Commit before trying to remove reified impulses

This commit is contained in:
2025-10-15 14:19:38 +01:00
parent a0c4d62018
commit f9bcac915f
7 changed files with 147 additions and 452 deletions
-307
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@@ -1,307 +0,0 @@
module Dodge.Creature
( module Dodge.Creature
, module Dodge.Creature.Inanimate
)
where
-- imports {{{
import Dodge.Data.Creature
import Dodge.AIs
import Dodge.CreatureState
import Dodge.Default
import Dodge.Base
import Dodge.Item.Weapon
import Dodge.Item.Consumable
import Dodge.WorldEvent.Cloud
import Dodge.Creature.YourControl
import Dodge.Creature.Inanimate
import Picture
import Geometry
import Data.List
import Data.Char
import Data.Maybe
import Data.Function
import Data.Graph.Inductive.Graph
import Data.Graph.Inductive.PatriciaTree
import Codec.BMP
import qualified Data.ByteString as B
import Control.Lens
import Control.Applicative
import Control.Monad.State
import Control.Monad
import System.Random
import qualified Data.Set as S
import qualified IntMapHelp as IM
import qualified Data.Map as M
import Foreign.ForeignPtr
import Control.Concurrent
colouredEnemy col = color col $ circleSolid 10, circLine 10
spawnerCrit :: Creature
spawnerCrit = defaultCreature
{ _crUpdate = stateUpdate $ spawnerAI chaseCrit
, _crHP = 300
, _crPict = enemyPict blue
, _crState = defaultState {_goals = [[WaitFor 0]]
}
, _crInv = IM.empty -- IM.fromList [(0,frontArmour)]
}
smallChaseCrit :: Creature
smallChaseCrit = defaultCreature
{ _crUpdate = stateUpdate chaseAI
, _crHP = 1
, _crRad = 4
, _crPict = enemyPict green
, _crState = defaultState {_goals = [[Wait]]
,_faction = ChaseCritters}
, _crInv = IM.empty -- IM.fromList [(0,frontArmour)]
, _crCorpse = onLayer CorpseLayer $ color (greyN 0.5) $ circleSolid 4
}
chaseCrit :: Creature
chaseCrit = defaultCreature
{ _crUpdate = stateUpdate chaseAI
, _crHP = 300
, _crPict = enemyPict green
, _crState = defaultState {_goals = [[Wait]]
,_faction = ChaseCritters}
, _crInv = IM.empty
}
armourChaseCrit :: Creature
armourChaseCrit = defaultCreature
{ _crUpdate = stateUpdate chaseAI
, _crHP = 300
, _crPict = enemyPict green
, _crState = defaultState {_goals = [[Wait]]}
, _crInv = IM.fromList [(0,frontArmour)]
}
miniGunCrit :: Creature
miniGunCrit = defaultCreature
{ _crPict = enemyPict red
, _crUpdate = stateUpdate miniAI
, _crInv = IM.fromList [(0,miniGun)]
, _crInvSel = 0
, _crRad = 10
, _crState = defaultState {_goals = [[InitGuard]]}
, _crHP = 500
}
longCrit :: Creature
longCrit = defaultCreature
{ _crPict = enemyPict red
, _crUpdate = stateUpdate sniperAI
, _crInv = IM.fromList [(0,longGun),(1,medkit 100)]
, _crInvSel = 0
, _crRad = 10
, _crState = defaultState {_goals = [[InitGuard]]}
, _crHP = 300
}
multGunCrit :: Creature
multGunCrit = defaultCreature
{ _crPict = enemyPict red
, _crUpdate = stateUpdate (twitchMissAI 300 350)
, _crInv = IM.fromList [(0,multGun),(1,medkit 100)]
, _crInvSel = 0
, _crRad = 10
, _crState = defaultState {_goals = [[InitGuard]]}
, _crHP = 300
}
launcherCrit :: Creature
launcherCrit = defaultCreature
{ _crPict = enemyPict red
, _crUpdate = stateUpdate (launcherAI 150 200)
, _crInv = IM.fromList [(0,launcher),(1,medkit 100)]
, _crInvSel = 0
, _crRad = 10
, _crState = defaultState {_goals = [[Init]]}
, _crHP = 300
}
spreadGunCrit :: Creature
spreadGunCrit = defaultCreature
{ _crPict = enemyPict red
, _crUpdate = stateUpdate chargeAI
, _crInv = IM.fromList [(0,spreadGun),(1,medkit 100)]
, _crInvSel = 0
, _crRad = 10
, _crState = defaultState {_goals = [[Init]]}
, _crHP = 300
}
pistolCrit :: Creature
pistolCrit = defaultCreature
{ _crPict = enemyPict red
, _crUpdate = stateUpdate (dodgeAI 150 200)
, _crInv = IM.fromList [(0,pistol),(1,medkit 100)]
, _crInvSel = 0
, _crRad = 10
, _crState = defaultState {_goals = [[InitGuard]]}
, _crHP = 500
}
autoCrit :: Creature
autoCrit = defaultCreature
{ _crPict = enemyPict red
--, _crUpdate = checkDeadStopSound n . shooterFootsteps n . makeStateAI autoShooterAI n
, _crUpdate = stateUpdate basicShooterAI
--, _crUpdate = shooterFootsteps n . makeStateAI autoShooterAI n
, _crInv = IM.fromList [(0,autoGun),(1,medkit 100)]
, _crInvSel = 0
, _crRad = 10
--, _crState = ShooterWait
, _crState = defaultState {_goals = [[InitGuard]]}
, _crHP = 300
}
addArmour :: Creature -> Creature
addArmour = over crInv insarmour
where insarmour xs = IM.insert i frontArmour xs
where i = newKey xs
equipOnTop :: (Creature -> Picture) -> Creature -> Picture
equipOnTop f cr = onLayer CrLayer (f cr) <> drawEquipment cr
drawEquipment :: Creature -> Picture
drawEquipment cr = foldMap f $ IM.toList (_crInv cr)
where f (i,it) = case it ^? itEquipPict of
Just g -> g cr i
_ -> blank
frontArmouredPict = const $ fold [ color (greyN 0.8) $ circleSolid 20
, color red $ circLine 20
]
--packCrits :: (Int -> World -> World) -> [Int] -> [Creature]
--packCrits ai is = [(defaultCreature i)
-- { _crPos = (150,10+20*fromIntegral i)
-- , _crPict = swarmPict
-- , _crUpdate = ai i
-- --, _crUpdate = swarmAI is i
-- , _crRad = 3
-- , _crHP = 1
-- , _crMass = 2
-- }
-- | i <- is]
--queenBeeCrit :: Int -> Creature
--queenBeeCrit cID = (defaultCreature cID)
-- { _crRad = 20
-- , _crCorpse = color (greyN 0.5) $ circleSolid 20
-- , _crPict = const $ pictures [color black $ circSolid 20
-- ,color yellow $ circLine 20
-- ]
-- , _crUpdate = checkDead cID . makeStateAI queenBeeAI cID
-- , _crState = QueenBee 0 20
-- , _crMass = 20
-- }
--antCrit :: Int -> Creature
--antCrit cID = (defaultCreature cID)
-- { _crPos = (0,100 + 3 * fromIntegral cID)
-- , _crUpdate = checkDead cID . makeStateAI (antAI 2) cID
-- , _crState = AntMove 50
-- , _crPict = antPic
-- , _crRad = 3
-- , _crHP = 1
-- , _crMass = 2
-- , _crCorpse = color (greyN 0.5) $ circSolid 3
-- }
-- where i = evalState (state (randomR (1::Int,100))) (mkStdGen cID)
--antPic = const $ pictures [ translate (-1) 0 $ circleSolid 2
-- , translate (2) 0 $ circleSolid 1
-- , translate (1) 0 $ circleSolid 1
-- , line [(3,3),(-3,-3)]
-- , line [(-3,3),(3,-3)]
-- , line [(0,-3),(0,3)]
-- ]
flamerPict = const $ pictures [color (light $ light $ light $ dim blue) $ circleSolid 10, circLine 10]
goalPict cr = let r = _crRad cr in case _crState cr of
CrSt {_goals = gls ,_crDamage = crDam }
-- | crDam > _crHP cr -> color white $ circleSolid r
| otherwise -> case head gls of
[] -> sizeColEnemy r white
(MoveToFor p i:_) -> dImpulses $ sizeColEnemy r green
(WaitFor x:_) -> dImpulses $ sizeColEnemy r yellow
(FireAt p:_) -> dImpulses $ sizeColEnemy r red
(Reload:_) -> dImpulses $ sizeColEnemy r orange
(PathTo p:_) -> dImpulses $ sizeColEnemy r cyan
(SubPathTo p i _:_) -> dImpulses $ sizeColEnemy r blue
(Search i:_) -> dImpulses $ sizeColEnemy r black
_ -> dImpulses $ sizeColEnemy r magenta
where dImpulses p = pictures [p, rotate (0 - _crDir cr) $ scale 0.1 0.1 $ color white $ text $ show gls]
_ -> sizeColEnemy r (light $ dim green)
startCr :: Creature
startCr = defaultCreature
{ _crPos = (0,0)
, _crOldPos = (0,0)
, _crDir = 0
, _crID = 0
, _crPict = basicCrPict $ greyN 0.8
, _crUpdate = stateUpdate yourControl
, _crRad = 10
, _crMass = 10
, _crHP = 10000
, _crMaxHP = 1500
, _crInv = IM.fromList (zip [0..20]
<<<<<<< HEAD:src/Dodge/Creature.hs
(
[pistol,autoGun,launcher,lasGun,grenade
,ltAutoGun,flamer,multGun,spreadGun,remoteLauncher
,longGun
,hvAutoGun
,teslaGun
,latchkey 0
,miniGun
,medkit 50
,bezierGun
,poisonSprayer
,blinkGun
,frontArmour
]
++ repeat NoItem))
-- startInv
=======
([pistol,flameGrenade, teslaGrenade, autoGun,launcher,flameLauncher, poisonLauncher, teslaLauncher, lasGun,grenade
,ltAutoGun,flamer,multGun,spreadGun,remoteLauncher
,longGun
,hvAutoGun
,teslaGun
,latchkey 0
,miniGun
,medkit 50
,bezierGun
,poisonSprayer
,blinkGun
]
++ repeat NoItem))
-- startInv
>>>>>>> testing:src/Dodge/Critters.hs
, _crCorpse = onLayer CorpseLayer $ color (greyN 0.5) $ pictures [color (greyN 0.8) $ circleSolid 10, circLine 10]
}
smokeGenGun = effectGun "smoke" $ \_ -> spawnSmokeAtCursor
enemyPict :: Color -> Creature -> Picture
enemyPict col = equipOnTop $ sizeEnemy (light $ light $ light $ light col)
sizeEnemy col cr
| pdam > 200 = color red $ circleSolid $ _crRad cr
| pdam > 100 = color white $ circleSolid $ _crRad cr
| mod pdam 2 == 1 = color white $ circleSolid $ _crRad cr
| otherwise = pictures [color col $ circleSolid $ _crRad cr
, circLine $ _crRad cr ]
where pdam = _crPastDamage $ _crState cr
sizeColEnemy r col = pictures [color col $ circleSolid r, circLine r]
basicCrPict :: Color -> Creature -> Picture
basicCrPict col cr = pictures [ onLayer CrLayer naked , drawEquipment cr]
where naked | pdam > 200 = color red $ circleSolid $ _crRad cr
| pdam > 100 = color white $ circleSolid $ _crRad cr
| mod pdam 2 == 1 = color white $ circleSolid $ _crRad cr
-- | crDam > _crHP cr && odd (crDam - _crHP cr)
-- = [color white $ circleSolid $ _crRad cr]
| otherwise = pictures [color col $ circleSolid $ _crRad cr, circLine $ _crRad cr]
pdam = _crPastDamage $ _crState cr
+2 -8
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@@ -54,10 +54,7 @@ blinkDistortions sp ep = cWorld . lWorld . distortions .++~ distortionBulge
{- | Teleport a creature to the mouse position. {- | Teleport a creature to the mouse position.
Can go through walls, if ending up in wall does big damage. Can go through walls, if ending up in wall does big damage.
-} -}
unsafeBlinkAction :: unsafeBlinkAction :: Creature -> World -> World
Creature ->
World ->
World
unsafeBlinkAction cr w unsafeBlinkAction cr w
| success = | success =
soundMultiFrom [TeleSound 0, TeleSound 1] mwp teleS Nothing soundMultiFrom [TeleSound 0, TeleSound 1] mwp teleS Nothing
@@ -86,10 +83,7 @@ blinkShockwave ::
blinkShockwave i p = makeShockwaveAt [i] (p `v2z` 20) 60 1 2 cyan blinkShockwave i p = makeShockwaveAt [i] (p `v2z` 20) 60 1 2 cyan
-- | Like a blink action, but no ingoing distortion -- | Like a blink action, but no ingoing distortion
blinkActionFail :: blinkActionFail :: Creature -> World -> World
Creature ->
World ->
World
blinkActionFail cr w = blinkActionFail cr w =
w w
& soundMultiFrom [TeleSound 0, TeleSound 1] p3 teleS Nothing & soundMultiFrom [TeleSound 0, TeleSound 1] p3 teleS Nothing
+1 -3
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@@ -1,6 +1,4 @@
module Dodge.Creature.AutoCrit ( module Dodge.Creature.AutoCrit ( autoCrit) where
autoCrit,
) where
--import Dodge.Item.Held.Cane --import Dodge.Item.Held.Cane
--import Control.Lens --import Control.Lens
+37 -26
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@@ -13,25 +13,24 @@ module Dodge.Creature.ReaderUpdate (
setViewPos, setViewPos,
) where ) where
import Linear
import Dodge.Creature.Vocalization
import Dodge.Creature.Radius
import RandomHelp
import Dodge.Creature.Perception
import qualified IntMapHelp as IM
import Data.List (sortOn)
import Control.Applicative import Control.Applicative
import LensHelp
import Control.Monad import Control.Monad
import Data.Bifunctor import Data.Bifunctor
import Data.List (sortOn)
import Data.Maybe import Data.Maybe
import Dodge.Base import Dodge.Base
--import Dodge.Creature.Volition import Dodge.Creature.Perception
import Dodge.Creature.Radius
import Dodge.Creature.Vocalization
import Dodge.Data.CreatureEffect import Dodge.Data.CreatureEffect
import Dodge.Data.World import Dodge.Data.World
import Dodge.Zoning.Creature import Dodge.Zoning.Creature
import FoldableHelp import FoldableHelp
import Geometry import Geometry
import qualified IntMapHelp as IM
import LensHelp
import Linear
import RandomHelp
overrideMeleeCloseTarget :: Creature -> Creature overrideMeleeCloseTarget :: Creature -> Creature
overrideMeleeCloseTarget cr = maybe cr (tryMeleeAttack cr) (_targetCr $ _crIntention cr) overrideMeleeCloseTarget cr = maybe cr (tryMeleeAttack cr) (_targetCr $ _crIntention cr)
@@ -43,12 +42,15 @@ tryMeleeAttack cr tcr
&& dist tpos cpos < crRad (cr ^. crType) + crRad (tcr ^. crType) + 5 && dist tpos cpos < crRad (cr ^. crType) + crRad (tcr ^. crType) + 5
&& abs (_crDir cr - argV (tpos -.- cpos)) < pi / 4 = && abs (_crDir cr - argV (tpos -.- cpos)) < pi / 4 =
cr & crActionPlan . apImpulse .~ [Melee $ _crID tcr] cr & crActionPlan . apImpulse .~ [Melee $ _crID tcr]
& crActionPlan . apAction .~ [DoReplicate 10 NoAction `DoActionThen` DoImpulses & crActionPlan . apAction
[ChangeStrategy (CloseToMelee $ _crID tcr)] ] .~ [ DoReplicate 10 NoAction
`DoActionThen` DoImpulses
[ChangeStrategy (CloseToMelee $ _crID tcr)]
]
& crActionPlan . apStrategy .~ MeleeStrike & crActionPlan . apStrategy .~ MeleeStrike
| otherwise = cr | otherwise = cr
where where
cpos = cr ^. crPos . _xy cpos = cr ^. crPos . _xy
tpos = tcr ^. crPos . _xy tpos = tcr ^. crPos . _xy
setMvPos :: World -> Creature -> Creature setMvPos :: World -> Creature -> Creature
@@ -92,7 +94,7 @@ flockACC w cr = case cr ^? crIntention . targetCr . _Just of
Nothing -> cr Nothing -> cr
Just tcr -> Just tcr ->
let tpos = tcr ^. crPos . _xy let tpos = tcr ^. crPos . _xy
cpos = cr ^. crPos . _xy cpos = cr ^. crPos . _xy
isFarACC cr' = isFarACC cr' =
_crGroup cr' == _crGroup cr _crGroup cr' == _crGroup cr
&& _crID cr' /= _crID cr && _crID cr' /= _crID cr
@@ -117,19 +119,25 @@ chaseCritMv w cr = case _apStrategy (_crActionPlan cr) of
StrategyActions _ _ -> cr StrategyActions _ _ -> cr
WarningCry -> cr WarningCry -> cr
MeleeStrike -> cr MeleeStrike -> cr
CloseToMelee cid | Just 0 == (cr ^? crVocalization . vcCoolDown) CloseToMelee cid
-> cr & crActionPlan . apAction | Just 0 == (cr ^? crVocalization . vcCoolDown) ->
.:~ ImpulsesList ( [Bark soundid] : replicate numjits [RandomImpulse thejitter] cr
++ [[ChangeStrategy (CloseToMelee cid)]]) & crActionPlan . apAction
& crVocalization . vcCoolDown .~ 10 .:~ ImpulsesList
& crActionPlan . apStrategy .~ WarningCry ( [Bark soundid] :
replicate numjits [RandomImpulse thejitter]
++ [[ChangeStrategy (CloseToMelee cid)]]
)
& crVocalization . vcCoolDown .~ 10
& crActionPlan . apStrategy .~ WarningCry
where where
thejitter = RandImpulseCircMove 3 thejitter = RandImpulseCircMove 3
soundid = evalState (takeOne (crWarningSounds cr)) (_randGen w) soundid = evalState (takeOne (crWarningSounds cr)) (_randGen w)
numjits = fst $ randomR (15, 25) (_randGen w) numjits = fst $ randomR (15, 25) (_randGen w)
_ -> case cr ^? crIntention . mvToPoint . _Just of _ -> case cr ^? crIntention . mvToPoint . _Just of
Just p Just p
| dist (cr ^. crPos . _xy) p > crRad (cr ^. crType) -> cr & crActionPlan . apAction .~ [PathTo p] | dist (cr ^. crPos . _xy) p > crRad (cr ^. crType) ->
cr & crActionPlan . apAction .~ [PathTo p]
| otherwise -> | otherwise ->
cr & crActionPlan . apAction .~ [bfsThenReturn 500 `DoActionThen` DoImpulses [ChangeStrategy WatchAndWait]] cr & crActionPlan . apAction .~ [bfsThenReturn 500 `DoActionThen` DoImpulses [ChangeStrategy WatchAndWait]]
& crActionPlan . apStrategy .~ WatchAndWait & crActionPlan . apStrategy .~ WatchAndWait
@@ -151,12 +159,13 @@ viewTarget w cr = case cr ^? crIntention . viewPoint . _Just of
cr cr
& crActionPlan . apAction & crActionPlan . apAction
.~ [TurnToPoint p] .~ [TurnToPoint p]
-- %~ replaceNullWith -- %~ replaceNullWith
-- ( TurnToPoint p -- ( TurnToPoint p
-- ) -- )
& crIntention . viewPoint .~ Nothing & crIntention . viewPoint .~ Nothing
& crActionPlan . apStrategy .~ Investigate & crActionPlan . apStrategy .~ Investigate
| otherwise -> cr & crActionPlan . apAction %~ replaceNullWith (PathTo p) | otherwise ->
cr & crActionPlan . apAction %~ replaceNullWith (PathTo p)
& crActionPlan . apStrategy .~ Investigate & crActionPlan . apStrategy .~ Investigate
Nothing -> cr Nothing -> cr
@@ -198,8 +207,10 @@ targetYouWhenCognizant :: World -> Creature -> Creature
targetYouWhenCognizant w cr = case cr ^? crPerception . cpAwareness . ix 0 of targetYouWhenCognizant w cr = case cr ^? crPerception . cpAwareness . ix 0 of
-- so this caused a space leak: be careful with ?~ -- so this caused a space leak: be careful with ?~
-- consider changing targeted creature to be just an index -- consider changing targeted creature to be just an index
Just (Cognizant _) -> (w ^?! cWorld . lWorld . creatures . ix 0) `seq` Just (Cognizant _) ->
cr & crIntention . targetCr ?~ (w ^?! cWorld . lWorld . creatures . ix 0) (w ^?! cWorld . lWorld . creatures . ix 0)
`seq` cr
& crIntention . targetCr ?~ (w ^?! cWorld . lWorld . creatures . ix 0)
& crPerception . cpVigilance .~ Vigilant & crPerception . cpVigilance .~ Vigilant
_ -> cr & crIntention . targetCr .~ Nothing _ -> cr & crIntention . targetCr .~ Nothing
+1 -3
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@@ -85,9 +85,7 @@ data Action
{ _targetID :: Int { _targetID :: Int
, _targetSeenAt :: Point2 , _targetSeenAt :: Point2
} }
| PathTo | PathTo { _pathToPoint :: Point2 }
{ _pathToPoint :: Point2
}
| TurnToPoint | TurnToPoint
{ _turnToPoint :: Point2 { _turnToPoint :: Point2
} }
+1
View File
@@ -89,6 +89,7 @@ drawCrInfo u = foldMap f . IM.elems $ w ^. cWorld . lWorld . creatures
, g show "cpVigilance" $ cr ^? crPerception . cpVigilance , g show "cpVigilance" $ cr ^? crPerception . cpVigilance
, g show "crAction" $ cr ^? crActionPlan . apAction , g show "crAction" $ cr ^? crActionPlan . apAction
, g show "crImpulse" $ cr ^? crActionPlan . apImpulse , g show "crImpulse" $ cr ^? crActionPlan . apImpulse
, g show "crName" $ cr ^? crName
] ]
setclip s u'' = fromMaybe u'' $ do setclip s u'' = fromMaybe u'' $ do
guard (SDL.ButtonLeft `M.member` (u'' ^. uvWorld . input . mouseButtons)) guard (SDL.ButtonLeft `M.member` (u'' ^. uvWorld . input . mouseButtons))
+105 -105
View File
@@ -12,7 +12,7 @@
.++~ src/LensHelp.hs 33;" o .++~ src/LensHelp.hs 33;" o
.+.+~ src/LensHelp.hs 23;" o .+.+~ src/LensHelp.hs 23;" o
.:~ src/LensHelp.hs 14;" o .:~ src/LensHelp.hs 14;" o
<$> src/Dodge/Data/ActionPlan.hs 204;" o <$> src/Dodge/Data/ActionPlan.hs 202;" o
<$> src/Dodge/Data/CWorld.hs 47;" o <$> src/Dodge/Data/CWorld.hs 47;" o
<$> src/Dodge/Data/Camera.hs 39;" o <$> src/Dodge/Data/Camera.hs 39;" o
<$> src/Dodge/Data/Creature.hs 89;" o <$> src/Dodge/Data/Creature.hs 89;" o
@@ -47,7 +47,7 @@ AirFiltrationSS src/Dodge/Data/Scenario.hs 95;" C
AlienContact src/Dodge/Data/Scenario.hs 30;" C AlienContact src/Dodge/Data/Scenario.hs 30;" C
AllRoomClipBoundaries src/Dodge/Data/Config.hs 106;" C AllRoomClipBoundaries src/Dodge/Data/Config.hs 106;" C
AlteRifleSwitch src/Dodge/Data/Item/Params.hs 20;" C AlteRifleSwitch src/Dodge/Data/Item/Params.hs 20;" C
Ambush src/Dodge/Data/ActionPlan.hs 178;" C Ambush src/Dodge/Data/ActionPlan.hs 176;" C
AmmoEffectSF src/Dodge/Data/ComposedItem.hs 33;" C AmmoEffectSF src/Dodge/Data/ComposedItem.hs 33;" C
AmmoExtractPosition src/Dodge/Data/Muzzle.hs 21;" t AmmoExtractPosition src/Dodge/Data/Muzzle.hs 21;" t
AmmoMagSF src/Dodge/Data/ComposedItem.hs 24;" C AmmoMagSF src/Dodge/Data/ComposedItem.hs 24;" C
@@ -58,7 +58,7 @@ AmmoPayloadSF src/Dodge/Data/ComposedItem.hs 32;" C
AmmoPerShot src/Dodge/Data/Muzzle.hs 61;" t AmmoPerShot src/Dodge/Data/Muzzle.hs 61;" t
AmmoTargetingSF src/Dodge/Data/ComposedItem.hs 31;" C AmmoTargetingSF src/Dodge/Data/ComposedItem.hs 31;" C
AmmoType src/Dodge/Data/AmmoType.hs 5;" t AmmoType src/Dodge/Data/AmmoType.hs 5;" t
ArbitraryAction src/Dodge/Data/ActionPlan.hs 166;" C ArbitraryAction src/Dodge/Data/ActionPlan.hs 164;" C
ArbitraryImpulse src/Dodge/Data/ActionPlan.hs 47;" C ArbitraryImpulse src/Dodge/Data/ActionPlan.hs 47;" C
ArbitraryImpulseEffect src/Dodge/Data/ActionPlan.hs 48;" C ArbitraryImpulseEffect src/Dodge/Data/ActionPlan.hs 48;" C
ArbitraryImpulseFunction src/Dodge/Data/ActionPlan.hs 46;" C ArbitraryImpulseFunction src/Dodge/Data/ActionPlan.hs 46;" C
@@ -220,7 +220,7 @@ ChooseMovementLtAuto src/Dodge/Data/CreatureEffect.hs 62;" C
ChooseMovementSpreadGun src/Dodge/Data/CreatureEffect.hs 61;" C ChooseMovementSpreadGun src/Dodge/Data/CreatureEffect.hs 61;" C
Circ_collision_test src/Dodge/Data/Config.hs 85;" C Circ_collision_test src/Dodge/Data/Config.hs 85;" C
Climate src/Dodge/Data/Scenario.hs 32;" C Climate src/Dodge/Data/Scenario.hs 32;" C
CloseToMelee src/Dodge/Data/ActionPlan.hs 187;" C CloseToMelee src/Dodge/Data/ActionPlan.hs 185;" C
Close_shape_culling src/Dodge/Data/Config.hs 79;" C Close_shape_culling src/Dodge/Data/Config.hs 79;" C
Cloud src/Dodge/Data/Cloud.hs 14;" t Cloud src/Dodge/Data/Cloud.hs 14;" t
CloudType src/Dodge/Data/Cloud.hs 22;" t CloudType src/Dodge/Data/Cloud.hs 22;" t
@@ -343,18 +343,18 @@ DisplayTerminal src/Dodge/Data/HUD.hs 29;" C
Display_debug src/Dodge/Data/Config.hs 68;" C Display_debug src/Dodge/Data/Config.hs 68;" C
Distortion src/Dodge/Data/Distortion.hs 12;" t Distortion src/Dodge/Data/Distortion.hs 12;" t
DivineRetribution src/Dodge/Data/Scenario.hs 35;" C DivineRetribution src/Dodge/Data/Scenario.hs 35;" C
DoActionIf src/Dodge/Data/ActionPlan.hs 116;" C DoActionIf src/Dodge/Data/ActionPlan.hs 114;" C
DoActionIfElse src/Dodge/Data/ActionPlan.hs 120;" C DoActionIfElse src/Dodge/Data/ActionPlan.hs 118;" C
DoActionThen src/Dodge/Data/ActionPlan.hs 133;" C DoActionThen src/Dodge/Data/ActionPlan.hs 131;" C
DoActionWhile src/Dodge/Data/ActionPlan.hs 107;" C DoActionWhile src/Dodge/Data/ActionPlan.hs 105;" C
DoActionWhileInterrupt src/Dodge/Data/ActionPlan.hs 125;" C DoActionWhileInterrupt src/Dodge/Data/ActionPlan.hs 123;" C
DoActionWhilePartial src/Dodge/Data/ActionPlan.hs 111;" C DoActionWhilePartial src/Dodge/Data/ActionPlan.hs 109;" C
DoActions src/Dodge/Data/ActionPlan.hs 130;" C DoActions src/Dodge/Data/ActionPlan.hs 128;" C
DoImpulses src/Dodge/Data/ActionPlan.hs 100;" C DoImpulses src/Dodge/Data/ActionPlan.hs 98;" C
DoImpulsesAlongside src/Dodge/Data/ActionPlan.hs 169;" C DoImpulsesAlongside src/Dodge/Data/ActionPlan.hs 167;" C
DoNotMoveEquipment src/Dodge/Data/RightButtonOptions.hs 20;" C DoNotMoveEquipment src/Dodge/Data/RightButtonOptions.hs 20;" C
DoReplicate src/Dodge/Data/ActionPlan.hs 140;" C DoReplicate src/Dodge/Data/ActionPlan.hs 138;" C
DoReplicatePartial src/Dodge/Data/ActionPlan.hs 144;" C DoReplicatePartial src/Dodge/Data/ActionPlan.hs 142;" C
DockingBaySS src/Dodge/Data/Scenario.hs 92;" C DockingBaySS src/Dodge/Data/Scenario.hs 92;" C
Door src/Dodge/Data/Door.hs 34;" t Door src/Dodge/Data/Door.hs 34;" t
DoorClosed src/Dodge/Data/Door.hs 23;" C DoorClosed src/Dodge/Data/Door.hs 23;" C
@@ -447,7 +447,7 @@ FlameSound src/Dodge/Data/SoundOrigin.hs 29;" C
FlameletBall src/Dodge/Data/EnergyBall/Type.hs 14;" C FlameletBall src/Dodge/Data/EnergyBall/Type.hs 14;" C
Flamer src/Dodge/Data/SoundOrigin.hs 27;" C Flamer src/Dodge/Data/SoundOrigin.hs 27;" C
Flaming src/Dodge/Data/Damage.hs 25;" C Flaming src/Dodge/Data/Damage.hs 25;" C
Flank src/Dodge/Data/ActionPlan.hs 177;" C Flank src/Dodge/Data/ActionPlan.hs 175;" C
FlareType src/Dodge/Data/Muzzle.hs 28;" t FlareType src/Dodge/Data/Muzzle.hs 28;" t
FlashBall src/Dodge/Data/EnergyBall/Type.hs 17;" C FlashBall src/Dodge/Data/EnergyBall/Type.hs 17;" C
Flashing src/Dodge/Data/Damage.hs 27;" C Flashing src/Dodge/Data/Damage.hs 27;" C
@@ -455,7 +455,7 @@ FlatFaces src/Shape/Data.hs 17;" C
FlatShieldParams src/Dodge/Data/Item/Params.hs 16;" C FlatShieldParams src/Dodge/Data/Item/Params.hs 16;" C
FlechetteTrajectory src/Dodge/Data/Bullet.hs 45;" C FlechetteTrajectory src/Dodge/Data/Bullet.hs 45;" C
FlechetteTrajectoryType src/Dodge/Data/Bullet.hs 52;" C FlechetteTrajectoryType src/Dodge/Data/Bullet.hs 52;" C
Flee src/Dodge/Data/ActionPlan.hs 191;" C Flee src/Dodge/Data/ActionPlan.hs 189;" C
Flesh src/Dodge/Data/Material.hs 11;" C Flesh src/Dodge/Data/Material.hs 11;" C
FloatAbsCheckGreaterLess src/Dodge/Data/FloatFunction.hs 16;" C FloatAbsCheckGreaterLess src/Dodge/Data/FloatFunction.hs 16;" C
FloatConst src/Dodge/Data/FloatFunction.hs 17;" C FloatConst src/Dodge/Data/FloatFunction.hs 17;" C
@@ -469,7 +469,7 @@ FlockArmourChaseAI src/Dodge/Data/Creature/Misc.hs 48;" C
Floor src/Data/Tile.hs 11;" t Floor src/Data/Tile.hs 11;" t
FloorItem src/Dodge/Data/FloorItem.hs 15;" t FloorItem src/Dodge/Data/FloorItem.hs 15;" t
Flying src/Dodge/Data/Creature/Stance.hs 31;" C Flying src/Dodge/Data/Creature/Stance.hs 31;" C
FollowImpulses src/Dodge/Data/ActionPlan.hs 182;" C FollowImpulses src/Dodge/Data/ActionPlan.hs 180;" C
FootForward src/Dodge/Data/Creature/Stance.hs 35;" t FootForward src/Dodge/Data/Creature/Stance.hs 35;" t
FootstepSound src/Dodge/Data/SoundOrigin.hs 31;" C FootstepSound src/Dodge/Data/SoundOrigin.hs 31;" C
ForceFieldType src/Dodge/Data/Item/Use/Consumption/Ammo.hs 11;" t ForceFieldType src/Dodge/Data/Item/Use/Consumption/Ammo.hs 11;" t
@@ -504,12 +504,12 @@ GenParams src/Dodge/Data/GenParams.hs 15;" t
GenWorld src/Dodge/Data/GenWorld.hs 24;" t GenWorld src/Dodge/Data/GenWorld.hs 24;" t
GenericFaction src/Dodge/Data/Creature/State.hs 15;" C GenericFaction src/Dodge/Data/Creature/State.hs 15;" C
GeoObjShads src/Dodge/Data/Config.hs 100;" C GeoObjShads src/Dodge/Data/Config.hs 100;" C
GetTo src/Dodge/Data/ActionPlan.hs 189;" C GetTo src/Dodge/Data/ActionPlan.hs 187;" C
GetToPoint src/Dodge/Data/Scenario.hs 12;" C GetToPoint src/Dodge/Data/Scenario.hs 12;" C
Gib src/Dodge/Data/Prop.hs 43;" C Gib src/Dodge/Data/Prop.hs 43;" C
Glass src/Dodge/Data/Material.hs 11;" C Glass src/Dodge/Data/Material.hs 11;" C
GlassBreakSound src/Dodge/Data/SoundOrigin.hs 35;" C GlassBreakSound src/Dodge/Data/SoundOrigin.hs 35;" C
Goal src/Dodge/Data/ActionPlan.hs 197;" t Goal src/Dodge/Data/ActionPlan.hs 195;" t
GoesOnBack src/Dodge/Data/Equipment/Misc.hs 14;" C GoesOnBack src/Dodge/Data/Equipment/Misc.hs 14;" C
GoesOnChest src/Dodge/Data/Equipment/Misc.hs 13;" C GoesOnChest src/Dodge/Data/Equipment/Misc.hs 13;" C
GoesOnHead src/Dodge/Data/Equipment/Misc.hs 12;" C GoesOnHead src/Dodge/Data/Equipment/Misc.hs 12;" C
@@ -578,7 +578,7 @@ ImpulseNothing src/Dodge/Data/ActionPlan.hs 58;" C
ImpulseUseAheadPos src/Dodge/Data/ActionPlan.hs 55;" C ImpulseUseAheadPos src/Dodge/Data/ActionPlan.hs 55;" C
ImpulseUseTarget src/Dodge/Data/ActionPlan.hs 52;" C ImpulseUseTarget src/Dodge/Data/ActionPlan.hs 52;" C
ImpulseUseTargetCID src/Dodge/Data/ActionPlan.hs 49;" C ImpulseUseTargetCID src/Dodge/Data/ActionPlan.hs 49;" C
ImpulsesList src/Dodge/Data/ActionPlan.hs 97;" C ImpulsesList src/Dodge/Data/ActionPlan.hs 95;" C
InDivineZone src/Dodge/Data/Scenario.hs 22;" C InDivineZone src/Dodge/Data/Scenario.hs 22;" C
InDream src/Dodge/Data/Scenario.hs 19;" C InDream src/Dodge/Data/Scenario.hs 19;" C
InInv src/Dodge/Data/Item/Location.hs 27;" C InInv src/Dodge/Data/Item/Location.hs 27;" C
@@ -607,7 +607,7 @@ InventoryChange src/Dodge/Data/World.hs 32;" C
InventoryConnectSound src/Dodge/Data/SoundOrigin.hs 14;" C InventoryConnectSound src/Dodge/Data/SoundOrigin.hs 14;" C
InventoryPathing src/Dodge/Data/Item/Combine.hs 39;" t InventoryPathing src/Dodge/Data/Item/Combine.hs 39;" t
InventorySound src/Dodge/Data/SoundOrigin.hs 13;" C InventorySound src/Dodge/Data/SoundOrigin.hs 13;" C
Investigate src/Dodge/Data/ActionPlan.hs 184;" C Investigate src/Dodge/Data/ActionPlan.hs 182;" C
Invisible src/Dodge/Data/CamouflageStatus.hs 7;" C Invisible src/Dodge/Data/CamouflageStatus.hs 7;" C
InwardShockwave src/Dodge/Data/Shockwave.hs 14;" C InwardShockwave src/Dodge/Data/Shockwave.hs 14;" C
IsolationUnitSS src/Dodge/Data/Scenario.hs 101;" C IsolationUnitSS src/Dodge/Data/Scenario.hs 101;" C
@@ -638,7 +638,7 @@ JoystickSF src/Dodge/Data/ComposedItem.hs 26;" C
Just' src/MaybeHelp.hs 13;" C Just' src/MaybeHelp.hs 13;" C
JustStartedPlaying src/Sound/Data.hs 24;" C JustStartedPlaying src/Sound/Data.hs 24;" C
KEYCARD src/Dodge/Data/Item/Combine.hs 177;" C KEYCARD src/Dodge/Data/Item/Combine.hs 177;" C
Kill src/Dodge/Data/ActionPlan.hs 199;" C Kill src/Dodge/Data/ActionPlan.hs 197;" C
LASER src/Dodge/Data/Item/Combine.hs 36;" C LASER src/Dodge/Data/Item/Combine.hs 36;" C
LDT src/Dodge/Data/DoubleTree.hs 34;" C LDT src/Dodge/Data/DoubleTree.hs 34;" C
LDTBottomNode src/Dodge/Data/DoubleTree.hs 29;" C LDTBottomNode src/Dodge/Data/DoubleTree.hs 29;" C
@@ -675,7 +675,7 @@ LaundrySS src/Dodge/Data/Scenario.hs 115;" C
LayVars src/Dodge/Data/MetaTree.hs 29;" C LayVars src/Dodge/Data/MetaTree.hs 29;" C
Layer src/Picture/Data.hs 22;" t Layer src/Picture/Data.hs 22;" t
LayoutVars src/Dodge/Data/MetaTree.hs 29;" t LayoutVars src/Dodge/Data/MetaTree.hs 29;" t
LeadTarget src/Dodge/Data/ActionPlan.hs 149;" C LeadTarget src/Dodge/Data/ActionPlan.hs 147;" C
LeftForward src/Dodge/Data/Creature/Stance.hs 35;" C LeftForward src/Dodge/Data/Creature/Stance.hs 35;" C
LeftwardDT src/Dodge/Data/DoubleTree.hs 86;" C LeftwardDT src/Dodge/Data/DoubleTree.hs 86;" C
LeftwardLDT src/Dodge/Data/DoubleTree.hs 44;" C LeftwardLDT src/Dodge/Data/DoubleTree.hs 44;" C
@@ -690,7 +690,7 @@ LimitedFood src/Dodge/Data/Scenario.hs 39;" C
LimitedWater src/Dodge/Data/Scenario.hs 40;" C LimitedWater src/Dodge/Data/Scenario.hs 40;" C
LinearShockwave src/Dodge/Data/LinearShockwave.hs 13;" t LinearShockwave src/Dodge/Data/LinearShockwave.hs 13;" t
ListDisplayParams src/Dodge/Data/SelectionList.hs 13;" t ListDisplayParams src/Dodge/Data/SelectionList.hs 13;" t
LiveLongAndProsper src/Dodge/Data/ActionPlan.hs 198;" C LiveLongAndProsper src/Dodge/Data/ActionPlan.hs 196;" C
LivingComplex src/Dodge/Data/Scenario.hs 68;" C LivingComplex src/Dodge/Data/Scenario.hs 68;" C
LoadingBaySS src/Dodge/Data/Scenario.hs 93;" C LoadingBaySS src/Dodge/Data/Scenario.hs 93;" C
LoadingScreen src/Dodge/Data/Universe.hs 64;" C LoadingScreen src/Dodge/Data/Universe.hs 64;" C
@@ -700,9 +700,9 @@ LocationDT src/Dodge/Data/DoubleTree.hs 101;" t
LocationLDT src/Dodge/Data/DoubleTree.hs 61;" t LocationLDT src/Dodge/Data/DoubleTree.hs 61;" t
LoneWolf src/Dodge/Data/Creature/State.hs 26;" C LoneWolf src/Dodge/Data/Creature/State.hs 26;" C
LongAI src/Dodge/Data/Creature/Misc.hs 50;" C LongAI src/Dodge/Data/Creature/Misc.hs 50;" C
LookAround src/Dodge/Data/ActionPlan.hs 186;" C LookAround src/Dodge/Data/ActionPlan.hs 184;" C
LtAutoAI src/Dodge/Data/Creature/Misc.hs 44;" C LtAutoAI src/Dodge/Data/Creature/Misc.hs 44;" C
Lure src/Dodge/Data/ActionPlan.hs 179;" C Lure src/Dodge/Data/ActionPlan.hs 177;" C
MACHINEPISTOL src/Dodge/Data/Item/Combine.hs 145;" C MACHINEPISTOL src/Dodge/Data/Item/Combine.hs 145;" C
MAGENTA src/Color/Data.hs 20;" C MAGENTA src/Color/Data.hs 20;" C
MAGNET src/Dodge/Data/Item/Combine.hs 68;" C MAGNET src/Dodge/Data/Item/Combine.hs 68;" C
@@ -767,7 +767,7 @@ MdWdWd src/Dodge/Data/WorldEffect.hs 45;" t
MedBaySS src/Dodge/Data/Scenario.hs 100;" C MedBaySS src/Dodge/Data/Scenario.hs 100;" C
Medium src/Shape/Data.hs 30;" C Medium src/Shape/Data.hs 30;" C
Melee src/Dodge/Data/ActionPlan.hs 41;" C Melee src/Dodge/Data/ActionPlan.hs 41;" C
MeleeStrike src/Dodge/Data/ActionPlan.hs 192;" C MeleeStrike src/Dodge/Data/ActionPlan.hs 190;" C
Memory src/Dodge/Data/Creature/Memory.hs 13;" t Memory src/Dodge/Data/Creature/Memory.hs 13;" t
MenuOption src/Dodge/Data/Universe.hs 90;" t MenuOption src/Dodge/Data/Universe.hs 90;" t
MenuOptionDisplay src/Dodge/Data/Universe.hs 85;" t MenuOptionDisplay src/Dodge/Data/Universe.hs 85;" t
@@ -838,7 +838,7 @@ NewInt src/NewInt.hs 17;" t
NewIntMap src/NewInt.hs 23;" t NewIntMap src/NewInt.hs 23;" t
NewIntSet src/NewInt.hs 20;" t NewIntSet src/NewInt.hs 20;" t
NewSideEffect src/Dodge/Data/Universe.hs 56;" C NewSideEffect src/Dodge/Data/Universe.hs 56;" C
NoAction src/Dodge/Data/ActionPlan.hs 152;" C NoAction src/Dodge/Data/ActionPlan.hs 150;" C
NoAmmoRequired src/Dodge/Data/Muzzle.hs 25;" C NoAmmoRequired src/Dodge/Data/Muzzle.hs 25;" C
NoBeamCombine src/Dodge/Data/Beam.hs 43;" C NoBeamCombine src/Dodge/Data/Beam.hs 43;" C
NoConcurrentEffect src/Loop/Data.hs 7;" C NoConcurrentEffect src/Loop/Data.hs 7;" C
@@ -990,7 +990,7 @@ PathEdgeNodes src/Dodge/Data/PathGraph.hs 33;" t
PathFromEdge src/Dodge/Data/Room.hs 77;" t PathFromEdge src/Dodge/Data/Room.hs 77;" t
PathTo src/Dodge/Data/ActionPlan.hs 88;" C PathTo src/Dodge/Data/ActionPlan.hs 88;" C
Pathing src/Dodge/Data/Config.hs 76;" C Pathing src/Dodge/Data/Config.hs 76;" C
Patrol src/Dodge/Data/ActionPlan.hs 180;" C Patrol src/Dodge/Data/ActionPlan.hs 178;" C
PausedTimeFlow src/Dodge/Data/World.hs 79;" C PausedTimeFlow src/Dodge/Data/World.hs 79;" C
Payload src/Dodge/Data/Payload.hs 11;" t Payload src/Dodge/Data/Payload.hs 11;" t
PenetrateBullet src/Dodge/Data/Bullet.hs 31;" C PenetrateBullet src/Dodge/Data/Bullet.hs 31;" C
@@ -1121,7 +1121,7 @@ RectRoomType src/Dodge/Data/Room.hs 33;" C
ReducedRocketSmoke src/Dodge/Data/Projectile.hs 55;" C ReducedRocketSmoke src/Dodge/Data/Projectile.hs 55;" C
ReigonalGovernment src/Dodge/Data/Scenario.hs 50;" C ReigonalGovernment src/Dodge/Data/Scenario.hs 50;" C
Religion src/Dodge/Data/Scenario.hs 47;" C Religion src/Dodge/Data/Scenario.hs 47;" C
Reload src/Dodge/Data/ActionPlan.hs 190;" C Reload src/Dodge/Data/ActionPlan.hs 188;" C
RemoteDetonatorSF src/Dodge/Data/ComposedItem.hs 27;" C RemoteDetonatorSF src/Dodge/Data/ComposedItem.hs 27;" C
RemoteScreenSF src/Dodge/Data/ComposedItem.hs 25;" C RemoteScreenSF src/Dodge/Data/ComposedItem.hs 25;" C
RemoveEquipment src/Dodge/Data/RightButtonOptions.hs 35;" C RemoveEquipment src/Dodge/Data/RightButtonOptions.hs 35;" C
@@ -1184,7 +1184,7 @@ SaveSlotNum src/Dodge/Data/SaveSlot.hs 12;" C
Scope src/Dodge/Data/Item/Scope.hs 13;" t Scope src/Dodge/Data/Item/Scope.hs 13;" t
ScreenLayer src/Dodge/Data/Universe.hs 72;" t ScreenLayer src/Dodge/Data/Universe.hs 72;" t
ScreenPos src/Dodge/Data/ScreenPos.hs 12;" t ScreenPos src/Dodge/Data/ScreenPos.hs 12;" t
Search src/Dodge/Data/ActionPlan.hs 193;" C Search src/Dodge/Data/ActionPlan.hs 191;" C
SecretCabal src/Dodge/Data/Scenario.hs 44;" C SecretCabal src/Dodge/Data/Scenario.hs 44;" C
SectionCursor src/Dodge/Data/SelectionList.hs 23;" t SectionCursor src/Dodge/Data/SelectionList.hs 23;" t
SeeAbove src/Dodge/Data/Wall.hs 42;" C SeeAbove src/Dodge/Data/Wall.hs 42;" C
@@ -1203,7 +1203,7 @@ SelfTree src/Dodge/Data/MetaTree.hs 20;" t
SemiAutoTrigger src/Dodge/Data/TriggerType.hs 9;" C SemiAutoTrigger src/Dodge/Data/TriggerType.hs 9;" C
SensorType src/Dodge/Data/Machine/Sensor.hs 14;" t SensorType src/Dodge/Data/Machine/Sensor.hs 14;" t
SensorWithRequirement src/Dodge/Data/Machine/Sensor.hs 33;" C SensorWithRequirement src/Dodge/Data/Machine/Sensor.hs 33;" C
SentinelAt src/Dodge/Data/ActionPlan.hs 200;" C SentinelAt src/Dodge/Data/ActionPlan.hs 198;" C
SetLSCol src/Dodge/Data/WorldEffect.hs 26;" C SetLSCol src/Dodge/Data/WorldEffect.hs 26;" C
SetTrigger src/Dodge/Data/WorldEffect.hs 24;" C SetTrigger src/Dodge/Data/WorldEffect.hs 24;" C
ShadNum src/Picture/Data.hs 35;" t ShadNum src/Picture/Data.hs 35;" t
@@ -1220,7 +1220,7 @@ ShellSound src/Dodge/Data/SoundOrigin.hs 28;" C
ShieldGroup src/Dodge/Data/Creature/State.hs 32;" C ShieldGroup src/Dodge/Data/Creature/State.hs 32;" C
Shockwave src/Dodge/Data/Shockwave.hs 17;" t Shockwave src/Dodge/Data/Shockwave.hs 17;" t
ShockwaveDirection src/Dodge/Data/Shockwave.hs 14;" t ShockwaveDirection src/Dodge/Data/Shockwave.hs 14;" t
ShootAt src/Dodge/Data/ActionPlan.hs 181;" C ShootAt src/Dodge/Data/ActionPlan.hs 179;" C
ShortShow src/ShortShow.hs 6;" c ShortShow src/ShortShow.hs 6;" c
ShortString src/ShortShow.hs 16;" t ShortString src/ShortShow.hs 16;" t
Show_bound_box src/Dodge/Data/Config.hs 80;" C Show_bound_box src/Dodge/Data/Config.hs 80;" C
@@ -1282,12 +1282,12 @@ StabSpinIncrease src/Dodge/Projectile/Create.hs 18;" C
Stance src/Dodge/Data/Creature/Stance.hs 17;" t Stance src/Dodge/Data/Creature/Stance.hs 17;" t
StandaloneWall src/Dodge/Data/Wall/Structure.hs 13;" C StandaloneWall src/Dodge/Data/Wall/Structure.hs 13;" C
Standing src/Dodge/Data/Creature/Stance.hs 29;" C Standing src/Dodge/Data/Creature/Stance.hs 29;" C
StartSentinelPost src/Dodge/Data/ActionPlan.hs 153;" C StartSentinelPost src/Dodge/Data/ActionPlan.hs 151;" C
StayInArea src/Dodge/Data/Scenario.hs 13;" C StayInArea src/Dodge/Data/Scenario.hs 13;" C
Stone src/Dodge/Data/Material.hs 11;" C Stone src/Dodge/Data/Material.hs 11;" C
StorageSS src/Dodge/Data/Scenario.hs 94;" C StorageSS src/Dodge/Data/Scenario.hs 94;" C
Strategy src/Dodge/Data/ActionPlan.hs 176;" t Strategy src/Dodge/Data/ActionPlan.hs 174;" t
StrategyActions src/Dodge/Data/ActionPlan.hs 188;" C StrategyActions src/Dodge/Data/ActionPlan.hs 186;" C
SubInventory src/Dodge/Data/HUD.hs 16;" t SubInventory src/Dodge/Data/HUD.hs 16;" t
Superfluous src/Shape/Data.hs 38;" C Superfluous src/Shape/Data.hs 38;" C
Surface src/Shape/Data.hs 41;" t Surface src/Shape/Data.hs 41;" t
@@ -1391,7 +1391,7 @@ TriggerType src/Dodge/Data/TriggerType.hs 7;" t
TurbineBaySS src/Dodge/Data/Scenario.hs 110;" C TurbineBaySS src/Dodge/Data/Scenario.hs 110;" C
Turn src/Dodge/Data/ActionPlan.hs 30;" C Turn src/Dodge/Data/ActionPlan.hs 30;" C
TurnTo src/Dodge/Data/ActionPlan.hs 36;" C TurnTo src/Dodge/Data/ActionPlan.hs 36;" C
TurnToPoint src/Dodge/Data/ActionPlan.hs 91;" C TurnToPoint src/Dodge/Data/ActionPlan.hs 89;" C
TurnToward src/Dodge/Data/ActionPlan.hs 33;" C TurnToward src/Dodge/Data/ActionPlan.hs 33;" C
TurnTowardCr src/Dodge/Data/CreatureEffect.hs 25;" C TurnTowardCr src/Dodge/Data/CreatureEffect.hs 25;" C
Turret src/Dodge/Data/Machine.hs 51;" t Turret src/Dodge/Data/Machine.hs 51;" t
@@ -1414,7 +1414,7 @@ Universe src/Dodge/Data/Universe.hs 30;" t
UnloadedWeaponSF src/Dodge/Data/ComposedItem.hs 13;" C UnloadedWeaponSF src/Dodge/Data/ComposedItem.hs 13;" C
UnlockInv src/Dodge/Data/WorldEffect.hs 28;" C UnlockInv src/Dodge/Data/WorldEffect.hs 28;" C
UnusedLink src/Dodge/Data/Room.hs 68;" C UnusedLink src/Dodge/Data/Room.hs 68;" C
UseAheadPos src/Dodge/Data/ActionPlan.hs 160;" C UseAheadPos src/Dodge/Data/ActionPlan.hs 158;" C
UseAttach src/Dodge/Data/Item/Use.hs 32;" C UseAttach src/Dodge/Data/Item/Use.hs 32;" C
UseBulletMod src/Dodge/Data/Item/Use.hs 37;" C UseBulletMod src/Dodge/Data/Item/Use.hs 37;" C
UseCondition src/Dodge/Data/UseCondition.hs 4;" t UseCondition src/Dodge/Data/UseCondition.hs 4;" t
@@ -1428,11 +1428,11 @@ UseInvItem src/Dodge/Data/WorldEffect.hs 35;" C
UseItem src/Dodge/Data/ActionPlan.hs 37;" C UseItem src/Dodge/Data/ActionPlan.hs 37;" C
UseItemWidth src/Dodge/Data/SelectionList.hs 39;" C UseItemWidth src/Dodge/Data/SelectionList.hs 39;" C
UseMapper src/Dodge/Data/Item/Use.hs 39;" C UseMapper src/Dodge/Data/Item/Use.hs 39;" C
UseMvTargetPos src/Dodge/Data/ActionPlan.hs 163;" C UseMvTargetPos src/Dodge/Data/ActionPlan.hs 161;" C
UseNothing src/Dodge/Data/Item/Use.hs 34;" C UseNothing src/Dodge/Data/Item/Use.hs 34;" C
UseScope src/Dodge/Data/Item/Use.hs 36;" C UseScope src/Dodge/Data/Item/Use.hs 36;" C
UseSelf src/Dodge/Data/ActionPlan.hs 157;" C UseSelf src/Dodge/Data/ActionPlan.hs 155;" C
UseTarget src/Dodge/Data/ActionPlan.hs 154;" C UseTarget src/Dodge/Data/ActionPlan.hs 152;" C
UseToggle src/Dodge/Data/Item/Use.hs 38;" C UseToggle src/Dodge/Data/Item/Use.hs 38;" C
UseUpTo src/Dodge/Data/Muzzle.hs 63;" C UseUpTo src/Dodge/Data/Muzzle.hs 63;" C
UseValue src/Dodge/Data/Item/Use.hs 35;" C UseValue src/Dodge/Data/Item/Use.hs 35;" C
@@ -1467,7 +1467,7 @@ WHITE src/Color/Data.hs 27;" C
WIRE src/Dodge/Data/Item/Combine.hs 86;" C WIRE src/Dodge/Data/Item/Combine.hs 86;" C
WRISTARMOUR src/Dodge/Data/Item/Combine.hs 124;" C WRISTARMOUR src/Dodge/Data/Item/Combine.hs 124;" C
WRIST_ECG src/Dodge/Data/Item/Combine.hs 136;" C WRIST_ECG src/Dodge/Data/Item/Combine.hs 136;" C
WaitThen src/Dodge/Data/ActionPlan.hs 103;" C WaitThen src/Dodge/Data/ActionPlan.hs 101;" C
Walking src/Dodge/Data/Creature/Stance.hs 25;" C Walking src/Dodge/Data/Creature/Stance.hs 25;" C
Wall src/Dodge/Data/Wall.hs 20;" t Wall src/Dodge/Data/Wall.hs 20;" t
WallArcNode src/Dodge/Data/LWorld.hs 158;" C WallArcNode src/Dodge/Data/LWorld.hs 158;" C
@@ -1483,8 +1483,8 @@ War src/Dodge/Data/Scenario.hs 28;" C
WarmTime src/Dodge/Data/Item/Params.hs 21;" C WarmTime src/Dodge/Data/Item/Params.hs 21;" C
WarmUpCoolDown src/Dodge/Data/TriggerType.hs 14;" C WarmUpCoolDown src/Dodge/Data/TriggerType.hs 14;" C
WarmUpNoDelay src/Dodge/Data/TriggerType.hs 19;" C WarmUpNoDelay src/Dodge/Data/TriggerType.hs 19;" C
WarningCry src/Dodge/Data/ActionPlan.hs 185;" C WarningCry src/Dodge/Data/ActionPlan.hs 183;" C
WatchAndWait src/Dodge/Data/ActionPlan.hs 183;" C WatchAndWait src/Dodge/Data/ActionPlan.hs 181;" C
WdBl src/Dodge/Data/WorldEffect.hs 52;" t WdBl src/Dodge/Data/WorldEffect.hs 52;" t
WdBlBtOn src/Dodge/Data/WorldEffect.hs 58;" C WdBlBtOn src/Dodge/Data/WorldEffect.hs 58;" C
WdBlConst src/Dodge/Data/WorldEffect.hs 55;" C WdBlConst src/Dodge/Data/WorldEffect.hs 55;" C
@@ -1536,7 +1536,7 @@ _allocRemoveID src/Dodge/Data/RightButtonOptions.hs 33;" f
_allocSwapID src/Dodge/Data/RightButtonOptions.hs 29;" f _allocSwapID src/Dodge/Data/RightButtonOptions.hs 29;" f
_alphaDivideShader src/Data/Preload/Render.hs 18;" f _alphaDivideShader src/Data/Preload/Render.hs 18;" f
_alteRifleSwitch src/Dodge/Data/Item/Params.hs 20;" f _alteRifleSwitch src/Dodge/Data/Item/Params.hs 20;" f
_ambushTarget src/Dodge/Data/ActionPlan.hs 178;" f _ambushTarget src/Dodge/Data/ActionPlan.hs 176;" f
_ampBullet src/Dodge/Data/Item/Use.hs 52;" f _ampBullet src/Dodge/Data/Item/Use.hs 52;" f
_ampCreateGas src/Dodge/Data/Item/Use.hs 54;" f _ampCreateGas src/Dodge/Data/Item/Use.hs 54;" f
_ampPayload src/Dodge/Data/Item/Use.hs 53;" f _ampPayload src/Dodge/Data/Item/Use.hs 53;" f
@@ -1549,7 +1549,7 @@ _apInt src/Dodge/Data/Item/Use.hs 47;" f
_apProjectiles src/Dodge/Data/Item/Use.hs 46;" f _apProjectiles src/Dodge/Data/Item/Use.hs 46;" f
_apStrategy src/Dodge/Data/ActionPlan.hs 21;" f _apStrategy src/Dodge/Data/ActionPlan.hs 21;" f
_aps src/Dodge/Data/Muzzle.hs 22;" f _aps src/Dodge/Data/Muzzle.hs 22;" f
_arbitraryAction src/Dodge/Data/ActionPlan.hs 167;" f _arbitraryAction src/Dodge/Data/ActionPlan.hs 165;" f
_arcNode src/Dodge/Data/LWorld.hs 113;" f _arcNode src/Dodge/Data/LWorld.hs 113;" f
_asDir src/Dodge/Data/ArcStep.hs 16;" f _asDir src/Dodge/Data/ArcStep.hs 16;" f
_asObject src/Dodge/Data/ArcStep.hs 17;" f _asObject src/Dodge/Data/ArcStep.hs 17;" f
@@ -1766,27 +1766,27 @@ _dmPos src/Dodge/Data/Damage.hs 27;" f
_dmVector src/Dodge/Data/Damage.hs 20;" f _dmVector src/Dodge/Data/Damage.hs 20;" f
_dmVector src/Dodge/Data/Damage.hs 23;" f _dmVector src/Dodge/Data/Damage.hs 23;" f
_dmVector src/Dodge/Data/Damage.hs 26;" f _dmVector src/Dodge/Data/Damage.hs 26;" f
_doActionIfAction src/Dodge/Data/ActionPlan.hs 118;" f _doActionIfAction src/Dodge/Data/ActionPlan.hs 116;" f
_doActionIfCondition src/Dodge/Data/ActionPlan.hs 117;" f _doActionIfCondition src/Dodge/Data/ActionPlan.hs 115;" f
_doActionIfElseCondition src/Dodge/Data/ActionPlan.hs 122;" f _doActionIfElseCondition src/Dodge/Data/ActionPlan.hs 120;" f
_doActionIfElseElseAction src/Dodge/Data/ActionPlan.hs 123;" f _doActionIfElseElseAction src/Dodge/Data/ActionPlan.hs 121;" f
_doActionIfElseIfAction src/Dodge/Data/ActionPlan.hs 121;" f _doActionIfElseIfAction src/Dodge/Data/ActionPlan.hs 119;" f
_doActionThenFirst src/Dodge/Data/ActionPlan.hs 134;" f _doActionThenFirst src/Dodge/Data/ActionPlan.hs 132;" f
_doActionThenSecond src/Dodge/Data/ActionPlan.hs 135;" f _doActionThenSecond src/Dodge/Data/ActionPlan.hs 133;" f
_doActionWhileAction src/Dodge/Data/ActionPlan.hs 109;" f _doActionWhileAction src/Dodge/Data/ActionPlan.hs 107;" f
_doActionWhileAction src/Dodge/Data/ActionPlan.hs 114;" f _doActionWhileAction src/Dodge/Data/ActionPlan.hs 112;" f
_doActionWhileCondition src/Dodge/Data/ActionPlan.hs 108;" f _doActionWhileCondition src/Dodge/Data/ActionPlan.hs 106;" f
_doActionWhileCondition src/Dodge/Data/ActionPlan.hs 113;" f _doActionWhileCondition src/Dodge/Data/ActionPlan.hs 111;" f
_doActionWhilePartial src/Dodge/Data/ActionPlan.hs 112;" f _doActionWhilePartial src/Dodge/Data/ActionPlan.hs 110;" f
_doActionWhileThenCondition src/Dodge/Data/ActionPlan.hs 127;" f _doActionWhileThenCondition src/Dodge/Data/ActionPlan.hs 125;" f
_doActionWhileThenDo src/Dodge/Data/ActionPlan.hs 126;" f _doActionWhileThenDo src/Dodge/Data/ActionPlan.hs 124;" f
_doActionWhileThenThen src/Dodge/Data/ActionPlan.hs 128;" f _doActionWhileThenThen src/Dodge/Data/ActionPlan.hs 126;" f
_doActionsList src/Dodge/Data/ActionPlan.hs 131;" f _doActionsList src/Dodge/Data/ActionPlan.hs 129;" f
_doImpulsesList src/Dodge/Data/ActionPlan.hs 101;" f _doImpulsesList src/Dodge/Data/ActionPlan.hs 99;" f
_doReplicateAction src/Dodge/Data/ActionPlan.hs 142;" f _doReplicateAction src/Dodge/Data/ActionPlan.hs 140;" f
_doReplicateAction src/Dodge/Data/ActionPlan.hs 147;" f _doReplicateAction src/Dodge/Data/ActionPlan.hs 145;" f
_doReplicateTimes src/Dodge/Data/ActionPlan.hs 141;" f _doReplicateTimes src/Dodge/Data/ActionPlan.hs 139;" f
_doReplicateTimes src/Dodge/Data/ActionPlan.hs 146;" f _doReplicateTimes src/Dodge/Data/ActionPlan.hs 144;" f
_doors src/Dodge/Data/LWorld.hs 122;" f _doors src/Dodge/Data/LWorld.hs 122;" f
_drClosePos src/Dodge/Data/Door.hs 42;" f _drClosePos src/Dodge/Data/Door.hs 42;" f
_drDeath src/Dodge/Data/Door.hs 44;" f _drDeath src/Dodge/Data/Door.hs 44;" f
@@ -1838,7 +1838,7 @@ _flPos src/Dodge/Data/Flame.hs 15;" f
_flTimer src/Dodge/Data/Flame.hs 14;" f _flTimer src/Dodge/Data/Flame.hs 14;" f
_flVel src/Dodge/Data/Flame.hs 16;" f _flVel src/Dodge/Data/Flame.hs 16;" f
_flames src/Dodge/Data/LWorld.hs 108;" f _flames src/Dodge/Data/LWorld.hs 108;" f
_flankTarget src/Dodge/Data/ActionPlan.hs 177;" f _flankTarget src/Dodge/Data/ActionPlan.hs 175;" f
_flares src/Dodge/Data/LWorld.hs 111;" f _flares src/Dodge/Data/LWorld.hs 111;" f
_flatShieldWlMIX src/Dodge/Data/Item/Params.hs 16;" f _flatShieldWlMIX src/Dodge/Data/Item/Params.hs 16;" f
_floorItems src/Dodge/Data/LWorld.hs 129;" f _floorItems src/Dodge/Data/LWorld.hs 129;" f
@@ -1921,7 +1921,7 @@ _immediateUpdate src/Loop/Data.hs 12;" f
_impulseUseAheadPos src/Dodge/Data/ActionPlan.hs 56;" f _impulseUseAheadPos src/Dodge/Data/ActionPlan.hs 56;" f
_impulseUseTarget src/Dodge/Data/ActionPlan.hs 53;" f _impulseUseTarget src/Dodge/Data/ActionPlan.hs 53;" f
_impulseUseTargetCID src/Dodge/Data/ActionPlan.hs 50;" f _impulseUseTargetCID src/Dodge/Data/ActionPlan.hs 50;" f
_impulsesListList src/Dodge/Data/ActionPlan.hs 98;" f _impulsesListList src/Dodge/Data/ActionPlan.hs 96;" f
_input src/Dodge/Data/World.hs 43;" f _input src/Dodge/Data/World.hs 43;" f
_isWarming src/Dodge/Data/Item/Params.hs 23;" f _isWarming src/Dodge/Data/Item/Params.hs 23;" f
_ispCloseButton src/Dodge/Data/Item/Use/Consumption/LoadAction.hs 33;" f _ispCloseButton src/Dodge/Data/Item/Use/Consumption/LoadAction.hs 33;" f
@@ -1943,7 +1943,7 @@ _items src/Dodge/Data/LWorld.hs 98;" f
_itsInt src/Dodge/Data/Item.hs 40;" f _itsInt src/Dodge/Data/Item.hs 40;" f
_itsMax src/Dodge/Data/Item.hs 41;" f _itsMax src/Dodge/Data/Item.hs 41;" f
_itsRangeInt src/Dodge/Data/Item.hs 41;" f _itsRangeInt src/Dodge/Data/Item.hs 41;" f
_killTarget src/Dodge/Data/ActionPlan.hs 199;" f _killTarget src/Dodge/Data/ActionPlan.hs 197;" f
_lAimPos src/Dodge/Data/LWorld.hs 145;" f _lAimPos src/Dodge/Data/LWorld.hs 145;" f
_lClock src/Dodge/Data/LWorld.hs 140;" f _lClock src/Dodge/Data/LWorld.hs 140;" f
_lInvLock src/Dodge/Data/LWorld.hs 146;" f _lInvLock src/Dodge/Data/LWorld.hs 146;" f
@@ -1962,7 +1962,7 @@ _ldpVerticalGap src/Dodge/Data/SelectionList.hs 16;" f
_ldtLeft src/Dodge/Data/DoubleTree.hs 36;" f _ldtLeft src/Dodge/Data/DoubleTree.hs 36;" f
_ldtRight src/Dodge/Data/DoubleTree.hs 37;" f _ldtRight src/Dodge/Data/DoubleTree.hs 37;" f
_ldtValue src/Dodge/Data/DoubleTree.hs 35;" f _ldtValue src/Dodge/Data/DoubleTree.hs 35;" f
_leadTargetBy src/Dodge/Data/ActionPlan.hs 150;" f _leadTargetBy src/Dodge/Data/ActionPlan.hs 148;" f
_lightSources src/Dodge/Data/LWorld.hs 135;" f _lightSources src/Dodge/Data/LWorld.hs 135;" f
_lightingCapShader src/Data/Preload/Render.hs 16;" f _lightingCapShader src/Data/Preload/Render.hs 16;" f
_lightingLineShadowShader src/Data/Preload/Render.hs 15;" f _lightingLineShadowShader src/Data/Preload/Render.hs 15;" f
@@ -1996,7 +1996,7 @@ _lyGen src/Dodge/Data/MetaTree.hs 30;" f
_machines src/Dodge/Data/LWorld.hs 123;" f _machines src/Dodge/Data/LWorld.hs 123;" f
_magBelowID src/Dodge/Data/Muzzle.hs 22;" f _magBelowID src/Dodge/Data/Muzzle.hs 22;" f
_magnets src/Dodge/Data/LWorld.hs 126;" f _magnets src/Dodge/Data/LWorld.hs 126;" f
_mainAction src/Dodge/Data/ActionPlan.hs 171;" f _mainAction src/Dodge/Data/ActionPlan.hs 169;" f
_manObject src/Dodge/Data/Item/Use/Consumption/LoadAction.hs 17;" f _manObject src/Dodge/Data/Item/Use/Consumption/LoadAction.hs 17;" f
_mapInvItmID src/Dodge/Data/HUD.hs 22;" f _mapInvItmID src/Dodge/Data/HUD.hs 22;" f
_mapInvOffset src/Dodge/Data/HUD.hs 20;" f _mapInvOffset src/Dodge/Data/HUD.hs 20;" f
@@ -2040,7 +2040,7 @@ _mdTimer src/Dodge/Data/Modification.hs 19;" f
_mdUpdate src/Dodge/Data/Modification.hs 18;" f _mdUpdate src/Dodge/Data/Modification.hs 18;" f
_mdUpdate src/Dodge/Data/Modification.hs 27;" f _mdUpdate src/Dodge/Data/Modification.hs 27;" f
_meleeCooldown src/Dodge/Data/Creature/Misc.hs 70;" f _meleeCooldown src/Dodge/Data/Creature/Misc.hs 70;" f
_meleeTarget src/Dodge/Data/ActionPlan.hs 187;" f _meleeTarget src/Dodge/Data/ActionPlan.hs 185;" f
_mgField src/Dodge/Data/Magnet.hs 25;" f _mgField src/Dodge/Data/Magnet.hs 25;" f
_mgPos src/Dodge/Data/Magnet.hs 24;" f _mgPos src/Dodge/Data/Magnet.hs 24;" f
_moEff src/Dodge/Data/Universe.hs 92;" f _moEff src/Dodge/Data/Universe.hs 92;" f
@@ -2093,10 +2093,10 @@ _opTexture src/Dodge/Data/Wall.hs 44;" f
_opticDefaultZoom src/Dodge/Data/Item/Scope.hs 20;" f _opticDefaultZoom src/Dodge/Data/Item/Scope.hs 20;" f
_opticPos src/Dodge/Data/Item/Scope.hs 16;" f _opticPos src/Dodge/Data/Item/Scope.hs 16;" f
_opticZoom src/Dodge/Data/Item/Scope.hs 19;" f _opticZoom src/Dodge/Data/Item/Scope.hs 19;" f
_partialAction src/Dodge/Data/ActionPlan.hs 145;" f _partialAction src/Dodge/Data/ActionPlan.hs 143;" f
_pastWorlds src/Dodge/Data/World.hs 38;" f _pastWorlds src/Dodge/Data/World.hs 38;" f
_pathGraph src/Dodge/Data/CWorld.hs 28;" f _pathGraph src/Dodge/Data/CWorld.hs 28;" f
_pathToPoint src/Dodge/Data/ActionPlan.hs 89;" f _pathToPoint src/Dodge/Data/ActionPlan.hs 88;" f
_pbID src/Dodge/Data/PulseLaser.hs 24;" f _pbID src/Dodge/Data/PulseLaser.hs 24;" f
_pbPos src/Dodge/Data/PulseLaser.hs 22;" f _pbPos src/Dodge/Data/PulseLaser.hs 22;" f
_pbTimer src/Dodge/Data/PulseLaser.hs 23;" f _pbTimer src/Dodge/Data/PulseLaser.hs 23;" f
@@ -2288,8 +2288,8 @@ _sensAmount src/Dodge/Data/Machine/Sensor.hs 22;" f
_sensThreshold src/Dodge/Data/Machine/Sensor.hs 24;" f _sensThreshold src/Dodge/Data/Machine/Sensor.hs 24;" f
_sensType src/Dodge/Data/Machine/Sensor.hs 23;" f _sensType src/Dodge/Data/Machine/Sensor.hs 23;" f
_sensorCoding src/Dodge/Data/GenParams.hs 16;" f _sensorCoding src/Dodge/Data/GenParams.hs 16;" f
_sentinelDir src/Dodge/Data/ActionPlan.hs 200;" f _sentinelDir src/Dodge/Data/ActionPlan.hs 198;" f
_sentinelPos src/Dodge/Data/ActionPlan.hs 200;" f _sentinelPos src/Dodge/Data/ActionPlan.hs 198;" f
_sfColor src/Shape/Data.hs 44;" f _sfColor src/Shape/Data.hs 44;" f
_sfShadowImportance src/Shape/Data.hs 45;" f _sfShadowImportance src/Shape/Data.hs 45;" f
_sfSize src/Shape/Data.hs 46;" f _sfSize src/Shape/Data.hs 46;" f
@@ -2311,7 +2311,7 @@ _siPayload src/Dodge/Data/SelectionList.hs 49;" f
_siPictures src/Dodge/Data/SelectionList.hs 43;" f _siPictures src/Dodge/Data/SelectionList.hs 43;" f
_siWidth src/Dodge/Data/SelectionList.hs 45;" f _siWidth src/Dodge/Data/SelectionList.hs 45;" f
_sideEffect src/Loop/Data.hs 13;" f _sideEffect src/Loop/Data.hs 13;" f
_sideImpulses src/Dodge/Data/ActionPlan.hs 170;" f _sideImpulses src/Dodge/Data/ActionPlan.hs 168;" f
_silhouetteEBO src/Data/Preload/Render.hs 27;" f _silhouetteEBO src/Data/Preload/Render.hs 27;" f
_skOldPos src/Dodge/Data/Spark.hs 17;" f _skOldPos src/Dodge/Data/Spark.hs 17;" f
_skPos src/Dodge/Data/Spark.hs 16;" f _skPos src/Dodge/Data/Spark.hs 16;" f
@@ -2419,7 +2419,7 @@ _tuDir src/Dodge/Data/Machine.hs 55;" f
_tuFireTime src/Dodge/Data/Machine.hs 54;" f _tuFireTime src/Dodge/Data/Machine.hs 54;" f
_tuTurnSpeed src/Dodge/Data/Machine.hs 53;" f _tuTurnSpeed src/Dodge/Data/Machine.hs 53;" f
_tuWeapon src/Dodge/Data/Machine.hs 52;" f _tuWeapon src/Dodge/Data/Machine.hs 52;" f
_turnToPoint src/Dodge/Data/ActionPlan.hs 92;" f _turnToPoint src/Dodge/Data/ActionPlan.hs 90;" f
_uInt src/Dodge/Data/Item/Use.hs 33;" f _uInt src/Dodge/Data/Item/Use.hs 33;" f
_uScope src/Dodge/Data/Item/Use.hs 36;" f _uScope src/Dodge/Data/Item/Use.hs 36;" f
_uValue src/Dodge/Data/Item/Use.hs 35;" f _uValue src/Dodge/Data/Item/Use.hs 35;" f
@@ -2438,13 +2438,13 @@ _unTO src/Shader/Data.hs 59;" f
_unfiredBarrels src/Dodge/Data/Item/Params.hs 19;" f _unfiredBarrels src/Dodge/Data/Item/Params.hs 19;" f
_unpauseClock src/Dodge/Data/World.hs 56;" f _unpauseClock src/Dodge/Data/World.hs 56;" f
_unputTerminal src/Dodge/Data/GenWorld.hs 43;" f _unputTerminal src/Dodge/Data/GenWorld.hs 43;" f
_useAheadPos src/Dodge/Data/ActionPlan.hs 161;" f _useAheadPos src/Dodge/Data/ActionPlan.hs 159;" f
_useExactly src/Dodge/Data/Muzzle.hs 62;" f _useExactly src/Dodge/Data/Muzzle.hs 62;" f
_useMapperLines src/Dodge/Data/Item/Use.hs 40;" f _useMapperLines src/Dodge/Data/Item/Use.hs 40;" f
_useMapperPoints src/Dodge/Data/Item/Use.hs 41;" f _useMapperPoints src/Dodge/Data/Item/Use.hs 41;" f
_useMvTargetPos src/Dodge/Data/ActionPlan.hs 164;" f _useMvTargetPos src/Dodge/Data/ActionPlan.hs 162;" f
_useSelf src/Dodge/Data/ActionPlan.hs 158;" f _useSelf src/Dodge/Data/ActionPlan.hs 156;" f
_useTarget src/Dodge/Data/ActionPlan.hs 155;" f _useTarget src/Dodge/Data/ActionPlan.hs 153;" f
_useToggle src/Dodge/Data/Item/Use.hs 38;" f _useToggle src/Dodge/Data/Item/Use.hs 38;" f
_useUpTo src/Dodge/Data/Muzzle.hs 63;" f _useUpTo src/Dodge/Data/Muzzle.hs 63;" f
_uvCanContinue src/Dodge/Data/Universe.hs 38;" f _uvCanContinue src/Dodge/Data/Universe.hs 38;" f
@@ -2491,8 +2491,8 @@ _vxPos src/Picture/Data.hs 14;" f
_vxShadNum src/Picture/Data.hs 18;" f _vxShadNum src/Picture/Data.hs 18;" f
_wCam src/Dodge/Data/World.hs 55;" f _wCam src/Dodge/Data/World.hs 55;" f
_wTime src/Dodge/Data/Item/Params.hs 22;" f _wTime src/Dodge/Data/Item/Params.hs 22;" f
_waitThenAction src/Dodge/Data/ActionPlan.hs 105;" f _waitThenAction src/Dodge/Data/ActionPlan.hs 103;" f
_waitThenTimer src/Dodge/Data/ActionPlan.hs 104;" f _waitThenTimer src/Dodge/Data/ActionPlan.hs 102;" f
_wallDamages src/Dodge/Data/LWorld.hs 121;" f _wallDamages src/Dodge/Data/LWorld.hs 121;" f
_wallShader src/Data/Preload/Render.hs 48;" f _wallShader src/Data/Preload/Render.hs 48;" f
_wallVBO src/Data/Preload/Render.hs 47;" f _wallVBO src/Data/Preload/Render.hs 47;" f
@@ -2667,7 +2667,7 @@ attachList src/Dodge/Tree/Compose.hs 80;" f
attachOnward src/Dodge/Tree/Compose.hs 95;" f attachOnward src/Dodge/Tree/Compose.hs 95;" f
attachOnward' src/Dodge/Tree/Compose.hs 98;" f attachOnward' src/Dodge/Tree/Compose.hs 98;" f
attachTree src/Dodge/Tree/Compose.hs 38;" f attachTree src/Dodge/Tree/Compose.hs 38;" f
attentionViewPoint src/Dodge/Creature/ReaderUpdate.hs 69;" f attentionViewPoint src/Dodge/Creature/ReaderUpdate.hs 71;" f
attribSize src/Shader/Compile.hs 306;" f attribSize src/Shader/Compile.hs 306;" f
autoAmr src/Dodge/Item/Held/Rod.hs 39;" f autoAmr src/Dodge/Item/Held/Rod.hs 39;" f
autoBS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 488;" f autoBS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 488;" f
@@ -2720,7 +2720,7 @@ batteryPack src/Dodge/Item/Equipment.hs 46;" f
belowNumX src/Dodge/Combine/Graph.hs 86;" f belowNumX src/Dodge/Combine/Graph.hs 86;" f
beltMag src/Dodge/Item/Ammo.hs 39;" f beltMag src/Dodge/Item/Ammo.hs 39;" f
bfsNodePoints src/Dodge/Path.hs 57;" f bfsNodePoints src/Dodge/Path.hs 57;" f
bfsThenReturn src/Dodge/Creature/ReaderUpdate.hs 219;" f bfsThenReturn src/Dodge/Creature/ReaderUpdate.hs 230;" f
bgateCalc src/Dodge/Inventory/SelectionList.hs 118;" f bgateCalc src/Dodge/Inventory/SelectionList.hs 118;" f
bgunSound src/Dodge/HeldUse.hs 514;" f bgunSound src/Dodge/HeldUse.hs 514;" f
bindFBO src/Render.hs 245;" f bindFBO src/Render.hs 245;" f
@@ -2821,7 +2821,7 @@ charToTupleGrad src/Picture/Text.hs 18;" f
chartreuse src/Color.hs 24;" f chartreuse src/Color.hs 24;" f
chaseCrit src/Dodge/Creature/ChaseCrit.hs 27;" f chaseCrit src/Dodge/Creature/ChaseCrit.hs 27;" f
chaseCritAwarenessUpdate src/Dodge/Creature/Perception.hs 70;" f chaseCritAwarenessUpdate src/Dodge/Creature/Perception.hs 70;" f
chaseCritMv src/Dodge/Creature/ReaderUpdate.hs 115;" f chaseCritMv src/Dodge/Creature/ReaderUpdate.hs 117;" f
chaseCritPerceptionUpdate src/Dodge/Creature/Perception.hs 31;" f chaseCritPerceptionUpdate src/Dodge/Creature/Perception.hs 31;" f
chaseCritVocalization src/Dodge/Creature/ChaseCrit.hs 37;" f chaseCritVocalization src/Dodge/Creature/ChaseCrit.hs 37;" f
chasmSimpleMaze src/Dodge/Room/Tutorial.hs 175;" f chasmSimpleMaze src/Dodge/Room/Tutorial.hs 175;" f
@@ -3277,7 +3277,7 @@ doRoomShift src/Dodge/Room/Link.hs 33;" f
doScopeZoom src/Dodge/Update/Scroll.hs 91;" f doScopeZoom src/Dodge/Update/Scroll.hs 91;" f
doSectionSize src/Dodge/DisplayInventory.hs 211;" f doSectionSize src/Dodge/DisplayInventory.hs 211;" f
doSideEffects appDodge/Main.hs 121;" f doSideEffects appDodge/Main.hs 121;" f
doStrategyActions src/Dodge/Creature/ReaderUpdate.hs 167;" f doStrategyActions src/Dodge/Creature/ReaderUpdate.hs 176;" f
doTestDrawing src/Dodge/Render.hs 41;" f doTestDrawing src/Dodge/Render.hs 41;" f
doTextInputOver src/Dodge/Update/Input/Text.hs 15;" f doTextInputOver src/Dodge/Update/Input/Text.hs 15;" f
doTextInputOverUniverse src/Dodge/Update/Input/Text.hs 12;" f doTextInputOverUniverse src/Dodge/Update/Input/Text.hs 12;" f
@@ -3339,7 +3339,7 @@ drawCursorAt src/Dodge/Render/List.hs 72;" f
drawCursorByTerminalStatus src/Dodge/Render/Picture.hs 139;" f drawCursorByTerminalStatus src/Dodge/Render/Picture.hs 139;" f
drawDDATest src/Dodge/Debug/Picture.hs 303;" f drawDDATest src/Dodge/Debug/Picture.hs 303;" f
drawDamSensor src/Dodge/Machine/Draw.hs 27;" f drawDamSensor src/Dodge/Machine/Draw.hs 27;" f
drawDebug src/Dodge/Debug.hs 104;" f drawDebug src/Dodge/Debug.hs 107;" f
drawDoorPaths src/Dodge/Debug/Picture.hs 253;" f drawDoorPaths src/Dodge/Debug/Picture.hs 253;" f
drawDoubleLampCover src/Dodge/Prop/Draw.hs 95;" f drawDoubleLampCover src/Dodge/Prop/Draw.hs 95;" f
drawDrag src/Dodge/Render/Picture.hs 200;" f drawDrag src/Dodge/Render/Picture.hs 200;" f
@@ -3575,7 +3575,7 @@ fleeFromTarget src/Dodge/CreatureEffect.hs 68;" f
flickerMod src/Dodge/Placement/Instance/LightSource/Flicker.hs 10;" f flickerMod src/Dodge/Placement/Instance/LightSource/Flicker.hs 10;" f
flickerUpdate src/Dodge/Placement/Instance/LightSource/Flicker.hs 24;" f flickerUpdate src/Dodge/Placement/Instance/LightSource/Flicker.hs 24;" f
floatSize src/Shader/Parameters.hs 17;" f floatSize src/Shader/Parameters.hs 17;" f
flockACC src/Dodge/Creature/ReaderUpdate.hs 90;" f flockACC src/Dodge/Creature/ReaderUpdate.hs 92;" f
flockArmourChaseCrit src/Dodge/Creature/ArmourChase.hs 14;" f flockArmourChaseCrit src/Dodge/Creature/ArmourChase.hs 14;" f
flockCenterFunc src/Dodge/Creature/Boid.hs 255;" f flockCenterFunc src/Dodge/Creature/Boid.hs 255;" f
flockChaseTarget src/Dodge/Creature/Boid.hs 186;" f flockChaseTarget src/Dodge/Creature/Boid.hs 186;" f
@@ -3697,7 +3697,7 @@ glassSwitchBackCrits src/Dodge/Room/Room.hs 106;" f
glauncherPic src/Dodge/Item/Draw/SPic.hs 400;" f glauncherPic src/Dodge/Item/Draw/SPic.hs 400;" f
glushortSize src/Shader/Parameters.hs 25;" f glushortSize src/Shader/Parameters.hs 25;" f
goToPostStrat src/Dodge/Creature/Strategy.hs 10;" f goToPostStrat src/Dodge/Creature/Strategy.hs 10;" f
goToTarget src/Dodge/Creature/ReaderUpdate.hs 139;" f goToTarget src/Dodge/Creature/ReaderUpdate.hs 147;" f
grahamEliminate src/Geometry/Polygon.hs 163;" f grahamEliminate src/Geometry/Polygon.hs 163;" f
grahamScan src/Geometry/Polygon.hs 154;" f grahamScan src/Geometry/Polygon.hs 154;" f
grapeCannon src/Dodge/Item/Held/Cone.hs 17;" f grapeCannon src/Dodge/Item/Held/Cone.hs 17;" f
@@ -4047,7 +4047,7 @@ linksOnPath src/Dodge/Room/CheckConsistency.hs 6;" f
listConfig src/Dodge/Menu.hs 239;" f listConfig src/Dodge/Menu.hs 239;" f
listControls src/Dodge/Menu.hs 251;" f listControls src/Dodge/Menu.hs 251;" f
listCursorChooseBorderScale src/Dodge/Render/List.hs 135;" f listCursorChooseBorderScale src/Dodge/Render/List.hs 135;" f
listGuard src/Dodge/Creature/ReaderUpdate.hs 191;" f listGuard src/Dodge/Creature/ReaderUpdate.hs 200;" f
listSelectionColorPicture src/Dodge/DisplayInventory.hs 302;" f listSelectionColorPicture src/Dodge/DisplayInventory.hs 302;" f
litCorridor90 src/Dodge/Room/RoadBlock.hs 26;" f litCorridor90 src/Dodge/Room/RoadBlock.hs 26;" f
lmt src/MatrixHelper.hs 43;" f lmt src/MatrixHelper.hs 43;" f
@@ -4393,8 +4393,8 @@ overlapCircWalls src/Dodge/Base/Collide.hs 231;" f
overlapCircWallsClosest src/Dodge/Base/Collide.hs 277;" f overlapCircWallsClosest src/Dodge/Base/Collide.hs 277;" f
overlapSegCrs src/Dodge/Base/Collide.hs 61;" f overlapSegCrs src/Dodge/Base/Collide.hs 61;" f
overlapSegWalls src/Dodge/Base/Collide.hs 213;" f overlapSegWalls src/Dodge/Base/Collide.hs 213;" f
overrideInternal src/Dodge/Creature/ReaderUpdate.hs 175;" f overrideInternal src/Dodge/Creature/ReaderUpdate.hs 184;" f
overrideMeleeCloseTarget src/Dodge/Creature/ReaderUpdate.hs 36;" f overrideMeleeCloseTarget src/Dodge/Creature/ReaderUpdate.hs 35;" f
overwriteLabel src/Dodge/Tree/Compose.hs 31;" f overwriteLabel src/Dodge/Tree/Compose.hs 31;" f
p src/ShortShow.hs 48;" f p src/ShortShow.hs 48;" f
pContID src/Dodge/LevelGen/PlacementHelper.hs 15;" f pContID src/Dodge/LevelGen/PlacementHelper.hs 15;" f
@@ -4738,7 +4738,7 @@ renderLayer src/Render.hs 234;" f
renderLightingNoShadows src/Render.hs 48;" f renderLightingNoShadows src/Render.hs 48;" f
renderListAt src/Dodge/Render/List.hs 192;" f renderListAt src/Dodge/Render/List.hs 192;" f
renderShadows src/Render.hs 117;" f renderShadows src/Render.hs 117;" f
replaceNullWith src/Dodge/Creature/ReaderUpdate.hs 163;" f replaceNullWith src/Dodge/Creature/ReaderUpdate.hs 172;" f
replacePutID src/Dodge/Placement/Instance/Wall.hs 102;" f replacePutID src/Dodge/Placement/Instance/Wall.hs 102;" f
resetCrVocCoolDown src/Dodge/Creature/Vocalization.hs 47;" f resetCrVocCoolDown src/Dodge/Creature/Vocalization.hs 47;" f
resetPLUse src/Dodge/PlacementSpot.hs 92;" f resetPLUse src/Dodge/PlacementSpot.hs 92;" f
@@ -4886,7 +4886,7 @@ seagullCry2S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 576;" f
seagullCryS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 588;" f seagullCryS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 588;" f
seagullWhistle1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 502;" f seagullWhistle1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 502;" f
seagullWhistleS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 718;" f seagullWhistleS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 718;" f
searchIfDamaged src/Dodge/Creature/ReaderUpdate.hs 206;" f searchIfDamaged src/Dodge/Creature/ReaderUpdate.hs 217;" f
secondColumnLDP src/Dodge/ListDisplayParams.hs 43;" f secondColumnLDP src/Dodge/ListDisplayParams.hs 43;" f
sectionsDesiredLines src/Dodge/DisplayInventory.hs 198;" f sectionsDesiredLines src/Dodge/DisplayInventory.hs 198;" f
sectionsSizes src/Dodge/DisplayInventory.hs 201;" f sectionsSizes src/Dodge/DisplayInventory.hs 201;" f
@@ -4928,7 +4928,7 @@ setLayer src/Picture/Base.hs 139;" f
setLinkType src/Dodge/RoomLink.hs 78;" f setLinkType src/Dodge/RoomLink.hs 78;" f
setLinkTypePD src/Dodge/RoomLink.hs 85;" f setLinkTypePD src/Dodge/RoomLink.hs 85;" f
setMusicVolume src/Sound.hs 162;" f setMusicVolume src/Sound.hs 162;" f
setMvPos src/Dodge/Creature/ReaderUpdate.hs 54;" f setMvPos src/Dodge/Creature/ReaderUpdate.hs 56;" f
setOldPos src/Dodge/Update.hs 502;" f setOldPos src/Dodge/Update.hs 502;" f
setOutLinks src/Dodge/RoomLink.hs 50;" f setOutLinks src/Dodge/RoomLink.hs 50;" f
setOutLinksByType src/Dodge/RoomLink.hs 75;" f setOutLinksByType src/Dodge/RoomLink.hs 75;" f
@@ -4940,13 +4940,13 @@ setSelectionListRestriction src/Dodge/Update/Input/ScreenLayer.hs 87;" f
setShaderSource src/Shader/Compile.hs 290;" f setShaderSource src/Shader/Compile.hs 290;" f
setShadowLimits src/Dodge/Shadows.hs 11;" f setShadowLimits src/Dodge/Shadows.hs 11;" f
setSoundVolume src/Sound.hs 157;" f setSoundVolume src/Sound.hs 157;" f
setTargetMv src/Dodge/Creature/ReaderUpdate.hs 77;" f setTargetMv src/Dodge/Creature/ReaderUpdate.hs 79;" f
setTile src/Dodge/Layout.hs 66;" f setTile src/Dodge/Layout.hs 66;" f
setTiles src/Dodge/Layout.hs 63;" f setTiles src/Dodge/Layout.hs 63;" f
setToggle src/Dodge/Prop/Update.hs 44;" f setToggle src/Dodge/Prop/Update.hs 44;" f
setTreeInts src/Dodge/Room/Tutorial.hs 67;" f setTreeInts src/Dodge/Room/Tutorial.hs 67;" f
setViewDistance src/Dodge/Update/Camera.hs 236;" f setViewDistance src/Dodge/Update/Camera.hs 236;" f
setViewPos src/Dodge/Creature/ReaderUpdate.hs 64;" f setViewPos src/Dodge/Creature/ReaderUpdate.hs 66;" f
setViewport src/Dodge/Render.hs 440;" f setViewport src/Dodge/Render.hs 440;" f
setVol src/Dodge/Config.hs 47;" f setVol src/Dodge/Config.hs 47;" f
setWristShieldPos src/Dodge/Equipment.hs 49;" f setWristShieldPos src/Dodge/Equipment.hs 49;" f
@@ -5213,7 +5213,7 @@ targCorner src/Dodge/Targeting/Draw.hs 35;" f
targetCursorPic src/Dodge/Targeting/Draw.hs 41;" f targetCursorPic src/Dodge/Targeting/Draw.hs 41;" f
targetYouCognizant src/Dodge/Creature/ChooseTarget.hs 14;" f targetYouCognizant src/Dodge/Creature/ChooseTarget.hs 14;" f
targetYouLOS src/Dodge/Creature/ChooseTarget.hs 8;" f targetYouLOS src/Dodge/Creature/ChooseTarget.hs 8;" f
targetYouWhenCognizant src/Dodge/Creature/ReaderUpdate.hs 197;" f targetYouWhenCognizant src/Dodge/Creature/ReaderUpdate.hs 206;" f
targetYouWhenCognizant src/Dodge/Creature/SetTarget.hs 9;" f targetYouWhenCognizant src/Dodge/Creature/SetTarget.hs 9;" f
targetingScope src/Dodge/Item/Scope.hs 38;" f targetingScope src/Dodge/Item/Scope.hs 38;" f
teleS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 528;" f teleS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 528;" f
@@ -5366,7 +5366,7 @@ tryDrawToCapacitor src/Dodge/Creature/State.hs 151;" f
tryDropSelected src/Dodge/Update/Input/InGame.hs 138;" f tryDropSelected src/Dodge/Update/Input/InGame.hs 138;" f
tryGetChannel src/Sound.hs 97;" f tryGetChannel src/Sound.hs 97;" f
tryGetRootAttachedFromInvID src/Dodge/Inventory/Location.hs 22;" f tryGetRootAttachedFromInvID src/Dodge/Inventory/Location.hs 22;" f
tryMeleeAttack src/Dodge/Creature/ReaderUpdate.hs 39;" f tryMeleeAttack src/Dodge/Creature/ReaderUpdate.hs 38;" f
tryPickupSelected src/Dodge/Update/Input/InGame.hs 145;" f tryPickupSelected src/Dodge/Update/Input/InGame.hs 145;" f
tryPlay src/Sound.hs 84;" f tryPlay src/Sound.hs 84;" f
tryPutItemInInv src/Dodge/Inventory/Add.hs 24;" f tryPutItemInInv src/Dodge/Inventory/Add.hs 24;" f
@@ -5593,7 +5593,7 @@ vgunMuzzles src/Dodge/HeldUse.hs 341;" f
viewBoundaries src/Dodge/Debug/Picture.hs 321;" f viewBoundaries src/Dodge/Debug/Picture.hs 321;" f
viewClipBounds src/Dodge/Debug/Picture.hs 330;" f viewClipBounds src/Dodge/Debug/Picture.hs 330;" f
viewDistanceFromItems src/Dodge/Update/Camera.hs 194;" f viewDistanceFromItems src/Dodge/Update/Camera.hs 194;" f
viewTarget src/Dodge/Creature/ReaderUpdate.hs 147;" f viewTarget src/Dodge/Creature/ReaderUpdate.hs 155;" f
violet src/Color.hs 21;" f violet src/Color.hs 21;" f
visibleWalls src/Dodge/Base/Collide.hs 217;" f visibleWalls src/Dodge/Base/Collide.hs 217;" f
visionCheck src/Dodge/Creature/Perception.hs 153;" f visionCheck src/Dodge/Creature/Perception.hs 153;" f
@@ -5617,7 +5617,7 @@ wasdM src/Dodge/WASD.hs 9;" f
wasdMovement src/Dodge/Creature/YourControl.hs 169;" f wasdMovement src/Dodge/Creature/YourControl.hs 169;" f
wasdWithAiming src/Dodge/Creature/YourControl.hs 126;" f wasdWithAiming src/Dodge/Creature/YourControl.hs 126;" f
watchCombinations src/Dodge/Combine/Combinations.hs 16;" f watchCombinations src/Dodge/Combine/Combinations.hs 16;" f
watchUpdateStrat src/Dodge/Creature/ReaderUpdate.hs 180;" f watchUpdateStrat src/Dodge/Creature/ReaderUpdate.hs 189;" f
weakenMatS src/Dodge/Material/Sound.hs 18;" f weakenMatS src/Dodge/Material/Sound.hs 18;" f
weaponBehindPillar src/Dodge/Room/Room.hs 186;" f weaponBehindPillar src/Dodge/Room/Room.hs 186;" f
weaponBetweenPillars src/Dodge/Room/Room.hs 202;" f weaponBetweenPillars src/Dodge/Room/Room.hs 202;" f