Start to make wall flags/pathing interaction more sensible
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@@ -5,6 +5,7 @@ module Dodge.Placement.Instance.Door (
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switchDoor, -- not used 9/3/22
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) where
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import qualified Data.Set as S
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import Color
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import Control.Lens
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import Dodge.Data.CreatureEffect
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@@ -14,12 +15,13 @@ import Dodge.LevelGen.PlacementHelper
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import Dodge.LevelGen.Switch
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import Geometry
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putDoubleDoor :: EdgeObstacle -> Wall -> WdBl -> Point2 -> Point2 -> Float -> Placement
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putDoubleDoor :: S.Set EdgeObstacle
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-> Wall -> WdBl -> Point2 -> Point2 -> Float -> Placement
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putDoubleDoor eo wl cond a b speed =
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putDoubleDoorThen eo wl cond 1 a b speed (const $ const Nothing)
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putDoubleDoorThen ::
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EdgeObstacle ->
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S.Set EdgeObstacle ->
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Wall ->
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WdBl ->
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Float ->
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@@ -37,7 +39,7 @@ putDoubleDoorThen eo wl cond soff a b speed cont =
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half = 0.5 *.* (a +.+ b)
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doorBetween ::
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EdgeObstacle ->
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S.Set EdgeObstacle ->
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Wall ->
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WdBl ->
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Float ->
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@@ -70,7 +72,7 @@ divideDoorPane mid wl cond soff speed ppairs g = case ppairs of
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(p : ps) -> ptCont (adoor p) $ \pl -> Just $ divideDoorPane (_plMID pl) wl cond soff speed ps g
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_ -> undefined
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where
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adoor (x, y) = PutSlideDr thedoor wl DoorObstacle soff x y
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adoor (x, y) = PutSlideDr thedoor wl mempty soff x y
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thedoor =
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defaultDoor & drSpeed .~ speed & drTrigger .~ cond
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& drPushedBy .~ maybe PushesItself PushedBy mid
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@@ -81,7 +83,7 @@ putAutoDoor a b = Placement (PS 0 0) (PutCoord a) Nothing Nothing $ \_ apl ->
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let x = w ^?! gwWorld . coordinates . ix (apl ^?! plMID . _Just)
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y = w ^?! gwWorld . coordinates . ix (bpl ^?! plMID . _Just)
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in Just $ putDoubleDoor
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AutoDoorObstacle
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(S.fromList [WallObstacle WallBlockVisibility])
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defaultAutoWall
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(WdBlCrFilterNearPoint 40 (0.5 *.* (x + y)) CrIsAnimate)
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a
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@@ -109,7 +111,8 @@ switchDoor btpos btrot dra drb col = pContID
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jsps0J (doorbetween btid dra drc) $
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sps0 (doorbetween btid drb drc)
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where
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doorbetween btid a b = PutSlideDr thedoor (switchWallCol col) DoorObstacle 1 a b
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doorbetween btid a b = PutSlideDr thedoor (switchWallCol col)
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(S.fromList (WallObstacle <$> [WallNotAutoOpen,WallBlockVisibility])) 1 a b
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where
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thedoor =
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defaultDoor
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