Start to make wall flags/pathing interaction more sensible
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@@ -35,8 +35,8 @@ decontamRoom i =
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& rmPmnts
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.~ [ pContID (PS (V2 (-35) 50) (negate $ pi / 2)) (PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect) $
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\btid -> Just $
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putDoubleDoorThen DoorObstacle thewall (WdBlNegate $ WdBlBtOn btid) 1 (V2 0 20) (V2 40 20) 2 $
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\_ _ -> Just $ putDoubleDoor DoorObstacle thewall (WdBlBtOn btid) (V2 0 80) (V2 40 80) 2
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putDoubleDoorThen switchWallObs thewall (WdBlNegate $ WdBlBtOn btid) 1 (V2 0 20) (V2 40 20) 2 $
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\_ _ -> Just $ putDoubleDoor switchWallObs thewall (WdBlBtOn btid) (V2 0 80) (V2 40 80) 2
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, invisibleWall $ rectNSWE 60 40 (-40) (-30)
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, spanLightI (V2 (-20) 30) (V2 (-20) 70)
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, analyser (NoItemZone ps) (PS 50 0) (PS mcpos 0) & plExternalID ?~ i
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@@ -50,7 +50,7 @@ decontamRoom i =
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pmnt <- gw ^? genPmnt . ix i
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return $
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putDoubleDoor
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DoorObstacle
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switchWallObs
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(switchWallCol red)
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(cond pmnt)
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(V2 (-10) 35)
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@@ -78,8 +78,8 @@ airlock0 =
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, _rmPmnts =
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[ pContID (PS (V2 (-35) 50) (negate $ pi / 2)) (PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect) $
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\btid -> Just $
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putDoubleDoorThen DoorObstacle thewall (WdBlNegate $ WdBlBtOn btid) 1 (V2 0 20) (V2 40 20) 2 $
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\_ _ -> Just $ putDoubleDoor DoorObstacle thewall (WdBlBtOn btid) (V2 0 80) (V2 40 80) 2
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putDoubleDoorThen switchWallObs thewall (WdBlNegate $ WdBlBtOn btid) 1 (V2 0 20) (V2 40 20) 2 $
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\_ _ -> Just $ putDoubleDoor switchWallObs thewall (WdBlBtOn btid) (V2 0 80) (V2 40 80) 2
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, invisibleWall $ rectNSWE 60 40 (-40) (-30)
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, spanLightI (V2 (-2) 30) (V2 (-2) 70)
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, sps0 $ putShape $ thinHighBar 75 (V2 40 50) (V2 (-1) 50)
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@@ -97,7 +97,7 @@ airlock0 =
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--airlockDoor :: Color -> WdBl -> [(Point2, Point2)] -> PSType
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airlockDoor :: Color -> WdBl -> Float -> Point2A -> Point2A -> PSType
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airlockDoor col = PutDoor col DoorObstacle
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airlockDoor col = PutDoor col switchWallObs
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airlockDoubleDoor ::
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Point2 ->
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@@ -43,5 +43,5 @@ triggerDoorRoom i =
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f gw = fromMaybe (error "tried to put a door using an empty placement list") $ do
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pmnt <- gw ^? genPmnt . ix i
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return $ putDoubleDoor
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DoorObstacle (switchWallCol red) (cond pmnt) (V2 0 20) (V2 40 20) 2
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switchWallObs (switchWallCol red) (cond pmnt) (V2 0 20) (V2 40 20) 2
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cond pmnt = WdTrig $ fromJust (_plMID pmnt)
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@@ -47,8 +47,8 @@ twinSlowDoorRoom w h x =
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, _rmPath = mempty
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, _rmPmnts =
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[ pContID (PS (V2 0 (h -5)) pi) (PutButton $ makeButton col NoWorldEffect) $
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\btid -> jsps0J (PutSlideDr (thedoor btid) thewall DoorObstacle 1 (V2 x 1) (V2 x h)) $
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ps0 (PutSlideDr (thedoor btid) thewall DoorObstacle 1 (V2 (- x) 1) (V2 (- x) h)) $
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\btid -> jsps0J (PutSlideDr (thedoor btid) thewall switchWallObs 1 (V2 x 1) (V2 x h)) $
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ps0 (PutSlideDr (thedoor btid) thewall switchWallObs 1 (V2 (- x) 1) (V2 (- x) h)) $
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\did -> jps0' (PutLS (lsColPos (V3 0.75 0 0) (V3 0 (h -1) lampheight))) $
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\lspl -> jsps0 $ PutProp $ addColorChange (fromJust $ _plMID lspl) did $ lampCoverWhen (WdBlDoorMoving did) (V2 0 (h -1)) lampheight
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]
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@@ -135,7 +135,7 @@ addButtonSlowDoor x h rm = do
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(rprBool (isUnusedLnkType InLink))
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$ \btplmnt -> Just $
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putDoubleDoorThen
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DoorObstacle
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switchWallObs
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thewall
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(WdBlBtOn $ fromJust $ _plMID btplmnt)
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30
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@@ -327,8 +327,8 @@ centerVaultRoom w h d =
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theDoor =
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[ pContID (PS (V2 35 (d + 4)) 0) (PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect) $
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\btid ->
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jspsJ (V2 0 (d -10)) 0 (PutSlideDr (thedoor btid) thewall DoorObstacle 1 (V2 (-21) 0) (V2 0 0)) $
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sPS (V2 0 (d -10)) 0 (PutSlideDr (thedoor btid) thewall DoorObstacle 1 (V2 21 0) (V2 0 0))
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jspsJ (V2 0 (d -10)) 0 (PutSlideDr (thedoor btid) thewall switchWallObs 1 (V2 (-21) 0) (V2 0 0)) $
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sPS (V2 0 (d -10)) 0 (PutSlideDr (thedoor btid) thewall switchWallObs 1 (V2 21 0) (V2 0 0))
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]
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thewall = switchWallCol col
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thedoor btid =
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