- , _crHP = 1
-- , _crMass = 2
-- }
-- | i <- is]
--queenBeeCrit :: Int -> Creature
--queenBeeCrit cID = (defaultCreature cID)
-- { _crRad = 20
-- , _crCorpse = color (greyN 0.5) $ circleSolid 20
-- , _crPict = const $ pictures [color black $ circSolid 20
-- ,color yellow $ circLine 20
-- ]
-- , _crUpdate = checkDead cID . makeStateAI queenBeeAI cID
-- , _crState = QueenBee 0 20
-- , _crMass = 20
-- }
--antCrit :: Int -> Creature
--antCrit cID = (defaultCreature cID)
-- { _crPos = (0,100 + 3 * fromIntegral cID)
-- , _crUpdate = checkDead cID . makeStateAI (antAI 2) cID
-- , _crState = AntMove 50
-- , _crPict = antPic
-- , _crRad = 3
-- , _crHP = 1
-- , _crMass = 2
-- , _crCorpse = color (greyN 0.5) $ circSolid 3
-- }
-- where i = evalState (state (randomR (1::Int,100))) (mkStdGen cID)
--antPic = const $ pictures [ translate (-1) 0 $ circleSolid 2
-- , translate (2) 0 $ circleSolid 1
-- , translate (1) 0 $ circleSolid 1
-- , line [(3,3),(-3,-3)]
-- , line [(-3,3),(3,-3)]
-- , line [(0,-3),(0,3)]
-- ]
flamerPict = const $ pictures [color (light $ light $ light $ dim blue) $ circleSolid 10, circLine 10]
goalPict cr = let r = _crRad cr in case _crState cr of
CrSt {_goals = gls ,_crDamage = crDam }
-- | crDam > _crHP cr -> color white $ circleSolid r
| otherwise -> case head gls of
[] -> sizeColEnemy r white
(MoveToFor p i:_) -> dImpulses $ sizeColEnemy r green
(WaitFor x:_) -> dImpulses $ sizeColEnemy r yellow
(FireAt p:_) -> dImpulses $ sizeColEnemy r red
(Reload:_) -> dImpulses $ sizeColEnemy r orange
(PathTo p:_) -> dImpulses $ sizeColEnemy r cyan
(SubPathTo p i _:_) -> dImpulses $ sizeColEnemy r blue
(Search i:_) -> dImpulses $ sizeColEnemy r black
_ -> dImpulses $ sizeColEnemy r magenta
where dImpulses p = pictures [p, rotate (0 - _crDir cr) $ scale 0.1 0.1 $ color white $ text $ show gls]
_ -> sizeColEnemy r (light $ dim green)
startCr :: Creature
startCr = defaultCreature
{ _crPos = (0,0)
, _crOldPos = (0,0)
, _crDir = 0
, _crID = 0
, _crPict = basicCrPict $ greyN 0.8
, _crUpdate = stateUpdate yourControl
, _crRad = 10
, _crMass = 10
, _crHP = 10000
, _crMaxHP = 1500
, _crInv = IM.fromList (zip [0..20]
<<<<<<< HEAD:src/Dodge/Creature.hs
(
[pistol,autoGun,launcher,lasGun,grenade
,ltAutoGun,flamer,multGun,spreadGun,remoteLauncher
,longGun
,hvAutoGun
,teslaGun
,latchkey 0
,miniGun
,medkit 50
,bezierGun
,poisonSprayer
,blinkGun
,frontArmour
]
++ repeat NoItem))
-- startInv
=======
([pistol,flameGrenade, teslaGrenade, autoGun,launcher,flameLauncher, poisonLauncher, teslaLauncher, lasGun,grenade
,ltAutoGun,flamer,multGun,spreadGun,remoteLauncher
,longGun
,hvAutoGun
,teslaGun
,latchkey 0
,miniGun
,medkit 50
,bezierGun
,poisonSprayer
,blinkGun
]
++ repeat NoItem))
-- startInv
>>>>>>> testing:src/Dodge/Critters.hs
, _crCorpse = onLayer CorpseLayer $ color (greyN 0.5) $ pictures [color (greyN 0.8) $ circleSolid 10, circLine 10]
}
smokeGenGun = effectGun "smoke" $ \_ -> spawnSmokeAtCursor
enemyPict :: Color -> Creature -> Picture
enemyPict col = equipOnTop $ sizeEnemy (light $ light $ light $ light col)
sizeEnemy col cr
| pdam > 200 = color red $ circleSolid $ _crRad cr
| pdam > 100 = color white $ circleSolid $ _crRad cr
| mod pdam 2 == 1 = color white $ circleSolid $ _crRad cr
| otherwise = pictures [color col $ circleSolid $ _crRad cr
, circLine $ _crRad cr ]
where pdam = _crPastDamage $ _crState cr
sizeColEnemy r col = pictures [color col $ circleSolid r, circLine r]
basicCrPict :: Color -> Creature -> Picture
basicCrPict col cr = pictures [ onLayer CrLayer naked , drawEquipment cr]
where naked | pdam > 200 = color red $ circleSolid $ _crRad cr
| pdam > 100 = color white $ circleSolid $ _crRad cr
| mod pdam 2 == 1 = color white $ circleSolid $ _crRad cr
-- | crDam > _crHP cr && odd (crDam - _crHP cr)
-- = [color white $ circleSolid $ _crRad cr]
| otherwise = pictures [color col $ circleSolid $ _crRad cr, circLine $ _crRad cr]
pdam = _crPastDamage $ _crState cr
+2 -8
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@@ -54,10 +54,7 @@ blinkDistortions sp ep = cWorld . lWorld . distortions .++~ distortionBulge
{- | Teleport a creature to the mouse position.
Can go through walls, if ending up in wall does big damage.
-}
unsafeBlinkAction ::
Creature ->
World ->
World
unsafeBlinkAction :: Creature -> World -> World
unsafeBlinkAction cr w
| success =
soundMultiFrom [TeleSound 0, TeleSound 1] mwp teleS Nothing
@@ -86,10 +83,7 @@ blinkShockwave ::
blinkShockwave i p = makeShockwaveAt [i] (p `v2z` 20) 60 1 2 cyan
-- | Like a blink action, but no ingoing distortion
blinkActionFail ::
Creature ->
World ->
World
blinkActionFail :: Creature -> World -> World
blinkActionFail cr w =
w
& soundMultiFrom [TeleSound 0, TeleSound 1] p3 teleS Nothing
+1 -3
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@@ -1,6 +1,4 @@
module Dodge.Creature.AutoCrit (
autoCrit,
) where
module Dodge.Creature.AutoCrit ( autoCrit) where
--import Dodge.Item.Held.Cane
--import Control.Lens
+37 -26
View File
@@ -13,25 +13,24 @@ module Dodge.Creature.ReaderUpdate (
setViewPos,
) where
import Linear
import Dodge.Creature.Vocalization
import Dodge.Creature.Radius
import RandomHelp
import Dodge.Creature.Perception
import qualified IntMapHelp as IM
import Data.List (sortOn)
import Control.Applicative
import LensHelp
import Control.Monad
import Data.Bifunctor
import Data.List (sortOn)
import Data.Maybe
import Dodge.Base
--import Dodge.Creature.Volition
import Dodge.Creature.Perception
import Dodge.Creature.Radius
import Dodge.Creature.Vocalization
import Dodge.Data.CreatureEffect
import Dodge.Data.World
import Dodge.Zoning.Creature
import FoldableHelp
import Geometry
import qualified IntMapHelp as IM
import LensHelp
import Linear
import RandomHelp
overrideMeleeCloseTarget :: Creature -> Creature
overrideMeleeCloseTarget cr = maybe cr (tryMeleeAttack cr) (_targetCr $ _crIntention cr)
@@ -43,12 +42,15 @@ tryMeleeAttack cr tcr
&& dist tpos cpos < crRad (cr ^. crType) + crRad (tcr ^. crType) + 5
&& abs (_crDir cr - argV (tpos -.- cpos)) < pi / 4 =
cr & crActionPlan . apImpulse .~ [Melee $ _crID tcr]
& crActionPlan . apAction .~ [DoReplicate 10 NoAction `DoActionThen` DoImpulses
[ChangeStrategy (CloseToMelee $ _crID tcr)] ]
& crActionPlan . apAction
.~ [ DoReplicate 10 NoAction
`DoActionThen` DoImpulses
[ChangeStrategy (CloseToMelee $ _crID tcr)]
]
& crActionPlan . apStrategy .~ MeleeStrike
| otherwise = cr
where
cpos = cr ^. crPos . _xy
cpos = cr ^. crPos . _xy
tpos = tcr ^. crPos . _xy
setMvPos :: World -> Creature -> Creature
@@ -92,7 +94,7 @@ flockACC w cr = case cr ^? crIntention . targetCr . _Just of
Nothing -> cr
Just tcr ->
let tpos = tcr ^. crPos . _xy
cpos = cr ^. crPos . _xy
cpos = cr ^. crPos . _xy
isFarACC cr' =
_crGroup cr' == _crGroup cr
&& _crID cr' /= _crID cr
@@ -117,19 +119,25 @@ chaseCritMv w cr = case _apStrategy (_crActionPlan cr) of
StrategyActions _ _ -> cr
WarningCry -> cr
MeleeStrike -> cr
CloseToMelee cid | Just 0 == (cr ^? crVocalization . vcCoolDown)
-> cr & crActionPlan . apAction
.:~ ImpulsesList ( [Bark soundid] : replicate numjits [RandomImpulse thejitter]
++ [[ChangeStrategy (CloseToMelee cid)]])
& crVocalization . vcCoolDown .~ 10
& crActionPlan . apStrategy .~ WarningCry
CloseToMelee cid
| Just 0 == (cr ^? crVocalization . vcCoolDown) ->
cr
& crActionPlan . apAction
.:~ ImpulsesList
( [Bark soundid] :
replicate numjits [RandomImpulse thejitter]
++ [[ChangeStrategy (CloseToMelee cid)]]
)
& crVocalization . vcCoolDown .~ 10
& crActionPlan . apStrategy .~ WarningCry
where
thejitter = RandImpulseCircMove 3
soundid = evalState (takeOne (crWarningSounds cr)) (_randGen w)
numjits = fst $ randomR (15, 25) (_randGen w)
_ -> case cr ^? crIntention . mvToPoint . _Just of
Just p
| dist (cr ^. crPos . _xy) p > crRad (cr ^. crType) -> cr & crActionPlan . apAction .~ [PathTo p]
| dist (cr ^. crPos . _xy) p > crRad (cr ^. crType) ->
cr & crActionPlan . apAction .~ [PathTo p]
| otherwise ->
cr & crActionPlan . apAction .~ [bfsThenReturn 500 `DoActionThen` DoImpulses [ChangeStrategy WatchAndWait]]
& crActionPlan . apStrategy .~ WatchAndWait
@@ -151,12 +159,13 @@ viewTarget w cr = case cr ^? crIntention . viewPoint . _Just of
cr
& crActionPlan . apAction
.~ [TurnToPoint p]
-- %~ replaceNullWith
-- ( TurnToPoint p
-- )
-- %~ replaceNullWith
-- ( TurnToPoint p
-- )
& crIntention . viewPoint .~ Nothing
& crActionPlan . apStrategy .~ Investigate
| otherwise -> cr & crActionPlan . apAction %~ replaceNullWith (PathTo p)
| otherwise ->
cr & crActionPlan . apAction %~ replaceNullWith (PathTo p)
& crActionPlan . apStrategy .~ Investigate
Nothing -> cr
@@ -198,8 +207,10 @@ targetYouWhenCognizant :: World -> Creature -> Creature
targetYouWhenCognizant w cr = case cr ^? crPerception . cpAwareness . ix 0 of
-- so this caused a space leak: be careful with ?~
-- consider changing targeted creature to be just an index
Just (Cognizant _) -> (w ^?! cWorld . lWorld . creatures . ix 0) `seq`
cr & crIntention . targetCr ?~ (w ^?! cWorld . lWorld . creatures . ix 0)
Just (Cognizant _) ->
(w ^?! cWorld . lWorld . creatures . ix 0)
`seq` cr
& crIntention . targetCr ?~ (w ^?! cWorld . lWorld . creatures . ix 0)
& crPerception . cpVigilance .~ Vigilant
_ -> cr & crIntention . targetCr .~ Nothing
+1 -3
View File
@@ -85,9 +85,7 @@ data Action
{ _targetID :: Int
, _targetSeenAt :: Point2
}
| PathTo
{ _pathToPoint :: Point2
}
| PathTo { _pathToPoint :: Point2 }
| TurnToPoint
{ _turnToPoint :: Point2
}
+1
View File
@@ -89,6 +89,7 @@ drawCrInfo u = foldMap f . IM.elems $ w ^. cWorld . lWorld . creatures
, g show "cpVigilance" $ cr ^? crPerception . cpVigilance
, g show "crAction" $ cr ^? crActionPlan . apAction
, g show "crImpulse" $ cr ^? crActionPlan . apImpulse
, g show "crName" $ cr ^? crName
]
setclip s u'' = fromMaybe u'' $ do
guard (SDL.ButtonLeft `M.member` (u'' ^. uvWorld . input . mouseButtons))
+105 -105
View File
@@ -12,7 +12,7 @@
.++~ src/LensHelp.hs 33;" o
.+.+~ src/LensHelp.hs 23;" o
.:~ src/LensHelp.hs 14;" o
<$> src/Dodge/Data/ActionPlan.hs 204;" o
<$> src/Dodge/Data/ActionPlan.hs 202;" o
<$> src/Dodge/Data/CWorld.hs 47;" o
<$> src/Dodge/Data/Camera.hs 39;" o
<$> src/Dodge/Data/Creature.hs 89;" o
@@ -47,7 +47,7 @@ AirFiltrationSS src/Dodge/Data/Scenario.hs 95;" C
AlienContact src/Dodge/Data/Scenario.hs 30;" C
AllRoomClipBoundaries src/Dodge/Data/Config.hs 106;" C
AlteRifleSwitch src/Dodge/Data/Item/Params.hs 20;" C
Ambush src/Dodge/Data/ActionPlan.hs 178;" C
Ambush src/Dodge/Data/ActionPlan.hs 176;" C
AmmoEffectSF src/Dodge/Data/ComposedItem.hs 33;" C
AmmoExtractPosition src/Dodge/Data/Muzzle.hs 21;" t
AmmoMagSF src/Dodge/Data/ComposedItem.hs 24;" C
@@ -58,7 +58,7 @@ AmmoPayloadSF src/Dodge/Data/ComposedItem.hs 32;" C
AmmoPerShot src/Dodge/Data/Muzzle.hs 61;" t
AmmoTargetingSF src/Dodge/Data/ComposedItem.hs 31;" C
AmmoType src/Dodge/Data/AmmoType.hs 5;" t
ArbitraryAction src/Dodge/Data/ActionPlan.hs 166;" C
ArbitraryAction src/Dodge/Data/ActionPlan.hs 164;" C
ArbitraryImpulse src/Dodge/Data/ActionPlan.hs 47;" C
ArbitraryImpulseEffect src/Dodge/Data/ActionPlan.hs 48;" C
ArbitraryImpulseFunction src/Dodge/Data/ActionPlan.hs 46;" C
@@ -220,7 +220,7 @@ ChooseMovementLtAuto src/Dodge/Data/CreatureEffect.hs 62;" C
ChooseMovementSpreadGun src/Dodge/Data/CreatureEffect.hs 61;" C
Circ_collision_test src/Dodge/Data/Config.hs 85;" C
Climate src/Dodge/Data/Scenario.hs 32;" C
CloseToMelee src/Dodge/Data/ActionPlan.hs 187;" C
CloseToMelee src/Dodge/Data/ActionPlan.hs 185;" C
Close_shape_culling src/Dodge/Data/Config.hs 79;" C
Cloud src/Dodge/Data/Cloud.hs 14;" t
CloudType src/Dodge/Data/Cloud.hs 22;" t
@@ -343,18 +343,18 @@ DisplayTerminal src/Dodge/Data/HUD.hs 29;" C
Display_debug src/Dodge/Data/Config.hs 68;" C
Distortion src/Dodge/Data/Distortion.hs 12;" t
DivineRetribution src/Dodge/Data/Scenario.hs 35;" C
DoActionIf src/Dodge/Data/ActionPlan.hs 116;" C
DoActionIfElse src/Dodge/Data/ActionPlan.hs 120;" C
DoActionThen src/Dodge/Data/ActionPlan.hs 133;" C
DoActionWhile src/Dodge/Data/ActionPlan.hs 107;" C
DoActionWhileInterrupt src/Dodge/Data/ActionPlan.hs 125;" C
DoActionWhilePartial src/Dodge/Data/ActionPlan.hs 111;" C
DoActions src/Dodge/Data/ActionPlan.hs 130;" C
DoImpulses src/Dodge/Data/ActionPlan.hs 100;" C
DoImpulsesAlongside src/Dodge/Data/ActionPlan.hs 169;" C
DoActionIf src/Dodge/Data/ActionPlan.hs 114;" C
DoActionIfElse src/Dodge/Data/ActionPlan.hs 118;" C
DoActionThen src/Dodge/Data/ActionPlan.hs 131;" C
DoActionWhile src/Dodge/Data/ActionPlan.hs 105;" C
DoActionWhileInterrupt src/Dodge/Data/ActionPlan.hs 123;" C
DoActionWhilePartial src/Dodge/Data/ActionPlan.hs 109;" C
DoActions src/Dodge/Data/ActionPlan.hs 128;" C
DoImpulses src/Dodge/Data/ActionPlan.hs 98;" C
DoImpulsesAlongside src/Dodge/Data/ActionPlan.hs 167;" C
DoNotMoveEquipment src/Dodge/Data/RightButtonOptions.hs 20;" C
DoReplicate src/Dodge/Data/ActionPlan.hs 140;" C
DoReplicatePartial src/Dodge/Data/ActionPlan.hs 144;" C
DoReplicate src/Dodge/Data/ActionPlan.hs 138;" C
DoReplicatePartial src/Dodge/Data/ActionPlan.hs 142;" C
DockingBaySS src/Dodge/Data/Scenario.hs 92;" C
Door src/Dodge/Data/Door.hs 34;" t
DoorClosed src/Dodge/Data/Door.hs 23;" C
@@ -447,7 +447,7 @@ FlameSound src/Dodge/Data/SoundOrigin.hs 29;" C
FlameletBall src/Dodge/Data/EnergyBall/Type.hs 14;" C
Flamer src/Dodge/Data/SoundOrigin.hs 27;" C
Flaming src/Dodge/Data/Damage.hs 25;" C
Flank src/Dodge/Data/ActionPlan.hs 177;" C
Flank src/Dodge/Data/ActionPlan.hs 175;" C
FlareType src/Dodge/Data/Muzzle.hs 28;" t
FlashBall src/Dodge/Data/EnergyBall/Type.hs 17;" C
Flashing src/Dodge/Data/Damage.hs 27;" C
@@ -455,7 +455,7 @@ FlatFaces src/Shape/Data.hs 17;" C
FlatShieldParams src/Dodge/Data/Item/Params.hs 16;" C
FlechetteTrajectory src/Dodge/Data/Bullet.hs 45;" C
FlechetteTrajectoryType src/Dodge/Data/Bullet.hs 52;" C
Flee src/Dodge/Data/ActionPlan.hs 191;" C
Flee src/Dodge/Data/ActionPlan.hs 189;" C
Flesh src/Dodge/Data/Material.hs 11;" C
FloatAbsCheckGreaterLess src/Dodge/Data/FloatFunction.hs 16;" C
FloatConst src/Dodge/Data/FloatFunction.hs 17;" C
@@ -469,7 +469,7 @@ FlockArmourChaseAI src/Dodge/Data/Creature/Misc.hs 48;" C
Floor src/Data/Tile.hs 11;" t
FloorItem src/Dodge/Data/FloorItem.hs 15;" t
Flying src/Dodge/Data/Creature/Stance.hs 31;" C
FollowImpulses src/Dodge/Data/ActionPlan.hs 182;" C
FollowImpulses src/Dodge/Data/ActionPlan.hs 180;" C
FootForward src/Dodge/Data/Creature/Stance.hs 35;" t
FootstepSound src/Dodge/Data/SoundOrigin.hs 31;" C
ForceFieldType src/Dodge/Data/Item/Use/Consumption/Ammo.hs 11;" t
@@ -504,12 +504,12 @@ GenParams src/Dodge/Data/GenParams.hs 15;" t
GenWorld src/Dodge/Data/GenWorld.hs 24;" t
GenericFaction src/Dodge/Data/Creature/State.hs 15;" C
GeoObjShads src/Dodge/Data/Config.hs 100;" C
GetTo src/Dodge/Data/ActionPlan.hs 189;" C
GetTo src/Dodge/Data/ActionPlan.hs 187;" C
GetToPoint src/Dodge/Data/Scenario.hs 12;" C
Gib src/Dodge/Data/Prop.hs 43;" C
Glass src/Dodge/Data/Material.hs 11;" C
GlassBreakSound src/Dodge/Data/SoundOrigin.hs 35;" C
Goal src/Dodge/Data/ActionPlan.hs 197;" t
Goal src/Dodge/Data/ActionPlan.hs 195;" t
GoesOnBack src/Dodge/Data/Equipment/Misc.hs 14;" C
GoesOnChest src/Dodge/Data/Equipment/Misc.hs 13;" C
GoesOnHead src/Dodge/Data/Equipment/Misc.hs 12;" C
@@ -578,7 +578,7 @@ ImpulseNothing src/Dodge/Data/ActionPlan.hs 58;" C
ImpulseUseAheadPos src/Dodge/Data/ActionPlan.hs 55;" C
ImpulseUseTarget src/Dodge/Data/ActionPlan.hs 52;" C
ImpulseUseTargetCID src/Dodge/Data/ActionPlan.hs 49;" C
ImpulsesList src/Dodge/Data/ActionPlan.hs 97;" C
ImpulsesList src/Dodge/Data/ActionPlan.hs 95;" C
InDivineZone src/Dodge/Data/Scenario.hs 22;" C
InDream src/Dodge/Data/Scenario.hs 19;" C
InInv src/Dodge/Data/Item/Location.hs 27;" C
@@ -607,7 +607,7 @@ InventoryChange src/Dodge/Data/World.hs 32;" C
InventoryConnectSound src/Dodge/Data/SoundOrigin.hs 14;" C
InventoryPathing src/Dodge/Data/Item/Combine.hs 39;" t
InventorySound src/Dodge/Data/SoundOrigin.hs 13;" C
Investigate src/Dodge/Data/ActionPlan.hs 184;" C
Investigate src/Dodge/Data/ActionPlan.hs 182;" C
Invisible src/Dodge/Data/CamouflageStatus.hs 7;" C
InwardShockwave src/Dodge/Data/Shockwave.hs 14;" C
IsolationUnitSS src/Dodge/Data/Scenario.hs 101;" C
@@ -638,7 +638,7 @@ JoystickSF src/Dodge/Data/ComposedItem.hs 26;" C
Just' src/MaybeHelp.hs 13;" C
JustStartedPlaying src/Sound/Data.hs 24;" C
KEYCARD src/Dodge/Data/Item/Combine.hs 177;" C
Kill src/Dodge/Data/ActionPlan.hs 199;" C
Kill src/Dodge/Data/ActionPlan.hs 197;" C
LASER src/Dodge/Data/Item/Combine.hs 36;" C
LDT src/Dodge/Data/DoubleTree.hs 34;" C
LDTBottomNode src/Dodge/Data/DoubleTree.hs 29;" C
@@ -675,7 +675,7 @@ LaundrySS src/Dodge/Data/Scenario.hs 115;" C
LayVars src/Dodge/Data/MetaTree.hs 29;" C
Layer src/Picture/Data.hs 22;" t
LayoutVars src/Dodge/Data/MetaTree.hs 29;" t
LeadTarget src/Dodge/Data/ActionPlan.hs 149;" C
LeadTarget src/Dodge/Data/ActionPlan.hs 147;" C
LeftForward src/Dodge/Data/Creature/Stance.hs 35;" C
LeftwardDT src/Dodge/Data/DoubleTree.hs 86;" C
LeftwardLDT src/Dodge/Data/DoubleTree.hs 44;" C
@@ -690,7 +690,7 @@ LimitedFood src/Dodge/Data/Scenario.hs 39;" C
LimitedWater src/Dodge/Data/Scenario.hs 40;" C
LinearShockwave src/Dodge/Data/LinearShockwave.hs 13;" t
ListDisplayParams src/Dodge/Data/SelectionList.hs 13;" t
LiveLongAndProsper src/Dodge/Data/ActionPlan.hs 198;" C
LiveLongAndProsper src/Dodge/Data/ActionPlan.hs 196;" C
LivingComplex src/Dodge/Data/Scenario.hs 68;" C
LoadingBaySS src/Dodge/Data/Scenario.hs 93;" C
LoadingScreen src/Dodge/Data/Universe.hs 64;" C
@@ -700,9 +700,9 @@ LocationDT src/Dodge/Data/DoubleTree.hs 101;" t
LocationLDT src/Dodge/Data/DoubleTree.hs 61;" t
LoneWolf src/Dodge/Data/Creature/State.hs 26;" C
LongAI src/Dodge/Data/Creature/Misc.hs 50;" C
LookAround src/Dodge/Data/ActionPlan.hs 186;" C
LookAround src/Dodge/Data/ActionPlan.hs 184;" C
LtAutoAI src/Dodge/Data/Creature/Misc.hs 44;" C
Lure src/Dodge/Data/ActionPlan.hs 179;" C
Lure src/Dodge/Data/ActionPlan.hs 177;" C
MACHINEPISTOL src/Dodge/Data/Item/Combine.hs 145;" C
MAGENTA src/Color/Data.hs 20;" C
MAGNET src/Dodge/Data/Item/Combine.hs 68;" C
@@ -767,7 +767,7 @@ MdWdWd src/Dodge/Data/WorldEffect.hs 45;" t
MedBaySS src/Dodge/Data/Scenario.hs 100;" C
Medium src/Shape/Data.hs 30;" C
Melee src/Dodge/Data/ActionPlan.hs 41;" C
MeleeStrike src/Dodge/Data/ActionPlan.hs 192;" C
MeleeStrike src/Dodge/Data/ActionPlan.hs 190;" C
Memory src/Dodge/Data/Creature/Memory.hs 13;" t
MenuOption src/Dodge/Data/Universe.hs 90;" t
MenuOptionDisplay src/Dodge/Data/Universe.hs 85;" t
@@ -838,7 +838,7 @@ NewInt src/NewInt.hs 17;" t
NewIntMap src/NewInt.hs 23;" t
NewIntSet src/NewInt.hs 20;" t
NewSideEffect src/Dodge/Data/Universe.hs 56;" C
NoAction src/Dodge/Data/ActionPlan.hs 152;" C
NoAction src/Dodge/Data/ActionPlan.hs 150;" C
NoAmmoRequired src/Dodge/Data/Muzzle.hs 25;" C
NoBeamCombine src/Dodge/Data/Beam.hs 43;" C
NoConcurrentEffect src/Loop/Data.hs 7;" C
@@ -990,7 +990,7 @@ PathEdgeNodes src/Dodge/Data/PathGraph.hs 33;" t
PathFromEdge src/Dodge/Data/Room.hs 77;" t
PathTo src/Dodge/Data/ActionPlan.hs 88;" C
Pathing src/Dodge/Data/Config.hs 76;" C
Patrol src/Dodge/Data/ActionPlan.hs 180;" C
Patrol src/Dodge/Data/ActionPlan.hs 178;" C
PausedTimeFlow src/Dodge/Data/World.hs 79;" C
Payload src/Dodge/Data/Payload.hs 11;" t
PenetrateBullet src/Dodge/Data/Bullet.hs 31;" C
@@ -1121,7 +1121,7 @@ RectRoomType src/Dodge/Data/Room.hs 33;" C
ReducedRocketSmoke src/Dodge/Data/Projectile.hs 55;" C
ReigonalGovernment src/Dodge/Data/Scenario.hs 50;" C
Religion src/Dodge/Data/Scenario.hs 47;" C
Reload src/Dodge/Data/ActionPlan.hs 190;" C
Reload src/Dodge/Data/ActionPlan.hs 188;" C
RemoteDetonatorSF src/Dodge/Data/ComposedItem.hs 27;" C
RemoteScreenSF src/Dodge/Data/ComposedItem.hs 25;" C
RemoveEquipment src/Dodge/Data/RightButtonOptions.hs 35;" C
@@ -1184,7 +1184,7 @@ SaveSlotNum src/Dodge/Data/SaveSlot.hs 12;" C
Scope src/Dodge/Data/Item/Scope.hs 13;" t
ScreenLayer src/Dodge/Data/Universe.hs 72;" t
ScreenPos src/Dodge/Data/ScreenPos.hs 12;" t
Search src/Dodge/Data/ActionPlan.hs 193;" C
Search src/Dodge/Data/ActionPlan.hs 191;" C
SecretCabal src/Dodge/Data/Scenario.hs 44;" C
SectionCursor src/Dodge/Data/SelectionList.hs 23;" t
SeeAbove src/Dodge/Data/Wall.hs 42;" C
@@ -1203,7 +1203,7 @@ SelfTree src/Dodge/Data/MetaTree.hs 20;" t
SemiAutoTrigger src/Dodge/Data/TriggerType.hs 9;" C
SensorType src/Dodge/Data/Machine/Sensor.hs 14;" t
SensorWithRequirement src/Dodge/Data/Machine/Sensor.hs 33;" C
SentinelAt src/Dodge/Data/ActionPlan.hs 200;" C
SentinelAt src/Dodge/Data/ActionPlan.hs 198;" C
SetLSCol src/Dodge/Data/WorldEffect.hs 26;" C
SetTrigger src/Dodge/Data/WorldEffect.hs 24;" C
ShadNum src/Picture/Data.hs 35;" t
@@ -1220,7 +1220,7 @@ ShellSound src/Dodge/Data/SoundOrigin.hs 28;" C
ShieldGroup src/Dodge/Data/Creature/State.hs 32;" C
Shockwave src/Dodge/Data/Shockwave.hs 17;" t
ShockwaveDirection src/Dodge/Data/Shockwave.hs 14;" t
ShootAt src/Dodge/Data/ActionPlan.hs 181;" C
ShootAt src/Dodge/Data/ActionPlan.hs 179;" C
ShortShow src/ShortShow.hs 6;" c
ShortString src/ShortShow.hs 16;" t
Show_bound_box src/Dodge/Data/Config.hs 80;" C
@@ -1282,12 +1282,12 @@ StabSpinIncrease src/Dodge/Projectile/Create.hs 18;" C
Stance src/Dodge/Data/Creature/Stance.hs 17;" t
StandaloneWall src/Dodge/Data/Wall/Structure.hs 13;" C
Standing src/Dodge/Data/Creature/Stance.hs 29;" C
StartSentinelPost src/Dodge/Data/ActionPlan.hs 153;" C
StartSentinelPost src/Dodge/Data/ActionPlan.hs 151;" C
StayInArea src/Dodge/Data/Scenario.hs 13;" C
Stone src/Dodge/Data/Material.hs 11;" C
StorageSS src/Dodge/Data/Scenario.hs 94;" C
Strategy src/Dodge/Data/ActionPlan.hs 176;" t
StrategyActions src/Dodge/Data/ActionPlan.hs 188;" C
Strategy src/Dodge/Data/ActionPlan.hs 174;" t
StrategyActions src/Dodge/Data/ActionPlan.hs 186;" C
SubInventory src/Dodge/Data/HUD.hs 16;" t
Superfluous src/Shape/Data.hs 38;" C
Surface src/Shape/Data.hs 41;" t
@@ -1391,7 +1391,7 @@ TriggerType src/Dodge/Data/TriggerType.hs 7;" t
TurbineBaySS src/Dodge/Data/Scenario.hs 110;" C
Turn src/Dodge/Data/ActionPlan.hs 30;" C
TurnTo src/Dodge/Data/ActionPlan.hs 36;" C
TurnToPoint src/Dodge/Data/ActionPlan.hs 91;" C
TurnToPoint src/Dodge/Data/ActionPlan.hs 89;" C
TurnToward src/Dodge/Data/ActionPlan.hs 33;" C
TurnTowardCr src/Dodge/Data/CreatureEffect.hs 25;" C
Turret src/Dodge/Data/Machine.hs 51;" t
@@ -1414,7 +1414,7 @@ Universe src/Dodge/Data/Universe.hs 30;" t
UnloadedWeaponSF src/Dodge/Data/ComposedItem.hs 13;" C
UnlockInv src/Dodge/Data/WorldEffect.hs 28;" C
UnusedLink src/Dodge/Data/Room.hs 68;" C
UseAheadPos src/Dodge/Data/ActionPlan.hs 160;" C
UseAheadPos src/Dodge/Data/ActionPlan.hs 158;" C
UseAttach src/Dodge/Data/Item/Use.hs 32;" C
UseBulletMod src/Dodge/Data/Item/Use.hs 37;" C
UseCondition src/Dodge/Data/UseCondition.hs 4;" t
@@ -1428,11 +1428,11 @@ UseInvItem src/Dodge/Data/WorldEffect.hs 35;" C
UseItem src/Dodge/Data/ActionPlan.hs 37;" C
UseItemWidth src/Dodge/Data/SelectionList.hs 39;" C
UseMapper src/Dodge/Data/Item/Use.hs 39;" C
UseMvTargetPos src/Dodge/Data/ActionPlan.hs 163;" C
UseMvTargetPos src/Dodge/Data/ActionPlan.hs 161;" C
UseNothing src/Dodge/Data/Item/Use.hs 34;" C
UseScope src/Dodge/Data/Item/Use.hs 36;" C
UseSelf src/Dodge/Data/ActionPlan.hs 157;" C
UseTarget src/Dodge/Data/ActionPlan.hs 154;" C
UseSelf src/Dodge/Data/ActionPlan.hs 155;" C
UseTarget src/Dodge/Data/ActionPlan.hs 152;" C
UseToggle src/Dodge/Data/Item/Use.hs 38;" C
UseUpTo src/Dodge/Data/Muzzle.hs 63;" C
UseValue src/Dodge/Data/Item/Use.hs 35;" C
@@ -1467,7 +1467,7 @@ WHITE src/Color/Data.hs 27;" C
WIRE src/Dodge/Data/Item/Combine.hs 86;" C
WRISTARMOUR src/Dodge/Data/Item/Combine.hs 124;" C
WRIST_ECG src/Dodge/Data/Item/Combine.hs 136;" C
WaitThen src/Dodge/Data/ActionPlan.hs 103;" C
WaitThen src/Dodge/Data/ActionPlan.hs 101;" C
Walking src/Dodge/Data/Creature/Stance.hs 25;" C
Wall src/Dodge/Data/Wall.hs 20;" t
WallArcNode src/Dodge/Data/LWorld.hs 158;" C
@@ -1483,8 +1483,8 @@ War src/Dodge/Data/Scenario.hs 28;" C
WarmTime src/Dodge/Data/Item/Params.hs 21;" C
WarmUpCoolDown src/Dodge/Data/TriggerType.hs 14;" C
WarmUpNoDelay src/Dodge/Data/TriggerType.hs 19;" C
WarningCry src/Dodge/Data/ActionPlan.hs 185;" C
WatchAndWait src/Dodge/Data/ActionPlan.hs 183;" C
WarningCry src/Dodge/Data/ActionPlan.hs 183;" C
WatchAndWait src/Dodge/Data/ActionPlan.hs 181;" C
WdBl src/Dodge/Data/WorldEffect.hs 52;" t
WdBlBtOn src/Dodge/Data/WorldEffect.hs 58;" C
WdBlConst src/Dodge/Data/WorldEffect.hs 55;" C
@@ -1536,7 +1536,7 @@ _allocRemoveID src/Dodge/Data/RightButtonOptions.hs 33;" f
_allocSwapID src/Dodge/Data/RightButtonOptions.hs 29;" f
_alphaDivideShader src/Data/Preload/Render.hs 18;" f
_alteRifleSwitch src/Dodge/Data/Item/Params.hs 20;" f
_ambushTarget src/Dodge/Data/ActionPlan.hs 178;" f
_ambushTarget src/Dodge/Data/ActionPlan.hs 176;" f
_ampBullet src/Dodge/Data/Item/Use.hs 52;" f
_ampCreateGas src/Dodge/Data/Item/Use.hs 54;" f
_ampPayload src/Dodge/Data/Item/Use.hs 53;" f
@@ -1549,7 +1549,7 @@ _apInt src/Dodge/Data/Item/Use.hs 47;" f
_apProjectiles src/Dodge/Data/Item/Use.hs 46;" f
_apStrategy src/Dodge/Data/ActionPlan.hs 21;" f
_aps src/Dodge/Data/Muzzle.hs 22;" f
_arbitraryAction src/Dodge/Data/ActionPlan.hs 167;" f
_arbitraryAction src/Dodge/Data/ActionPlan.hs 165;" f
_arcNode src/Dodge/Data/LWorld.hs 113;" f
_asDir src/Dodge/Data/ArcStep.hs 16;" f
_asObject src/Dodge/Data/ArcStep.hs 17;" f
@@ -1766,27 +1766,27 @@ _dmPos src/Dodge/Data/Damage.hs 27;" f
_dmVector src/Dodge/Data/Damage.hs 20;" f
_dmVector src/Dodge/Data/Damage.hs 23;" f
_dmVector src/Dodge/Data/Damage.hs 26;" f
_doActionIfAction src/Dodge/Data/ActionPlan.hs 118;" f
_doActionIfCondition src/Dodge/Data/ActionPlan.hs 117;" f
_doActionIfElseCondition src/Dodge/Data/ActionPlan.hs 122;" f
_doActionIfElseElseAction src/Dodge/Data/ActionPlan.hs 123;" f
_doActionIfElseIfAction src/Dodge/Data/ActionPlan.hs 121;" f
_doActionThenFirst src/Dodge/Data/ActionPlan.hs 134;" f
_doActionThenSecond src/Dodge/Data/ActionPlan.hs 135;" f
_doActionWhileAction src/Dodge/Data/ActionPlan.hs 109;" f
_doActionWhileAction src/Dodge/Data/ActionPlan.hs 114;" f
_doActionWhileCondition src/Dodge/Data/ActionPlan.hs 108;" f
_doActionWhileCondition src/Dodge/Data/ActionPlan.hs 113;" f
_doActionWhilePartial src/Dodge/Data/ActionPlan.hs 112;" f
_doActionWhileThenCondition src/Dodge/Data/ActionPlan.hs 127;" f
_doActionWhileThenDo src/Dodge/Data/ActionPlan.hs 126;" f
_doActionWhileThenThen src/Dodge/Data/ActionPlan.hs 128;" f
_doActionsList src/Dodge/Data/ActionPlan.hs 131;" f
_doImpulsesList src/Dodge/Data/ActionPlan.hs 101;" f
_doReplicateAction src/Dodge/Data/ActionPlan.hs 142;" f
_doReplicateAction src/Dodge/Data/ActionPlan.hs 147;" f
_doReplicateTimes src/Dodge/Data/ActionPlan.hs 141;" f
_doReplicateTimes src/Dodge/Data/ActionPlan.hs 146;" f
_doActionIfAction src/Dodge/Data/ActionPlan.hs 116;" f
_doActionIfCondition src/Dodge/Data/ActionPlan.hs 115;" f
_doActionIfElseCondition src/Dodge/Data/ActionPlan.hs 120;" f
_doActionIfElseElseAction src/Dodge/Data/ActionPlan.hs 121;" f
_doActionIfElseIfAction src/Dodge/Data/ActionPlan.hs 119;" f
_doActionThenFirst src/Dodge/Data/ActionPlan.hs 132;" f
_doActionThenSecond src/Dodge/Data/ActionPlan.hs 133;" f
_doActionWhileAction src/Dodge/Data/ActionPlan.hs 107;" f
_doActionWhileAction src/Dodge/Data/ActionPlan.hs 112;" f
_doActionWhileCondition src/Dodge/Data/ActionPlan.hs 106;" f
_doActionWhileCondition src/Dodge/Data/ActionPlan.hs 111;" f
_doActionWhilePartial src/Dodge/Data/ActionPlan.hs 110;" f
_doActionWhileThenCondition src/Dodge/Data/ActionPlan.hs 125;" f
_doActionWhileThenDo src/Dodge/Data/ActionPlan.hs 124;" f
_doActionWhileThenThen src/Dodge/Data/ActionPlan.hs 126;" f
_doActionsList src/Dodge/Data/ActionPlan.hs 129;" f
_doImpulsesList src/Dodge/Data/ActionPlan.hs 99;" f
_doReplicateAction src/Dodge/Data/ActionPlan.hs 140;" f
_doReplicateAction src/Dodge/Data/ActionPlan.hs 145;" f
_doReplicateTimes src/Dodge/Data/ActionPlan.hs 139;" f
_doReplicateTimes src/Dodge/Data/ActionPlan.hs 144;" f
_doors src/Dodge/Data/LWorld.hs 122;" f
_drClosePos src/Dodge/Data/Door.hs 42;" f
_drDeath src/Dodge/Data/Door.hs 44;" f
@@ -1838,7 +1838,7 @@ _flPos src/Dodge/Data/Flame.hs 15;" f
_flTimer src/Dodge/Data/Flame.hs 14;" f
_flVel src/Dodge/Data/Flame.hs 16;" f
_flames src/Dodge/Data/LWorld.hs 108;" f
_flankTarget src/Dodge/Data/ActionPlan.hs 177;" f
_flankTarget src/Dodge/Data/ActionPlan.hs 175;" f
_flares src/Dodge/Data/LWorld.hs 111;" f
_flatShieldWlMIX src/Dodge/Data/Item/Params.hs 16;" f
_floorItems src/Dodge/Data/LWorld.hs 129;" f
@@ -1921,7 +1921,7 @@ _immediateUpdate src/Loop/Data.hs 12;" f
_impulseUseAheadPos src/Dodge/Data/ActionPlan.hs 56;" f
_impulseUseTarget src/Dodge/Data/ActionPlan.hs 53;" f
_impulseUseTargetCID src/Dodge/Data/ActionPlan.hs 50;" f
_impulsesListList src/Dodge/Data/ActionPlan.hs 98;" f
_impulsesListList src/Dodge/Data/ActionPlan.hs 96;" f
_input src/Dodge/Data/World.hs 43;" f
_isWarming src/Dodge/Data/Item/Params.hs 23;" f
_ispCloseButton src/Dodge/Data/Item/Use/Consumption/LoadAction.hs 33;" f
@@ -1943,7 +1943,7 @@ _items src/Dodge/Data/LWorld.hs 98;" f
_itsInt src/Dodge/Data/Item.hs 40;" f
_itsMax src/Dodge/Data/Item.hs 41;" f
_itsRangeInt src/Dodge/Data/Item.hs 41;" f
_killTarget src/Dodge/Data/ActionPlan.hs 199;" f
_killTarget src/Dodge/Data/ActionPlan.hs 197;" f
_lAimPos src/Dodge/Data/LWorld.hs 145;" f
_lClock src/Dodge/Data/LWorld.hs 140;" f
_lInvLock src/Dodge/Data/LWorld.hs 146;" f
@@ -1962,7 +1962,7 @@ _ldpVerticalGap src/Dodge/Data/SelectionList.hs 16;" f
_ldtLeft src/Dodge/Data/DoubleTree.hs 36;" f
_ldtRight src/Dodge/Data/DoubleTree.hs 37;" f
_ldtValue src/Dodge/Data/DoubleTree.hs 35;" f
_leadTargetBy src/Dodge/Data/ActionPlan.hs 150;" f
_leadTargetBy src/Dodge/Data/ActionPlan.hs 148;" f
_lightSources src/Dodge/Data/LWorld.hs 135;" f
_lightingCapShader src/Data/Preload/Render.hs 16;" f
_lightingLineShadowShader src/Data/Preload/Render.hs 15;" f
@@ -1996,7 +1996,7 @@ _lyGen src/Dodge/Data/MetaTree.hs 30;" f
_machines src/Dodge/Data/LWorld.hs 123;" f
_magBelowID src/Dodge/Data/Muzzle.hs 22;" f
_magnets src/Dodge/Data/LWorld.hs 126;" f
_mainAction src/Dodge/Data/ActionPlan.hs 171;" f
_mainAction src/Dodge/Data/ActionPlan.hs 169;" f
_manObject src/Dodge/Data/Item/Use/Consumption/LoadAction.hs 17;" f
_mapInvItmID src/Dodge/Data/HUD.hs 22;" f
_mapInvOffset src/Dodge/Data/HUD.hs 20;" f
@@ -2040,7 +2040,7 @@ _mdTimer src/Dodge/Data/Modification.hs 19;" f
_mdUpdate src/Dodge/Data/Modification.hs 18;" f
_mdUpdate src/Dodge/Data/Modification.hs 27;" f
_meleeCooldown src/Dodge/Data/Creature/Misc.hs 70;" f
_meleeTarget src/Dodge/Data/ActionPlan.hs 187;" f
_meleeTarget src/Dodge/Data/ActionPlan.hs 185;" f
_mgField src/Dodge/Data/Magnet.hs 25;" f
_mgPos src/Dodge/Data/Magnet.hs 24;" f
_moEff src/Dodge/Data/Universe.hs 92;" f
@@ -2093,10 +2093,10 @@ _opTexture src/Dodge/Data/Wall.hs 44;" f
_opticDefaultZoom src/Dodge/Data/Item/Scope.hs 20;" f
_opticPos src/Dodge/Data/Item/Scope.hs 16;" f
_opticZoom src/Dodge/Data/Item/Scope.hs 19;" f
_partialAction src/Dodge/Data/ActionPlan.hs 145;" f
_partialAction src/Dodge/Data/ActionPlan.hs 143;" f
_pastWorlds src/Dodge/Data/World.hs 38;" f
_pathGraph src/Dodge/Data/CWorld.hs 28;" f
_pathToPoint src/Dodge/Data/ActionPlan.hs 89;" f
_pathToPoint src/Dodge/Data/ActionPlan.hs 88;" f
_pbID src/Dodge/Data/PulseLaser.hs 24;" f
_pbPos src/Dodge/Data/PulseLaser.hs 22;" f
_pbTimer src/Dodge/Data/PulseLaser.hs 23;" f
@@ -2288,8 +2288,8 @@ _sensAmount src/Dodge/Data/Machine/Sensor.hs 22;" f
_sensThreshold src/Dodge/Data/Machine/Sensor.hs 24;" f
_sensType src/Dodge/Data/Machine/Sensor.hs 23;" f
_sensorCoding src/Dodge/Data/GenParams.hs 16;" f
_sentinelDir src/Dodge/Data/ActionPlan.hs 200;" f
_sentinelPos src/Dodge/Data/ActionPlan.hs 200;" f
_sentinelDir src/Dodge/Data/ActionPlan.hs 198;" f
_sentinelPos src/Dodge/Data/ActionPlan.hs 198;" f
_sfColor src/Shape/Data.hs 44;" f
_sfShadowImportance src/Shape/Data.hs 45;" f
_sfSize src/Shape/Data.hs 46;" f
@@ -2311,7 +2311,7 @@ _siPayload src/Dodge/Data/SelectionList.hs 49;" f
_siPictures src/Dodge/Data/SelectionList.hs 43;" f
_siWidth src/Dodge/Data/SelectionList.hs 45;" f
_sideEffect src/Loop/Data.hs 13;" f
_sideImpulses src/Dodge/Data/ActionPlan.hs 170;" f
_sideImpulses src/Dodge/Data/ActionPlan.hs 168;" f
_silhouetteEBO src/Data/Preload/Render.hs 27;" f
_skOldPos src/Dodge/Data/Spark.hs 17;" f
_skPos src/Dodge/Data/Spark.hs 16;" f
@@ -2419,7 +2419,7 @@ _tuDir src/Dodge/Data/Machine.hs 55;" f
_tuFireTime src/Dodge/Data/Machine.hs 54;" f
_tuTurnSpeed src/Dodge/Data/Machine.hs 53;" f
_tuWeapon src/Dodge/Data/Machine.hs 52;" f
_turnToPoint src/Dodge/Data/ActionPlan.hs 92;" f
_turnToPoint src/Dodge/Data/ActionPlan.hs 90;" f
_uInt src/Dodge/Data/Item/Use.hs 33;" f
_uScope src/Dodge/Data/Item/Use.hs 36;" f
_uValue src/Dodge/Data/Item/Use.hs 35;" f
@@ -2438,13 +2438,13 @@ _unTO src/Shader/Data.hs 59;" f
_unfiredBarrels src/Dodge/Data/Item/Params.hs 19;" f
_unpauseClock src/Dodge/Data/World.hs 56;" f
_unputTerminal src/Dodge/Data/GenWorld.hs 43;" f
_useAheadPos src/Dodge/Data/ActionPlan.hs 161;" f
_useAheadPos src/Dodge/Data/ActionPlan.hs 159;" f
_useExactly src/Dodge/Data/Muzzle.hs 62;" f
_useMapperLines src/Dodge/Data/Item/Use.hs 40;" f
_useMapperPoints src/Dodge/Data/Item/Use.hs 41;" f
_useMvTargetPos src/Dodge/Data/ActionPlan.hs 164;" f
_useSelf src/Dodge/Data/ActionPlan.hs 158;" f
_useTarget src/Dodge/Data/ActionPlan.hs 155;" f
_useMvTargetPos src/Dodge/Data/ActionPlan.hs 162;" f
_useSelf src/Dodge/Data/ActionPlan.hs 156;" f
_useTarget src/Dodge/Data/ActionPlan.hs 153;" f
_useToggle src/Dodge/Data/Item/Use.hs 38;" f
_useUpTo src/Dodge/Data/Muzzle.hs 63;" f
_uvCanContinue src/Dodge/Data/Universe.hs 38;" f
@@ -2491,8 +2491,8 @@ _vxPos src/Picture/Data.hs 14;" f
_vxShadNum src/Picture/Data.hs 18;" f
_wCam src/Dodge/Data/World.hs 55;" f
_wTime src/Dodge/Data/Item/Params.hs 22;" f
_waitThenAction src/Dodge/Data/ActionPlan.hs 105;" f
_waitThenTimer src/Dodge/Data/ActionPlan.hs 104;" f
_waitThenAction src/Dodge/Data/ActionPlan.hs 103;" f
_waitThenTimer src/Dodge/Data/ActionPlan.hs 102;" f
_wallDamages src/Dodge/Data/LWorld.hs 121;" f
_wallShader src/Data/Preload/Render.hs 48;" f
_wallVBO src/Data/Preload/Render.hs 47;" f
@@ -2667,7 +2667,7 @@ attachList src/Dodge/Tree/Compose.hs 80;" f
attachOnward src/Dodge/Tree/Compose.hs 95;" f
attachOnward' src/Dodge/Tree/Compose.hs 98;" f
attachTree src/Dodge/Tree/Compose.hs 38;" f
attentionViewPoint src/Dodge/Creature/ReaderUpdate.hs 69;" f
attentionViewPoint src/Dodge/Creature/ReaderUpdate.hs 71;" f
attribSize src/Shader/Compile.hs 306;" f
autoAmr src/Dodge/Item/Held/Rod.hs 39;" f
autoBS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 488;" f
@@ -2720,7 +2720,7 @@ batteryPack src/Dodge/Item/Equipment.hs 46;" f
belowNumX src/Dodge/Combine/Graph.hs 86;" f
beltMag src/Dodge/Item/Ammo.hs 39;" f
bfsNodePoints src/Dodge/Path.hs 57;" f
bfsThenReturn src/Dodge/Creature/ReaderUpdate.hs 219;" f
bfsThenReturn src/Dodge/Creature/ReaderUpdate.hs 230;" f
bgateCalc src/Dodge/Inventory/SelectionList.hs 118;" f
bgunSound src/Dodge/HeldUse.hs 514;" f
bindFBO src/Render.hs 245;" f
@@ -2821,7 +2821,7 @@ charToTupleGrad src/Picture/Text.hs 18;" f
chartreuse src/Color.hs 24;" f
chaseCrit src/Dodge/Creature/ChaseCrit.hs 27;" f
chaseCritAwarenessUpdate src/Dodge/Creature/Perception.hs 70;" f
chaseCritMv src/Dodge/Creature/ReaderUpdate.hs 115;" f
chaseCritMv src/Dodge/Creature/ReaderUpdate.hs 117;" f
chaseCritPerceptionUpdate src/Dodge/Creature/Perception.hs 31;" f
chaseCritVocalization src/Dodge/Creature/ChaseCrit.hs 37;" f
chasmSimpleMaze src/Dodge/Room/Tutorial.hs 175;" f
@@ -3277,7 +3277,7 @@ doRoomShift src/Dodge/Room/Link.hs 33;" f
doScopeZoom src/Dodge/Update/Scroll.hs 91;" f
doSectionSize src/Dodge/DisplayInventory.hs 211;" f
doSideEffects appDodge/Main.hs 121;" f
doStrategyActions src/Dodge/Creature/ReaderUpdate.hs 167;" f
doStrategyActions src/Dodge/Creature/ReaderUpdate.hs 176;" f
doTestDrawing src/Dodge/Render.hs 41;" f
doTextInputOver src/Dodge/Update/Input/Text.hs 15;" f
doTextInputOverUniverse src/Dodge/Update/Input/Text.hs 12;" f
@@ -3339,7 +3339,7 @@ drawCursorAt src/Dodge/Render/List.hs 72;" f
drawCursorByTerminalStatus src/Dodge/Render/Picture.hs 139;" f
drawDDATest src/Dodge/Debug/Picture.hs 303;" f
drawDamSensor src/Dodge/Machine/Draw.hs 27;" f
drawDebug src/Dodge/Debug.hs 104;" f
drawDebug src/Dodge/Debug.hs 107;" f
drawDoorPaths src/Dodge/Debug/Picture.hs 253;" f
drawDoubleLampCover src/Dodge/Prop/Draw.hs 95;" f
drawDrag src/Dodge/Render/Picture.hs 200;" f
@@ -3575,7 +3575,7 @@ fleeFromTarget src/Dodge/CreatureEffect.hs 68;" f
flickerMod src/Dodge/Placement/Instance/LightSource/Flicker.hs 10;" f
flickerUpdate src/Dodge/Placement/Instance/LightSource/Flicker.hs 24;" f
floatSize src/Shader/Parameters.hs 17;" f
flockACC src/Dodge/Creature/ReaderUpdate.hs 90;" f
flockACC src/Dodge/Creature/ReaderUpdate.hs 92;" f
flockArmourChaseCrit src/Dodge/Creature/ArmourChase.hs 14;" f
flockCenterFunc src/Dodge/Creature/Boid.hs 255;" f
flockChaseTarget src/Dodge/Creature/Boid.hs 186;" f
@@ -3697,7 +3697,7 @@ glassSwitchBackCrits src/Dodge/Room/Room.hs 106;" f
glauncherPic src/Dodge/Item/Draw/SPic.hs 400;" f
glushortSize src/Shader/Parameters.hs 25;" f
goToPostStrat src/Dodge/Creature/Strategy.hs 10;" f
goToTarget src/Dodge/Creature/ReaderUpdate.hs 139;" f
goToTarget src/Dodge/Creature/ReaderUpdate.hs 147;" f
grahamEliminate src/Geometry/Polygon.hs 163;" f
grahamScan src/Geometry/Polygon.hs 154;" f
grapeCannon src/Dodge/Item/Held/Cone.hs 17;" f
@@ -4047,7 +4047,7 @@ linksOnPath src/Dodge/Room/CheckConsistency.hs 6;" f
listConfig src/Dodge/Menu.hs 239;" f
listControls src/Dodge/Menu.hs 251;" f
listCursorChooseBorderScale src/Dodge/Render/List.hs 135;" f
listGuard src/Dodge/Creature/ReaderUpdate.hs 191;" f
listGuard src/Dodge/Creature/ReaderUpdate.hs 200;" f
listSelectionColorPicture src/Dodge/DisplayInventory.hs 302;" f
litCorridor90 src/Dodge/Room/RoadBlock.hs 26;" f
lmt src/MatrixHelper.hs 43;" f
@@ -4393,8 +4393,8 @@ overlapCircWalls src/Dodge/Base/Collide.hs 231;" f
overlapCircWallsClosest src/Dodge/Base/Collide.hs 277;" f
overlapSegCrs src/Dodge/Base/Collide.hs 61;" f
overlapSegWalls src/Dodge/Base/Collide.hs 213;" f
overrideInternal src/Dodge/Creature/ReaderUpdate.hs 175;" f
overrideMeleeCloseTarget src/Dodge/Creature/ReaderUpdate.hs 36;" f
overrideInternal src/Dodge/Creature/ReaderUpdate.hs 184;" f
overrideMeleeCloseTarget src/Dodge/Creature/ReaderUpdate.hs 35;" f
overwriteLabel src/Dodge/Tree/Compose.hs 31;" f
p src/ShortShow.hs 48;" f
pContID src/Dodge/LevelGen/PlacementHelper.hs 15;" f
@@ -4738,7 +4738,7 @@ renderLayer src/Render.hs 234;" f
renderLightingNoShadows src/Render.hs 48;" f
renderListAt src/Dodge/Render/List.hs 192;" f
renderShadows src/Render.hs 117;" f
replaceNullWith src/Dodge/Creature/ReaderUpdate.hs 163;" f
replaceNullWith src/Dodge/Creature/ReaderUpdate.hs 172;" f
replacePutID src/Dodge/Placement/Instance/Wall.hs 102;" f
resetCrVocCoolDown src/Dodge/Creature/Vocalization.hs 47;" f
resetPLUse src/Dodge/PlacementSpot.hs 92;" f
@@ -4886,7 +4886,7 @@ seagullCry2S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 576;" f
seagullCryS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 588;" f
seagullWhistle1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 502;" f
seagullWhistleS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 718;" f
searchIfDamaged src/Dodge/Creature/ReaderUpdate.hs 206;" f
searchIfDamaged src/Dodge/Creature/ReaderUpdate.hs 217;" f
secondColumnLDP src/Dodge/ListDisplayParams.hs 43;" f
sectionsDesiredLines src/Dodge/DisplayInventory.hs 198;" f
sectionsSizes src/Dodge/DisplayInventory.hs 201;" f
@@ -4928,7 +4928,7 @@ setLayer src/Picture/Base.hs 139;" f
setLinkType src/Dodge/RoomLink.hs 78;" f
setLinkTypePD src/Dodge/RoomLink.hs 85;" f
setMusicVolume src/Sound.hs 162;" f
setMvPos src/Dodge/Creature/ReaderUpdate.hs 54;" f
setMvPos src/Dodge/Creature/ReaderUpdate.hs 56;" f
setOldPos src/Dodge/Update.hs 502;" f
setOutLinks src/Dodge/RoomLink.hs 50;" f
setOutLinksByType src/Dodge/RoomLink.hs 75;" f
@@ -4940,13 +4940,13 @@ setSelectionListRestriction src/Dodge/Update/Input/ScreenLayer.hs 87;" f
setShaderSource src/Shader/Compile.hs 290;" f
setShadowLimits src/Dodge/Shadows.hs 11;" f
setSoundVolume src/Sound.hs 157;" f
setTargetMv src/Dodge/Creature/ReaderUpdate.hs 77;" f
setTargetMv src/Dodge/Creature/ReaderUpdate.hs 79;" f
setTile src/Dodge/Layout.hs 66;" f
setTiles src/Dodge/Layout.hs 63;" f
setToggle src/Dodge/Prop/Update.hs 44;" f
setTreeInts src/Dodge/Room/Tutorial.hs 67;" f
setViewDistance src/Dodge/Update/Camera.hs 236;" f
setViewPos src/Dodge/Creature/ReaderUpdate.hs 64;" f
setViewPos src/Dodge/Creature/ReaderUpdate.hs 66;" f
setViewport src/Dodge/Render.hs 440;" f
setVol src/Dodge/Config.hs 47;" f
setWristShieldPos src/Dodge/Equipment.hs 49;" f
@@ -5213,7 +5213,7 @@ targCorner src/Dodge/Targeting/Draw.hs 35;" f
targetCursorPic src/Dodge/Targeting/Draw.hs 41;" f
targetYouCognizant src/Dodge/Creature/ChooseTarget.hs 14;" f
targetYouLOS src/Dodge/Creature/ChooseTarget.hs 8;" f
targetYouWhenCognizant src/Dodge/Creature/ReaderUpdate.hs 197;" f
targetYouWhenCognizant src/Dodge/Creature/ReaderUpdate.hs 206;" f
targetYouWhenCognizant src/Dodge/Creature/SetTarget.hs 9;" f
targetingScope src/Dodge/Item/Scope.hs 38;" f
teleS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 528;" f
@@ -5366,7 +5366,7 @@ tryDrawToCapacitor src/Dodge/Creature/State.hs 151;" f
tryDropSelected src/Dodge/Update/Input/InGame.hs 138;" f
tryGetChannel src/Sound.hs 97;" f
tryGetRootAttachedFromInvID src/Dodge/Inventory/Location.hs 22;" f
tryMeleeAttack src/Dodge/Creature/ReaderUpdate.hs 39;" f
tryMeleeAttack src/Dodge/Creature/ReaderUpdate.hs 38;" f
tryPickupSelected src/Dodge/Update/Input/InGame.hs 145;" f
tryPlay src/Sound.hs 84;" f
tryPutItemInInv src/Dodge/Inventory/Add.hs 24;" f
@@ -5593,7 +5593,7 @@ vgunMuzzles src/Dodge/HeldUse.hs 341;" f
viewBoundaries src/Dodge/Debug/Picture.hs 321;" f
viewClipBounds src/Dodge/Debug/Picture.hs 330;" f
viewDistanceFromItems src/Dodge/Update/Camera.hs 194;" f
viewTarget src/Dodge/Creature/ReaderUpdate.hs 147;" f
viewTarget src/Dodge/Creature/ReaderUpdate.hs 155;" f
violet src/Color.hs 21;" f
visibleWalls src/Dodge/Base/Collide.hs 217;" f
visionCheck src/Dodge/Creature/Perception.hs 153;" f
@@ -5617,7 +5617,7 @@ wasdM src/Dodge/WASD.hs 9;" f
wasdMovement src/Dodge/Creature/YourControl.hs 169;" f
wasdWithAiming src/Dodge/Creature/YourControl.hs 126;" f
watchCombinations src/Dodge/Combine/Combinations.hs 16;" f
watchUpdateStrat src/Dodge/Creature/ReaderUpdate.hs 180;" f
watchUpdateStrat src/Dodge/Creature/ReaderUpdate.hs 189;" f
weakenMatS src/Dodge/Material/Sound.hs 18;" f
weaponBehindPillar src/Dodge/Room/Room.hs 186;" f
weaponBetweenPillars src/Dodge/Room/Room.hs 202;" f