Tweak switch doors

This commit is contained in:
jgk
2021-04-22 17:10:53 +02:00
parent 6c65515381
commit fdac382c61
5 changed files with 77 additions and 71 deletions
+2 -1
View File
@@ -77,10 +77,11 @@ spaceAction w = if _carteDisplay w
else
case listToMaybe $ _closeActiveObjects w of
Just (Left flit) -> pickUpItem' flit w
Just (Right but) -> _btEvent but but w
Just (Right but) -> updateTopCloseObject (_btID but) $ _btEvent but but w
Nothing -> w
where
theLoc = fst (_seenLocations w IM.! _selLocation w) w
updateTopCloseObject i w = w & closeActiveObjects %~ ( Right (_buttons w IM.! i) : ) . tail
pauseGame :: World -> World
pauseGame w = w {_menuLayers = [PauseMenu]}
+23 -21
View File
@@ -26,12 +26,13 @@ checkInvSlotsYou' it w = fmap fst $ find cond invListSelFirst
checkInvSlotsYou :: Item -> World -> Maybe Int
checkInvSlotsYou it w = fmap fst $ find cond invListSelFirst
where cond (_,NoItem) = True
cond (_,it' ) = itNotFull it' && _itName it == _itName it'
youCr = you w
youSel = _crInvSel youCr
invList = _crInv youCr
invListSelFirst = (youSel , invList IM.! youSel) : IM.toList invList
where
cond (_,NoItem) = True
cond (_,it' ) = itNotFull it' && _itName it == _itName it'
youCr = you w
youSel = _crInvSel youCr
invList = _crInv youCr
invListSelFirst = (youSel , invList IM.! youSel) : IM.toList invList
checkInvSlots :: Item -> IM.IntMap Item -> Maybe Int
checkInvSlots it its = fmap fst $ find cond $ IM.toList its
@@ -79,21 +80,22 @@ closestActiveObject w = listToMaybe $ sortBy (compare `on` dist ypos . pos) $ ac
updateCloseObjects :: World -> World
updateCloseObjects w = w & closeActiveObjects .~ unionBy eTest oldCloseFiltered currentClose
where filt = filter $ \obj -> dist ypos (pos obj) < 40 && hasLOS ypos (pos obj) w
ypos = _crPos $ you w
objs = map Left (IM.elems $ _floorItems w) ++ activeButtons
activeButtons = map Right
. filter ( (/=) BtNoLabel . _btState)
. IM.elems
$ _buttons w
pos (Right x) = _btPos x
pos (Left x) = _flItPos x
eTest (Right x) (Right y) = _btID x == _btID y
eTest (Left x) (Left y) = _flItID x == _flItID y
eTest _ _ = False
currentClose = filt objs
oldClose = filt $ _closeActiveObjects w
oldCloseFiltered = intersectBy eTest oldClose currentClose
where
filt = filter $ \obj -> dist ypos (pos obj) < 40 && hasLOS ypos (pos obj) w
ypos = _crPos $ you w
objs = map Left (IM.elems $ _floorItems w) ++ activeButtons
activeButtons = map Right
. filter ( (/=) BtNoLabel . _btState)
. IM.elems
$ _buttons w
pos (Right x) = _btPos x
pos (Left x) = _flItPos x
eTest (Right x) (Right y) = _btID x == _btID y
eTest (Left x) (Left y) = _flItID x == _flItID y
eTest _ _ = False
currentClose = filt objs
oldClose = filt $ _closeActiveObjects w
oldCloseFiltered = intersectBy eTest oldClose currentClose
closeObjScrollUp :: World -> World
closeObjScrollUp = over closeActiveObjects rotU
+13 -5
View File
@@ -39,14 +39,14 @@ makeSwitch c effOn effOff = Button
, _btRot = 0
, _btEvent = flipSwitch
, _btID = 0
, _btText = "Switch"
, _btText = "SWITCH/"
, _btState = BtOff
}
where
flipSwitch b w = switchEffect b . soundOnce 1 $ w
switchEffect b = case _btState b of
BtOff -> effOn . over buttons (IM.adjust turnOn (_btID b))
BtOn -> effOff . over buttons (IM.adjust turnOff (_btID b))
BtOff -> effOn . over buttons (IM.adjust turnOn (_btID b))
BtOn -> effOff . over buttons (IM.adjust turnOff (_btID b))
offPict = onLayer WlLayer $ color c $ pictures [--translate (-8) 4 $ circleSolid 5
polygon $ rectNSEW (-2) (-5) (-10) (10)
,polygon [(-2,-5),(-10,4),(-6,4),(2,-5)]
@@ -56,6 +56,14 @@ makeSwitch c effOn effOff = Button
,polygon [(-2,-5), (6,4),( 10,4),(2,-5)]
]
turnOn :: Button -> Button
turnOn bt = bt {_btState = BtOn, _btPict = onPict}
turnOn bt = bt
{ _btState = BtOn
, _btPict = onPict
, _btText = "SWITCH\\"
}
turnOff :: Button -> Button
turnOff bt = bt {_btState = BtOff, _btPict = offPict}
turnOff bt = bt
{ _btState = BtOff
, _btPict = offPict
, _btText = "SWITCH/"
}
+33 -38
View File
@@ -67,45 +67,40 @@ triggerDoor c cond a b wls = IM.union wls $ IM.fromList $ zip is $ mkTriggerDoor
mkTriggerDoor :: Color -> (World -> Bool) -> Point2 -> Point2 -> [Int] -> [Wall]
mkTriggerDoor c cond pl pr xs = addSound $ zipWith3 (triggerDoorPane c cond)
xs
[ [pld,hwd,hw,pl]
, [hwd,hwu]
, [hwu,plu,pl,hw]
, [plu,pld]
, [pru,hwu,hw,pr]
, [hwu,hwd]
, [hwd,prd,pr,hw]
, [prd,pru]
]
[ [plld,pld,pl,pl]
, [pld,plu]
, [plu,pllu,pl,pl]
, [pllu,plld]
, [prru,pru,pr,pr]
, [pru,prd]
, [prd,prrd,pr,pr]
, [prrd,prru]
]
where norm = 14 *.* errorNormalizeV 49 ( vNormal (pr -.- pl))
hw = 0.5 *.* (pl +.+ pr)
perp = 20 *.* normalizeV (pl -.- pr)
--perp = pl -.- hw
plu = pl +.+ norm
pld = pl -.- norm
pru = pr +.+ norm
prd = pr -.- norm
hwu = hw +.+ norm
hwd = hw -.- norm
pllu = plu +.+ perp
plld = pld +.+ perp
prru = pru -.- perp
prrd = prd -.- perp
addSound (x:xs) = f x : xs
f wl = over doorMech g wl
g dm w | dist wp pld > 2 && dist wp hwd > 2 = soundFrom (WallSound (head xs)) (fromIntegral doorSound) 1 0
xs
(leftDoor ++ rightDoor)
(map shiftLeft leftDoor ++ map shiftRight rightDoor)
where
leftDoor =
[ [pld +.+ perp,hwd]
, [hwd, hwu]
, [hwu, plu +.+ perp]
, [plu +.+ perp,pld +.+ perp]
]
rightDoor =
[ [pru -.- perp,hwu]
, [hwu, hwd]
, [hwd, prd -.- perp]
, [prd -.- perp,pru -.- perp]
]
shiftRight = map (+.+ (0.5 *.* (pr -.- pl)))
shiftLeft = map (+.+ (0.5 *.* (pl -.- pr)))
norm = 14 *.* errorNormalizeV 49 ( vNormal (pr -.- pl))
hw = 0.5 *.* (pl +.+ pr)
perp = 5 *.* normalizeV (pl -.- pr)
plu = pl +.+ norm
pld = pl -.- norm
pru = pr +.+ norm
prd = pr -.- norm
hwu = hw +.+ norm
hwd = hw -.- norm
addSound (x:xs) = f x : xs
f wl = over doorMech g wl
g dm w | dist wp pld > 2 && dist wp hwd > 2
= soundFrom (WallSound (head xs)) (fromIntegral doorSound) 1 0
$ dm w
| otherwise = dm w
where wp = (_wlLine $ _walls w IM.! (head xs)) !! 1
| otherwise = dm w
where wp = (_wlLine $ _walls w IM.! (head xs)) !! 1
triggerDoorPane :: Color -> (World -> Bool) -> Int -> [Point2] -> [Point2] -> Wall
triggerDoorPane c cond n closedPos openPos = Door
+6 -6
View File
@@ -66,20 +66,20 @@ airlockOneWay n = Room
airlock :: Int -> Room
airlock n = Room
{ _rmPolys =
[ rectNSWE 90 0 0 40
, rectNSWE 60 30 (-40) 20
[ rectNSWE 100 0 0 40
, rectNSWE 65 35 (-40) 20
]
, _rmLinks = lnks
, _rmPath = [((20,85),(20,45))
,((20,45),(20, 5))
]
, _rmPS =
[PS (0,15) 0 $ PutTriggerDoor col (not . cond) (1,0) (39,0)
,PS (0,75) 0 $ PutTriggerDoor col (cond) (1,0) (39,0)
,PS (35,45) (pi/2) $ PutButton $ makeSwitch col
[PS (0,20) 0 $ PutTriggerDoor col (not . cond) (1,0) (39,0)
,PS (0,80) 0 $ PutTriggerDoor col (cond) (1,0) (39,0)
,PS (35,50) (pi/2) $ PutButton $ makeSwitch col
(over worldState (M.insert (DoorNumOpen n) True))
(over worldState (M.insert (DoorNumOpen n) False))
,PS (-25, 45) 0 putLamp
,PS (-25, 50) 0 putLamp
]
, _rmBound = rectNSWE 75 15 0 40
}