Assorted changes, cleanup menu selection text

This commit is contained in:
2022-04-25 23:27:39 +01:00
parent 67e6c4a5bd
commit fa8d8b5899
22 changed files with 217 additions and 108 deletions
+19 -15
View File
@@ -11,6 +11,7 @@ import Dodge.Data
import Dodge.PreloadData
import Dodge.Save
import Dodge.Config.Update
import Padding
--import SDL.Internal.Numbered
--import Preload.Update
import Dodge.SoundLogic
@@ -33,18 +34,20 @@ pauseMenu :: ScreenLayer
pauseMenu = slTitleOptionsEff "PAUSED" pauseMenuOptions (return . unpause)
pauseMenuOptions :: [MenuOption]
pauseMenuOptions =
[ Toggle ScancodeN (return . Just . startNewGame) (const "NEW LEVEL")
, Toggle ScancodeR (return . Just . loadSaveSlot LevelStartSlot) (const "RESTART")
, Toggle ScancodeS (pushScreen $ seedStartMenu "START FROM SEED") (const "START FROM SEED")
, Toggle ScancodeO (pushScreen optionMenu ) (const "OPTIONS")
, Toggle ScancodeC (pushScreen displayControls) (const "CONTROLS")
[ Toggle ScancodeN (return . Just . startNewGame) (opText "NEW LEVEL")
, Toggle ScancodeR (return . Just . loadSaveSlot LevelStartSlot) (opText "RESTART")
, Toggle ScancodeS (pushScreen $ seedStartMenu "START FROM SEED") (opText "START FROM SEED")
, Toggle ScancodeO (pushScreen optionMenu ) (opText "OPTIONS")
, Toggle ScancodeC (pushScreen displayControls) (opText "CONTROLS")
, InvisibleToggle ScancodeEscape (return . const Nothing)
]
where
opText = const . Left
seedStartMenu :: String -> ScreenLayer
seedStartMenu str = slTitleOptionsEff str seedStartOptions popScreen
seedStartOptions :: [MenuOption]
seedStartOptions =
[ Toggle ScancodeP trySeedFromClipboard (const "PASTE NUMBER FROM CLIPBOARD")
[ Toggle ScancodeP trySeedFromClipboard (const $ Left "PASTE NUMBER FROM CLIPBOARD")
-- , Toggle ScancodeI (return . Just . loadSaveSlot LevelStartSlot) (const "INSERT NUMBER")
]
@@ -64,10 +67,10 @@ optionMenu = slTitleOptionsEff "OPTIONS" optionsOptions popScreen
optionsOptions :: [MenuOption]
optionsOptions =
[ makeSubmenuOption ScancodeV soundMenu "VOLUME"
, makeSubmenuOption ScancodeG graphicsMenu "GRAPHICS"
, makeSubmenuOption ScancodeP gameplayMenu "GAMEPLAY"
, makeSubmenuOption ScancodeD debugMenu "DEBUG OPTIONS"
[ makeSubmenuOption ScancodeV soundMenu $ Left "VOLUME"
, makeSubmenuOption ScancodeG graphicsMenu $ Left "GRAPHICS"
, makeSubmenuOption ScancodeP gameplayMenu $ Left "GAMEPLAY"
, makeSubmenuOption ScancodeD debugMenu $ Left "DEBUG OPTIONS"
]
debugMenu :: ScreenLayer
debugMenu = slTitleOptions
@@ -83,10 +86,11 @@ debugMenuOptions =
, makeEnumOption ScancodeB debug_view_clip_bounds "SHOW ROOM CLIP" return
, doption ScancodeP debug_pathing "SHOW PATHING" _debug_pathing
, doption ScancodeS debug_show_sound "SHOW VISUAL SOUNDS" _debug_show_sound
, doption ScancodeM debug_mouse_position "SHOW MOUSE POSITION" _debug_mouse_position
]
where
doption scode l t rec
= Toggle scode (return . Just . (config . l %~ not)) (\w -> t ++ ":" ++ show (rec $ _config w))
= Toggle scode (return . Just . (config . l %~ not)) (\w -> Right (t ,show (rec $ _config w)))
gameplayMenu :: ScreenLayer
gameplayMenu = slTitleOptions
"OPTIONS:GAMEPLAY"
@@ -104,9 +108,9 @@ soundMenu = slTitleOptions
soundMenuOptions :: [MenuOption]
soundMenuOptions =
[ theoption ScancodeY volume_master ScancodeU "MASTER VOLUME:" _volume_master
, theoption ScancodeH volume_sound ScancodeJ "EFFECTS VOLUME:" _volume_sound
, theoption ScancodeN volume_music ScancodeM "MUSIC VOLUME:" _volume_music
[ theoption ScancodeY volume_master ScancodeU "MASTER VOLUME" _volume_master
, theoption ScancodeH volume_sound ScancodeJ "EFFECTS VOLUME" _volume_sound
, theoption ScancodeN volume_music ScancodeM "MUSIC VOLUME" _volume_music
]
where
theoption scod1 stype scod2 str voltype = Toggle2
@@ -114,7 +118,7 @@ soundMenuOptions =
(change dec stype)
scod2
(change inc stype)
(\w -> str ++ show (round $ 10 * voltype (_config w)::Int))
(\w -> Right (str , leftPad 2 '.' $ show (round $ 10 * voltype (_config w)::Int)))
change g vt = return . Just . (config . vt %~ g) . sw
dec x = max 0 (x - 0.1)
inc x = min 1 (x + 0.1)