Tweak switch doors
This commit is contained in:
@@ -77,10 +77,11 @@ spaceAction w = if _carteDisplay w
|
|||||||
else
|
else
|
||||||
case listToMaybe $ _closeActiveObjects w of
|
case listToMaybe $ _closeActiveObjects w of
|
||||||
Just (Left flit) -> pickUpItem' flit w
|
Just (Left flit) -> pickUpItem' flit w
|
||||||
Just (Right but) -> _btEvent but but w
|
Just (Right but) -> updateTopCloseObject (_btID but) $ _btEvent but but w
|
||||||
Nothing -> w
|
Nothing -> w
|
||||||
where
|
where
|
||||||
theLoc = fst (_seenLocations w IM.! _selLocation w) w
|
theLoc = fst (_seenLocations w IM.! _selLocation w) w
|
||||||
|
updateTopCloseObject i w = w & closeActiveObjects %~ ( Right (_buttons w IM.! i) : ) . tail
|
||||||
|
|
||||||
pauseGame :: World -> World
|
pauseGame :: World -> World
|
||||||
pauseGame w = w {_menuLayers = [PauseMenu]}
|
pauseGame w = w {_menuLayers = [PauseMenu]}
|
||||||
|
|||||||
@@ -26,7 +26,8 @@ checkInvSlotsYou' it w = fmap fst $ find cond invListSelFirst
|
|||||||
|
|
||||||
checkInvSlotsYou :: Item -> World -> Maybe Int
|
checkInvSlotsYou :: Item -> World -> Maybe Int
|
||||||
checkInvSlotsYou it w = fmap fst $ find cond invListSelFirst
|
checkInvSlotsYou it w = fmap fst $ find cond invListSelFirst
|
||||||
where cond (_,NoItem) = True
|
where
|
||||||
|
cond (_,NoItem) = True
|
||||||
cond (_,it' ) = itNotFull it' && _itName it == _itName it'
|
cond (_,it' ) = itNotFull it' && _itName it == _itName it'
|
||||||
youCr = you w
|
youCr = you w
|
||||||
youSel = _crInvSel youCr
|
youSel = _crInvSel youCr
|
||||||
@@ -79,7 +80,8 @@ closestActiveObject w = listToMaybe $ sortBy (compare `on` dist ypos . pos) $ ac
|
|||||||
|
|
||||||
updateCloseObjects :: World -> World
|
updateCloseObjects :: World -> World
|
||||||
updateCloseObjects w = w & closeActiveObjects .~ unionBy eTest oldCloseFiltered currentClose
|
updateCloseObjects w = w & closeActiveObjects .~ unionBy eTest oldCloseFiltered currentClose
|
||||||
where filt = filter $ \obj -> dist ypos (pos obj) < 40 && hasLOS ypos (pos obj) w
|
where
|
||||||
|
filt = filter $ \obj -> dist ypos (pos obj) < 40 && hasLOS ypos (pos obj) w
|
||||||
ypos = _crPos $ you w
|
ypos = _crPos $ you w
|
||||||
objs = map Left (IM.elems $ _floorItems w) ++ activeButtons
|
objs = map Left (IM.elems $ _floorItems w) ++ activeButtons
|
||||||
activeButtons = map Right
|
activeButtons = map Right
|
||||||
|
|||||||
@@ -39,7 +39,7 @@ makeSwitch c effOn effOff = Button
|
|||||||
, _btRot = 0
|
, _btRot = 0
|
||||||
, _btEvent = flipSwitch
|
, _btEvent = flipSwitch
|
||||||
, _btID = 0
|
, _btID = 0
|
||||||
, _btText = "Switch"
|
, _btText = "SWITCH/"
|
||||||
, _btState = BtOff
|
, _btState = BtOff
|
||||||
}
|
}
|
||||||
where
|
where
|
||||||
@@ -56,6 +56,14 @@ makeSwitch c effOn effOff = Button
|
|||||||
,polygon [(-2,-5), (6,4),( 10,4),(2,-5)]
|
,polygon [(-2,-5), (6,4),( 10,4),(2,-5)]
|
||||||
]
|
]
|
||||||
turnOn :: Button -> Button
|
turnOn :: Button -> Button
|
||||||
turnOn bt = bt {_btState = BtOn, _btPict = onPict}
|
turnOn bt = bt
|
||||||
|
{ _btState = BtOn
|
||||||
|
, _btPict = onPict
|
||||||
|
, _btText = "SWITCH\\"
|
||||||
|
}
|
||||||
turnOff :: Button -> Button
|
turnOff :: Button -> Button
|
||||||
turnOff bt = bt {_btState = BtOff, _btPict = offPict}
|
turnOff bt = bt
|
||||||
|
{ _btState = BtOff
|
||||||
|
, _btPict = offPict
|
||||||
|
, _btText = "SWITCH/"
|
||||||
|
}
|
||||||
|
|||||||
@@ -68,41 +68,36 @@ triggerDoor c cond a b wls = IM.union wls $ IM.fromList $ zip is $ mkTriggerDoor
|
|||||||
mkTriggerDoor :: Color -> (World -> Bool) -> Point2 -> Point2 -> [Int] -> [Wall]
|
mkTriggerDoor :: Color -> (World -> Bool) -> Point2 -> Point2 -> [Int] -> [Wall]
|
||||||
mkTriggerDoor c cond pl pr xs = addSound $ zipWith3 (triggerDoorPane c cond)
|
mkTriggerDoor c cond pl pr xs = addSound $ zipWith3 (triggerDoorPane c cond)
|
||||||
xs
|
xs
|
||||||
[ [pld,hwd,hw,pl]
|
(leftDoor ++ rightDoor)
|
||||||
, [hwd,hwu]
|
(map shiftLeft leftDoor ++ map shiftRight rightDoor)
|
||||||
, [hwu,plu,pl,hw]
|
where
|
||||||
, [plu,pld]
|
leftDoor =
|
||||||
, [pru,hwu,hw,pr]
|
[ [pld +.+ perp,hwd]
|
||||||
, [hwu,hwd]
|
, [hwd, hwu]
|
||||||
, [hwd,prd,pr,hw]
|
, [hwu, plu +.+ perp]
|
||||||
, [prd,pru]
|
, [plu +.+ perp,pld +.+ perp]
|
||||||
]
|
]
|
||||||
[ [plld,pld,pl,pl]
|
rightDoor =
|
||||||
, [pld,plu]
|
[ [pru -.- perp,hwu]
|
||||||
, [plu,pllu,pl,pl]
|
, [hwu, hwd]
|
||||||
, [pllu,plld]
|
, [hwd, prd -.- perp]
|
||||||
, [prru,pru,pr,pr]
|
, [prd -.- perp,pru -.- perp]
|
||||||
, [pru,prd]
|
|
||||||
, [prd,prrd,pr,pr]
|
|
||||||
, [prrd,prru]
|
|
||||||
]
|
]
|
||||||
where norm = 14 *.* errorNormalizeV 49 ( vNormal (pr -.- pl))
|
shiftRight = map (+.+ (0.5 *.* (pr -.- pl)))
|
||||||
|
shiftLeft = map (+.+ (0.5 *.* (pl -.- pr)))
|
||||||
|
norm = 14 *.* errorNormalizeV 49 ( vNormal (pr -.- pl))
|
||||||
hw = 0.5 *.* (pl +.+ pr)
|
hw = 0.5 *.* (pl +.+ pr)
|
||||||
perp = 20 *.* normalizeV (pl -.- pr)
|
perp = 5 *.* normalizeV (pl -.- pr)
|
||||||
--perp = pl -.- hw
|
|
||||||
plu = pl +.+ norm
|
plu = pl +.+ norm
|
||||||
pld = pl -.- norm
|
pld = pl -.- norm
|
||||||
pru = pr +.+ norm
|
pru = pr +.+ norm
|
||||||
prd = pr -.- norm
|
prd = pr -.- norm
|
||||||
hwu = hw +.+ norm
|
hwu = hw +.+ norm
|
||||||
hwd = hw -.- norm
|
hwd = hw -.- norm
|
||||||
pllu = plu +.+ perp
|
|
||||||
plld = pld +.+ perp
|
|
||||||
prru = pru -.- perp
|
|
||||||
prrd = prd -.- perp
|
|
||||||
addSound (x:xs) = f x : xs
|
addSound (x:xs) = f x : xs
|
||||||
f wl = over doorMech g wl
|
f wl = over doorMech g wl
|
||||||
g dm w | dist wp pld > 2 && dist wp hwd > 2 = soundFrom (WallSound (head xs)) (fromIntegral doorSound) 1 0
|
g dm w | dist wp pld > 2 && dist wp hwd > 2
|
||||||
|
= soundFrom (WallSound (head xs)) (fromIntegral doorSound) 1 0
|
||||||
$ dm w
|
$ dm w
|
||||||
| otherwise = dm w
|
| otherwise = dm w
|
||||||
where wp = (_wlLine $ _walls w IM.! (head xs)) !! 1
|
where wp = (_wlLine $ _walls w IM.! (head xs)) !! 1
|
||||||
|
|||||||
+6
-6
@@ -66,20 +66,20 @@ airlockOneWay n = Room
|
|||||||
airlock :: Int -> Room
|
airlock :: Int -> Room
|
||||||
airlock n = Room
|
airlock n = Room
|
||||||
{ _rmPolys =
|
{ _rmPolys =
|
||||||
[ rectNSWE 90 0 0 40
|
[ rectNSWE 100 0 0 40
|
||||||
, rectNSWE 60 30 (-40) 20
|
, rectNSWE 65 35 (-40) 20
|
||||||
]
|
]
|
||||||
, _rmLinks = lnks
|
, _rmLinks = lnks
|
||||||
, _rmPath = [((20,85),(20,45))
|
, _rmPath = [((20,85),(20,45))
|
||||||
,((20,45),(20, 5))
|
,((20,45),(20, 5))
|
||||||
]
|
]
|
||||||
, _rmPS =
|
, _rmPS =
|
||||||
[PS (0,15) 0 $ PutTriggerDoor col (not . cond) (1,0) (39,0)
|
[PS (0,20) 0 $ PutTriggerDoor col (not . cond) (1,0) (39,0)
|
||||||
,PS (0,75) 0 $ PutTriggerDoor col (cond) (1,0) (39,0)
|
,PS (0,80) 0 $ PutTriggerDoor col (cond) (1,0) (39,0)
|
||||||
,PS (35,45) (pi/2) $ PutButton $ makeSwitch col
|
,PS (35,50) (pi/2) $ PutButton $ makeSwitch col
|
||||||
(over worldState (M.insert (DoorNumOpen n) True))
|
(over worldState (M.insert (DoorNumOpen n) True))
|
||||||
(over worldState (M.insert (DoorNumOpen n) False))
|
(over worldState (M.insert (DoorNumOpen n) False))
|
||||||
,PS (-25, 45) 0 putLamp
|
,PS (-25, 50) 0 putLamp
|
||||||
]
|
]
|
||||||
, _rmBound = rectNSWE 75 15 0 40
|
, _rmBound = rectNSWE 75 15 0 40
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user