Continue to refactor item datatypes, add a shape to rockets
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@@ -7,6 +7,7 @@ module Dodge.Item.Weapon.InventoryDisplay
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import Dodge.Data
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import Padding
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import Data.Maybe
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import Data.Sequence
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import Control.Lens
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{- | Displays the item name, ammo if loaded, and any selected '_itCharMode'. -}
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@@ -20,7 +21,29 @@ basicWeaponDisplay it = midPadL 10 ' ' thename (' ' : thenumber) ++ theparam
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x -> "R" ++ show x
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Just am@ChargeableAmmo{} -> show $ _wpCharge am
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Nothing -> ""
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theparam = case it ^? itAttachment of
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Just ItCharMode {_itCharMode = (c :<| _)} -> [' ',c]
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Just ItMode {_itMode = i} -> show i
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_ -> []
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theparam = fromMaybe []
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. listToMaybe
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$ mapMaybe ($ it)
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[ maybeModeStatus
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, maybeWarmupStatus
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, maybeRateStatus
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]
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maybeModeStatus :: Item -> Maybe String
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maybeModeStatus it = case it ^? itAttachment of
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Just ItCharMode {_itCharMode = (c :<| _)} -> Just [' ',c]
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Just ItMode {_itMode = i} -> Just $ show i
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_ -> Nothing
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maybeRateStatus :: Item -> Maybe String
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maybeRateStatus it = case it ^? itUse . useDelay . rateMaxMax of
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Nothing -> Nothing
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_ -> Just $ ' ' : "T" ++ leftPad 3 ' ' (show (_rateMax . _useDelay $ _itUse it))
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maybeWarmupStatus :: Item -> Maybe String
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maybeWarmupStatus it = case it ^? itUse . useDelay . warmMax of
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Nothing -> Nothing
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Just m -> case m - (_warmTime . _useDelay $ _itUse it) of
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x | x <= 1 -> Just " WARM"
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| otherwise -> let n = show x
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in Just $ ' ' : Prelude.take (4 - Prelude.length n) "WARM" ++ n
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