Improve left use equipment interaction with general equipment
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@@ -22,7 +22,7 @@ itemEffect :: Creature -> Item -> World -> World
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itemEffect cr it w = case it ^? itUse of
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Just RightUse {_rUse = eff,_useMods = usemods}
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-> hammerTest $ foldr ($) eff usemods it cr
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Just LeftUse {} -> setuhamdown $ lhammer setEquipLeftItem
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Just LeftUse {} -> setuhamdown $ lhammer (setEquipLeftItem)
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Just EquipUse{} -> setuhamdown $ lhammer $ toggleEquipmentAt (_crInvSel cr) it
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-- ConsumeUse will cause problems if the item is not selected
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Just (ConsumeUse eff) -> setuhamdown $ hammerTest $ eff it cr . rmInvItem (_crID cr) (_crInvSel cr)
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@@ -37,7 +37,15 @@ itemEffect cr it w = case it ^? itUse of
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_ -> id
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setEquipLeftItem cr' = case _crLeftInvSel cr' of
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Just i | i == _crInvSel cr' -> cr' & crLeftInvSel .~ Nothing
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& crInvEquipped . at i .~ Nothing
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-- if the following causes an exception we have reached a state that
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-- should not be possible
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& crEquipment . at (_crInvEquipped cr' IM.! i) .~ Nothing
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-- Just i -> cr' & crLeftInvSel ?~ _crInvSel cr'
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-- should left use equipment be removed if replaced by left use
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-- equipment that uses a different site?
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_ -> cr' & crLeftInvSel ?~ _crInvSel cr'
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& equipUsingSiteCheck (_crInvSel cr') it
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setuhamdown = creatures . ix (_crID cr) . crHammerPosition .~ HammerDown
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toggleEquipmentAt :: Int -> Item -> Creature -> Creature
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@@ -46,6 +54,12 @@ toggleEquipmentAt invid itm cr = case cr ^? crInvEquipped . ix invid of
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& crEquipment . at epos .~ Nothing
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Nothing -> equipUsingSite invid itm cr
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-- | First check if the item is already equiped, then do nothing
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equipUsingSiteCheck :: Int -> Item -> Creature -> Creature
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equipUsingSiteCheck invid itm cr
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| isJust (cr ^? crInvEquipped . ix invid) = cr
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| otherwise = equipUsingSite invid itm cr
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equipUsingSite :: Int -> Item -> Creature -> Creature
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equipUsingSite invid itm cr = cr
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& crInvEquipped . at invid ?~ epos
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@@ -55,7 +69,10 @@ equipUsingSite invid itm cr = cr
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epos = eqSiteToPos cr (_eqSite $ _itUse itm)
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removeOtherEquipment = case cr ^? crEquipment . ix epos of
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Nothing -> id
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Just oid -> crInvEquipped . at oid .~ Nothing
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Just oid -> (crInvEquipped . at oid .~ Nothing) . removeIfLUse oid
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removeIfLUse oid
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| _crLeftInvSel cr == Just oid = crLeftInvSel .~ Nothing
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| otherwise = id
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eqSiteToPos :: Creature -> EquipSite -> EquipPosition
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eqSiteToPos cr es = case es of
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@@ -80,5 +97,7 @@ useLeftItem cid w
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where
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cr = _creatures w IM.! cid
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itmShouldBeUsed = isJust (cr ^? crInv . ix (_crInvSel cr) . itUse . cUse)
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|| isJust (cr ^? crInv . ix (_crInvSel cr) . itUse . eqUse)
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|| ( isJust (cr ^? crInv . ix (_crInvSel cr) . itUse . eqUse)
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&& _crLeftInvSel cr /= Just (_crInvSel cr)
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)
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-- TODO determine itmShouldBeUsed with reference to config options
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@@ -378,6 +378,7 @@ data ItemUse
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, _useDelay :: UseDelay
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, _useHammer :: HammerType
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, _eqSite :: EquipSite
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, _eqUse :: Creature -> Int -> World -> World
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}
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| ConsumeUse
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{ _cUse :: Item -> Creature -> World -> World
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@@ -66,6 +66,7 @@ defaultlUse = LeftUse
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, _useDelay = FixedRate {_rateMax = 8, _rateTime = 0}
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, _useHammer = NoHammer
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, _eqSite = GoesOnSpecial
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, _eqUse = \_ _ -> id
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}
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luseInstantNoH :: (Item -> Creature -> World -> World) -> ItemUse
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@@ -74,6 +75,7 @@ luseInstantNoH f = LeftUse
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, _useDelay = NoDelay
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, _useHammer = NoHammer
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, _eqSite = GoesOnSpecial
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, _eqUse = \_ _ -> id
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}
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defaultAimParams :: AimParams
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defaultAimParams = AimParams
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@@ -9,7 +9,7 @@ import Dodge.Default.Weapon
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--import Sound.Data
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import Geometry
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import Picture
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import qualified IntMapHelp as IM
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--import qualified IntMapHelp as IM
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import Shape
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import ShapePicture
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@@ -27,7 +27,9 @@ rewindGun = defaultGun
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, _wpCharge = 0
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}
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, _itEffect = ItRewindEffect rewindEffect []
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, _itUse = defaultlUse {_lUse = useRewindGun}
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, _itUse = defaultlUse
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& lUse .~ useRewindGun
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& eqSite .~ GoesOnChest
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}
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rewindEffect :: Item -> Creature -> World -> World
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rewindEffect itm cr w
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@@ -38,7 +40,7 @@ rewindEffect itm cr w
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where
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invid = fromJust $ _itInvPos itm
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ptrWpCharge = creatures . ix (_crID cr) . crInv . ix invid . itConsumption . wpCharge
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maxcharge = _wpMaxCharge . _itConsumption $ _crInv cr IM.! invid
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maxcharge = _wpMaxCharge . _itConsumption $ itm
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w' = w & rewindWorlds .~ []
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& timeFlow .~ NormalTimeFlow
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@@ -99,8 +101,9 @@ blinkGun = defaultGun
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, _reloadTime = 20
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}
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, _itUse = defaultlUse
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{_lUse = hammerCheckL $ shootL aSelfL
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} & useHammer .~ upHammer
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& lUse .~ hammerCheckL (shootL aSelfL)
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& useHammer .~ upHammer
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& eqSite .~ GoesOnWrist
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-- , _itFloorPict = const . noPic . colorSH chartreuse $ upperPrismPoly 2 $ square 2
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}
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