Continue to refactor item datatypes, add a shape to rockets
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@@ -163,8 +163,8 @@ startCr = defaultCreature
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{- | Items you start with. -}
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startInvList :: [Item]
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startInvList =
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[ rewindGun
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, pistol
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[ miniGun
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, hvAutoGun
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]
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startInventory :: IM.IntMap Item
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startInventory = IM.fromList $ zip [0..defaultInvSize -1] $ startInvList ++ repeat NoItem
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@@ -172,6 +172,7 @@ stackedInventory :: IM.IntMap Item
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stackedInventory = IM.fromList (zip [0..25]
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(
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[spreadGun
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,rewindGun
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,tractorGun
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,longGun
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,autoGun
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