Start to make wall flags/pathing interaction more sensible
This commit is contained in:
@@ -53,9 +53,9 @@ data PSType
|
||||
, _putEndPoint :: Point2
|
||||
}
|
||||
| PutWall {_pwPoly :: [Point2], _pwWall :: Wall}
|
||||
| PutSlideDr Door Wall EdgeObstacle Float Point2 Point2
|
||||
| PutSlideDr Door Wall (S.Set EdgeObstacle) Float Point2 Point2
|
||||
-- | PutDoor Color EdgeObstacle WdBl [(Point2, Point2)]
|
||||
| PutDoor Color EdgeObstacle WdBl Float Point2A Point2A -- [(Point2, Point2)]
|
||||
| PutDoor Color (S.Set EdgeObstacle) WdBl Float Point2A Point2A -- [(Point2, Point2)]
|
||||
| RandPS (State StdGen PSType)
|
||||
| PutForeground ForegroundShape
|
||||
| PutWorldUpdate (Int -> PlacementSpot -> GenWorld -> GenWorld)
|
||||
|
||||
Reference in New Issue
Block a user