Cleanup creatures somewhat, fix LOS to LOSIndirect
This commit is contained in:
+4
-16
@@ -68,12 +68,6 @@ miniGunCrit :: Creature
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miniGunCrit = defaultCreature
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{ _crPict = basicCrPict
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, _crUpdate = defaultImpulsive [sentinelFireType (const shootTillEmpty)]
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, _crActionPlan = ActionPlan
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{ _crImpulse = []
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, _crAction = []
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, _crStrategy = StrategyActions WatchAndWait [StartSentinelPost]
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, _crGoal = []
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}
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-- , _crInv = IM.fromList [(0,autoRifle & itConsumption . ammoLoaded .~ 1000)]
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, _crInv = IM.fromList [(0,miniGunX 3)]
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-- , _crInv = IM.fromList [(0,autoRifle)]
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@@ -89,10 +83,10 @@ longCrit = defaultCreature
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-- , _crUpdate = stateUpdate sniperAI
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, _crUpdate = defaultImpulsive [sentinelFireType $ const shootTillEmpty]
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, _crActionPlan = ActionPlan
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{ _crImpulse = []
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, _crAction = []
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, _crStrategy = StrategyActions WatchAndWait [StartSentinelPost]
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, _crGoal = []
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{ _apImpulse = []
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, _apAction = []
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, _apStrategy = StrategyActions WatchAndWait [StartSentinelPost]
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, _apGoal = []
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}
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, _crInv = IM.fromList [(0,sniperRifle),(1,medkit 100)]
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, _crRad = 10
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@@ -120,12 +114,6 @@ multGunCrit = defaultCreature
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)
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]
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]
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, _crActionPlan = ActionPlan
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{ _crImpulse = []
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, _crAction = []
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, _crStrategy = WatchAndWait
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, _crGoal = []
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}
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}
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& crSkin . skinUpper .~ light4 red
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where
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@@ -48,10 +48,10 @@ import Data.List (findIndex)
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--import qualified Data.Map as M
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performActions :: World -> Creature -> Creature
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performActions w cr = cr
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& crActionPlan . crImpulse .~ concat iss
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& crActionPlan . crAction .~ catMaybes mayas
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& crActionPlan . apImpulse .~ concat iss
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& crActionPlan . apAction .~ catMaybes mayas
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where
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(iss, mayas) = unzip $ map (performAction cr w) $ cr ^. crActionPlan . crAction
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(iss, mayas) = unzip $ map (performAction cr w) $ cr ^. crActionPlan . apAction
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type OutAction = ( [Impulse] , Maybe Action )
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@@ -42,10 +42,10 @@ flockArmourChaseCrit = defaultCreature
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,(1,medkit 200)
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]
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, _crActionPlan = ActionPlan
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{_crImpulse = []
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,_crAction = []
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,_crStrategy = FollowImpulses
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,_crGoal = [Kill 0]
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{_apImpulse = []
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,_apAction = []
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,_apStrategy = FollowImpulses
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,_apGoal = [Kill 0]
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}
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, _crMeleeCooldown = 0
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, _crGroup = ShieldGroup
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@@ -24,12 +24,6 @@ autoCrit :: Creature
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autoCrit = defaultCreature
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{ _crPict = basicCrPict
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, _crUpdate = defaultImpulsive [sentinelAI]
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, _crActionPlan = ActionPlan
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{ _crImpulse = []
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, _crAction = []
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, _crStrategy = StrategyActions WatchAndWait [StartSentinelPost]
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, _crGoal = []
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}
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, _crInv = IM.fromList [(0,autoGun),(1,medkit 100)]
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, _crRad = 10
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, _crHP = 300
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@@ -198,7 +198,7 @@ flockPointTarget
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-> Creature
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flockPointTarget f targFunc w cr = case targFunc cr w of
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Nothing -> cr
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Just crTarg -> cr & crActionPlan . crImpulse .~ mvPointMeleeTarg p cr crTarg
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Just crTarg -> cr & crActionPlan . apImpulse .~ mvPointMeleeTarg p cr crTarg
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where
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is = _swarm $ _crGroup cr
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crs = IM.restrictKeys (_creatures w) is
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@@ -211,7 +211,7 @@ flockToPointUsing
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-> Reader World Creature
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flockToPointUsing pf mvf cr = reader $ \w -> case _targetCr $ _crIntention cr of
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Nothing -> cr
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Just tcr -> cr & crActionPlan . crImpulse .~ mvf ptarg cr tcr
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Just tcr -> cr & crActionPlan . apImpulse .~ mvf ptarg cr tcr
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where
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cenp = _crGroupCenter $ _creatureGroups w IM.! _crGroupID (_crGroup cr)
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ptarg = pf tcr cenp cr
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@@ -223,7 +223,7 @@ flockToPointUsing'
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-> Creature
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flockToPointUsing' pf mvf w cr = case _targetCr $ _crIntention cr of
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Nothing -> cr
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Just tcr -> cr & crActionPlan . crImpulse .~ mvf ptarg cr tcr
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Just tcr -> cr & crActionPlan . apImpulse .~ mvf ptarg cr tcr
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where
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cenp = _crGroupCenter $ _creatureGroups w IM.! _crGroupID (_crGroup cr)
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ptarg = pf tcr cenp cr
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@@ -235,7 +235,7 @@ flockFunc
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-> Reader World Creature
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flockFunc f targFunc cr = reader $ \w -> case targFunc cr w of
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Nothing -> cr
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Just crTarg -> cr & crActionPlan . crImpulse .~ mvPointMeleeTarg p cr crTarg
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Just crTarg -> cr & crActionPlan . apImpulse .~ mvPointMeleeTarg p cr crTarg
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where
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cenp = _crGroupCenter $ _creatureGroups w IM.! _crGroupID (_crGroup cr)
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p = f crTarg cenp cr
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@@ -247,7 +247,7 @@ flockCenterFunc
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-> Reader World Creature
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flockCenterFunc f targFunc cr = reader $ \w -> case targFunc cr w of
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Nothing -> cr
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Just crTarg -> cr & crActionPlan . crImpulse .~ mvPointMeleeTarg p cr crTarg
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Just crTarg -> cr & crActionPlan . apImpulse .~ mvPointMeleeTarg p cr crTarg
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where
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cenp = _crGroupCenter $ _creatureGroups w IM.! _crGroupID (_crGroup cr)
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p = f crTarg cenp cr
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@@ -259,7 +259,7 @@ flockPointTargetR
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-> Reader World Creature
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flockPointTargetR f targFunc cr = reader $ \w -> case targFunc cr w of
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Nothing -> cr
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Just crTarg -> cr & crActionPlan . crImpulse .~ mvPointMeleeTarg p cr crTarg
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Just crTarg -> cr & crActionPlan . apImpulse .~ mvPointMeleeTarg p cr crTarg
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where
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is = _swarm $ _crGroup cr
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crs = IM.restrictKeys (_creatures w) is
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@@ -41,10 +41,10 @@ impulsiveAI f cr w = followImpulses w $ f w cr
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followThenClearImpulses :: Creature -> World -> World
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followThenClearImpulses = impulsiveAIBeforeAfter (const id) (const $ crActionPlan . crImpulse .~ [])
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followThenClearImpulses = impulsiveAIBeforeAfter (const id) (const $ crActionPlan . apImpulse .~ [])
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followImpulses :: World -> Creature -> (World -> World, Creature)
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followImpulses w cr = foldr f (id, cr) (_crImpulse $ _crActionPlan cr)
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followImpulses w cr = foldr f (id, cr) (_apImpulse $ _crActionPlan cr)
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where
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f imp (theupdate,cr') = first (. theupdate) $ followImpulse cr' w imp
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@@ -67,8 +67,8 @@ followImpulse cr w imp = case imp of
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RandomTurn a -> (randGen .~ snd (rr a), creatureTurn (fst $ rr a) cr)
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MakeSound sid -> ( soundStart (CrSound (_crID cr)) (_crPos cr) sid Nothing , cr )
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DropItem -> undefined
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ChangeStrategy strat -> crup $ cr & crActionPlan . crStrategy .~ strat
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AddGoal gl -> crup $ cr & crActionPlan . crGoal .:~ gl
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ChangeStrategy strat -> crup $ cr & crActionPlan . apStrategy .~ strat
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AddGoal gl -> crup $ cr & crActionPlan . apGoal .:~ gl
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ArbitraryImpulseFunction f -> crup $ f w cr
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ArbitraryImpulse f -> followImpulse cr w (f cr w)
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ArbitraryImpulseEffect f -> (f cr, cr)
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@@ -37,14 +37,8 @@ launcherCrit = defaultCreature
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, targetYouWhenCognizant
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, const $ overrideInternal
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(\cr -> crHasTarget cr && crStratConMatches (GetTo (V2 0 0)) cr)
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(crActionPlan . crStrategy .~ WatchAndWait)
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(crActionPlan . apStrategy .~ WatchAndWait)
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]
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, _crActionPlan = ActionPlan
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{ _crImpulse = []
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, _crAction = []
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, _crStrategy = StrategyActions WatchAndWait [StartSentinelPost]
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, _crGoal = []
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}
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, _crInv = IM.fromList [(0,launcher)]
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, _crRad = 10
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, _crState = defaultState
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@@ -41,14 +41,8 @@ ltAutoCrit = defaultCreature
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, targetYouWhenCognizant
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, const $ overrideInternal
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(\cr -> crHasTarget cr && crStratConMatches (GetTo (V2 0 0)) cr)
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(crActionPlan . crStrategy .~ WatchAndWait)
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(crActionPlan . apStrategy .~ WatchAndWait)
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]
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, _crActionPlan = ActionPlan
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{ _crImpulse = []
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, _crAction = []
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, _crStrategy = StrategyActions WatchAndWait [StartSentinelPost]
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, _crGoal = []
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}
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, _crInv = IM.fromList [(0,autoPistol),(1,medkit 100)]
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, _crRad = 10
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, _crHP = 500
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@@ -50,7 +50,7 @@ basicAwarenessUpdate cr = case _cpAttention $ _crPerception cr of
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return $ Move p
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maybeBark
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| becomesCognizant = case vocalizationTest cr of
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Just sid -> crActionPlan . crAction .~
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Just sid -> crActionPlan . apAction .~
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[ImpulsesList
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[[Bark sid]
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,[RandomImpulse thejitter]
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@@ -85,7 +85,7 @@ chaseCritAwarenessUpdate w cr = case _cpAttention $ _crPerception cr of
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&& cr ^? crVocalization . vcCoolDown == Just 0
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= let soundid = evalState (takeOne (_vcWarnings (_crVocalization cr))) (_randGen w)
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numjits = fst $ randomR (15,25) (_randGen w)
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in crActionPlan . crStrategy .~ StrategyActions WarningCry
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in crActionPlan . apStrategy .~ StrategyActions WarningCry
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[ImpulsesList ([Bark soundid]: replicate numjits [RandomImpulse thejitter]++
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[[ChangeStrategy $ CloseToMelee 0] ])
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, AimAt 0 (_crPos $ _creatures w IM.! 0)
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@@ -38,14 +38,8 @@ pistolCrit = defaultCreature
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, targetYouWhenCognizant
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, const $ overrideInternal
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(\cr -> crHasTarget cr && crStratConMatches (GetTo (V2 0 0)) cr)
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(crActionPlan . crStrategy .~ WatchAndWait)
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(crActionPlan . apStrategy .~ WatchAndWait)
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]
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, _crActionPlan = ActionPlan
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{ _crImpulse = []
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, _crAction = []
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, _crStrategy = StrategyActions WatchAndWait [StartSentinelPost]
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, _crGoal = []
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}
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, _crInv = IM.fromList [(0,pistol),(1,medkit 100)]
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, _crRad = 10
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, _crHP = 500
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@@ -37,7 +37,7 @@ tryMeleeAttack cr tcr
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| _crMeleeCooldown cr == 0
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&& dist (_crPos tcr) cpos < _crRad cr + _crRad tcr + 5
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&& abs (_crDir cr - argV (_crPos tcr -.- cpos)) < pi/4
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= cr & crActionPlan . crImpulse .~ [Melee $ _crID tcr]
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= cr & crActionPlan . apImpulse .~ [Melee $ _crID tcr]
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| otherwise = cr
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where
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cpos = _crPos cr
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@@ -48,7 +48,7 @@ setMvPos w cr = cr & crIntention . mvToPoint .~ mpos
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int = _crIntention cr
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mtpos = do
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tpos <- _crPos <$> _targetCr int
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if hasLOS (_crPos cr) tpos w
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if hasLOSIndirect (_crPos cr) tpos w
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then Just tpos
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else Nothing
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mpos = mtpos
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@@ -89,26 +89,26 @@ flockACC w cr = case cr ^? crIntention . targetCr . _Just of
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in cr & crIntention . mvToPoint ?~ tpos +.+ horShift
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chaseCritMv :: World -> Creature -> Creature
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chaseCritMv w cr = case _crStrategy (_crActionPlan cr) of
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chaseCritMv w cr = case _apStrategy (_crActionPlan cr) of
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StrategyActions _ _ -> cr
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WarningCry -> cr
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_ -> case cr ^? crIntention . mvToPoint . _Just of
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Just p -> cr & crActionPlan . crAction .~ [PathTo p]
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Just p -> cr & crActionPlan . apAction .~ [PathTo p]
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_ -> viewTarget w cr
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goToTarget :: World -> Creature -> Creature
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goToTarget w cr =
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case cr ^? crIntention . mvToPoint . _Just of
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Just p -> cr & crActionPlan . crAction .~ [PathTo p]
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Just p -> cr & crActionPlan . apAction .~ [PathTo p]
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_ -> viewTarget w cr
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viewTarget :: World -> Creature -> Creature
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viewTarget w cr = do
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case cr ^? crIntention . viewPoint . _Just of
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Just p | hasLOSIndirect p (_crPos cr) w -> cr'
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& crActionPlan . crAction %~ replaceNullWith (TurnToA p)
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& crActionPlan . apAction %~ replaceNullWith (TurnToA p)
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& crIntention . viewPoint .~ Nothing
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| otherwise -> cr' & crActionPlan . crAction %~ replaceNullWith (PathTo p)
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| otherwise -> cr' & crActionPlan . apAction %~ replaceNullWith (PathTo p)
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Nothing -> cr-- & crPerception . crAwakeLevel .~ Lethargic
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where
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cr' = cr & crPerception . cpVigilance .~ Vigilant
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@@ -118,16 +118,16 @@ replaceNullWith x [] = [x]
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replaceNullWith _ xs = xs
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doStrategyActions :: Creature -> Creature
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doStrategyActions cr = case cr ^? crActionPlan . crStrategy of
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Just (StrategyActions strat acs) -> cr & crActionPlan . crAction .~ acs
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& crActionPlan . crStrategy .~ strat
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doStrategyActions cr = case cr ^? crActionPlan . apStrategy of
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Just (StrategyActions strat acs) -> cr & crActionPlan . apAction .~ acs
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& crActionPlan . apStrategy .~ strat
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_ -> cr
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reloadOverride :: Creature -> Creature
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reloadOverride cr
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| cr ^? crInv . ix (crSel cr) . itConsumption . laLoaded == Just 0
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&& cr ^. crStance . posture == Aiming
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= cr & crActionPlan . crStrategy .~ StrategyActions Reload reloadActions
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= cr & crActionPlan . apStrategy .~ StrategyActions Reload reloadActions
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| otherwise = cr
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where
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reloadActions =
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@@ -147,9 +147,9 @@ watchUpdateStrat
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-> World
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-> Creature
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-> Creature
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watchUpdateStrat fs w cr = case cr ^? crActionPlan . crStrategy of
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watchUpdateStrat fs w cr = case cr ^? crActionPlan . apStrategy of
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Just WatchAndWait -> cr
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& crActionPlan . crStrategy .~ listGuard (map (first uncurry) fs, \_ _ -> WatchAndWait) (w, cr) w cr
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& crActionPlan . apStrategy .~ listGuard (map (first uncurry) fs, \_ _ -> WatchAndWait) (w, cr) w cr
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_ -> cr
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listGuard :: ([(a -> Bool, b)] , b) -> a -> b
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@@ -167,8 +167,8 @@ targetYouWhenCognizant w cr = case cr ^? crPerception . cpAwareness . ix 0 of
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turnIfDamaged :: Creature -> Creature
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turnIfDamaged cr
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| _crPastDamage cr > 0 = case _crStrategy (_crActionPlan cr) of
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| _crPastDamage cr > 0 = case _apStrategy (_crActionPlan cr) of
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WatchAndWait -> cr & crPerception . cpVigilance .~ Vigilant
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& crActionPlan . crStrategy .~ StrategyActions LookAround [TurnToA (_crPos cr -.- unitVectorAtAngle (_crDir cr))]
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& crActionPlan . apStrategy .~ StrategyActions LookAround [TurnToA (_crPos cr -.- unitVectorAtAngle (_crDir cr))]
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_ -> cr
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| otherwise = cr
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@@ -62,7 +62,7 @@ sentinelFireType f = chainCreatureUpdates
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, targetYouWhenCognizant
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, const $ overrideInternal
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(\cr -> crHasTarget cr && crStratConMatches (GetTo (V2 0 0)) cr)
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(crActionPlan . crStrategy .~ WatchAndWait)
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(crActionPlan . apStrategy .~ WatchAndWait)
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]
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where
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drawwp = DoActionIfElse NoAction (const crIsAiming) (DoActionThen drawWeapon (WaitThen 50 NoAction))
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@@ -85,7 +85,7 @@ sentinelExtraWatchUpdate xs = chainCreatureUpdates
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, targetYouWhenCognizant
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, const $ overrideInternal
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(\cr -> crHasTarget cr && crStratConMatches (GetTo (V2 0 0)) cr)
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(crActionPlan . crStrategy .~ WatchAndWait)
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(crActionPlan . apStrategy .~ WatchAndWait)
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]
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--shootAtAdvance :: Int -> [Action]
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@@ -43,14 +43,8 @@ spreadGunCrit = defaultCreature
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,targetYouWhenCognizant
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,const $ overrideInternal
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(\cr -> crHasTarget cr && crStratConMatches (GetTo (V2 0 0)) cr)
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(\ cr -> cr & crActionPlan . crStrategy .~ WatchAndWait)
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(\ cr -> cr & crActionPlan . apStrategy .~ WatchAndWait)
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]
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, _crActionPlan = ActionPlan
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{ _crImpulse = []
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, _crAction = []
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, _crStrategy = StrategyActions WatchAndWait [StartSentinelPost]
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, _crGoal = []
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}
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, _crInv = IM.fromList [(0,bangStick 6),(1,medkit 100)]
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, _crRad = 10
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, _crHP = 500
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@@ -9,7 +9,7 @@ import Dodge.Creature.Volition
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import Data.List
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goToPostStrat :: Creature -> Strategy
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goToPostStrat cr = case find sentinelGoal $ _crGoal $ _crActionPlan cr of
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goToPostStrat cr = case find sentinelGoal $ _apGoal $ _crActionPlan cr of
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Just (SentinelAt p _) -> StrategyActions (GetTo p)
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[DoActionThen (WaitThen 150 holsterIfAiming)
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$ DoActionThen (PathTo p)
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@@ -64,10 +64,10 @@ crSafeDistFromTarg d cr = case cr ^? crIntention . targetCr . _Just of
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Nothing -> True
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crStratConMatches :: Strategy -> Creature -> Bool
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crStratConMatches strat cr = eqConstr strat (_crStrategy $ _crActionPlan cr)
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crStratConMatches strat cr = eqConstr strat (_apStrategy $ _crActionPlan cr)
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crAwayFromPost :: Creature -> Bool
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crAwayFromPost cr = case find sentinelGoal . _crGoal $ _crActionPlan cr of
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crAwayFromPost cr = case find sentinelGoal . _apGoal $ _crActionPlan cr of
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Just (SentinelAt p _) -> dist p (_crPos cr) > 15
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_ -> False
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where
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+4
-4
@@ -1059,10 +1059,10 @@ data PushSource = PushesItself
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data ActionPlan
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= Inanimate
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| ActionPlan
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{_crImpulse :: [Impulse]
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,_crAction :: [Action]
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,_crStrategy :: Strategy
|
||||
,_crGoal :: [Goal]
|
||||
{_apImpulse :: [Impulse]
|
||||
,_apAction :: [Action]
|
||||
,_apStrategy :: Strategy
|
||||
,_apGoal :: [Goal]
|
||||
}
|
||||
data Impulse
|
||||
= Move Point2
|
||||
|
||||
@@ -62,7 +62,7 @@ defaultCreature = Creature
|
||||
,_strideLength = yourDefaultStrideLength
|
||||
}
|
||||
, _crVocalization = Mute
|
||||
, _crActionPlan = ActionPlan [] [] WatchAndWait [LiveLongAndProsper]
|
||||
, _crActionPlan = ActionPlan [] [] (StrategyActions WatchAndWait [StartSentinelPost]) [LiveLongAndProsper]
|
||||
, _crPerception = defaultPerceptionState
|
||||
, _crMemory = defaultCreatureMemory
|
||||
, _crMeleeCooldown = 0
|
||||
|
||||
+8
-8
@@ -42,16 +42,16 @@ initialAnoTree = OnwardList
|
||||
$ intersperse (AnTree corDoor)
|
||||
[ IntAnno $ AnTree . startRoom
|
||||
, AnRoom $ return airlock0
|
||||
, AnRoom $ roomCCrits 1
|
||||
, AnRoom slowDoorRoom
|
||||
-- , AnRoom $ roomCCrits 10
|
||||
, AnTree firstBreather
|
||||
-- , AnTree $ telRoomLev 1 >>= rToOnward "telRoomLev" . pure . cleatOnward
|
||||
-- ]
|
||||
--
|
||||
--extraAnoList :: [Annotation]
|
||||
--extraAnoList =
|
||||
---- , (SpecificRoom . return . tToBTree $ treePost [corridor,corridor,cleatOnward corridor])
|
||||
-- [ AnRoom $ roomCCrits 10
|
||||
, AnTree $ telRoomLev 1 >>= rToOnward "telRoomLev" . pure . cleatOnward
|
||||
]
|
||||
|
||||
extraAnoList :: [Annotation]
|
||||
extraAnoList =
|
||||
-- , (SpecificRoom . return . tToBTree $ treePost [corridor,corridor,cleatOnward corridor])
|
||||
[ AnRoom $ roomCCrits 10
|
||||
, AnRoom $ roomCCrits 10
|
||||
, AnTree $ tToBTree "spawners" <$> spawnerRoom
|
||||
, AnRoom pistolerRoom
|
||||
|
||||
@@ -41,6 +41,6 @@ initialWorld = defaultWorld
|
||||
}
|
||||
|
||||
testStringInit :: Configuration -> World -> [String]
|
||||
testStringInit _ w = [show $ _boundDist w]
|
||||
testStringInit _ _ = []
|
||||
--testStringInit = map (show . _drStatus) . IM.elems . _doors
|
||||
--testStringInit = const . const []
|
||||
|
||||
+1
-1
@@ -54,7 +54,7 @@ makePathBetweenPs :: Point2 -> Point2 -> World -> Maybe [Point2]
|
||||
makePathBetweenPs a b w = mapMaybe (lab $ _pathGraph w) <$> makePathBetween a b w
|
||||
|
||||
pointTowardsImpulse :: Point2 -> Point2 -> World -> Maybe Point2
|
||||
pointTowardsImpulse a b w = find (flip (isWalkable a) w) =<< makePathBetweenPs a b w
|
||||
pointTowardsImpulse a b w = (find (flip (isWalkable a) w) . reverse) =<< makePathBetweenPs a b w
|
||||
|
||||
------ continues a walk from a list of points, without repetitions
|
||||
------ supposes that the list is non-empty
|
||||
|
||||
@@ -93,7 +93,7 @@ updateTurret rotSpeed mc w
|
||||
| _tuFireTime (_mcType mc) > 0
|
||||
= fromMaybe id $ do
|
||||
cid <- _tuMCrID (_mcType mc)
|
||||
return $ creatures . ix cid . crActionPlan . crImpulse .~ [UseItem]
|
||||
return $ creatures . ix cid . crActionPlan . apImpulse .~ [UseItem]
|
||||
| otherwise = id
|
||||
mcid = _mcID mc
|
||||
ypos = _crPos $ you w
|
||||
|
||||
@@ -13,9 +13,9 @@ import Geometry
|
||||
--import Data.Maybe
|
||||
|
||||
renderInfoListAt :: Float -> Float -> Configuration -> World -> (Point2,[String]) -> Picture
|
||||
renderInfoListAt x y cfig w (p,ss) = renderListAt x y cfig (zip ss (repeat yellow))
|
||||
<> winScale cfig (color yellow $ lConnect (V2 (x-hw) (hh-25-y)) (worldPosToScreen w p))
|
||||
<> listCursorNSW x y cfig 0 yellow 19 (length ss)
|
||||
renderInfoListAt x y cfig w (p,ss) = renderListAt x y cfig (zip ss (repeat white))
|
||||
<> winScale cfig (color white $ lConnect (V2 (x-hw) (hh-25-y)) (worldPosToScreen w p))
|
||||
<> listCursorNSW x y cfig 0 white 19 (length ss)
|
||||
where
|
||||
hw = halfWidth cfig
|
||||
hh = halfHeight cfig
|
||||
|
||||
@@ -25,6 +25,7 @@ import ShapePicture
|
||||
import Picture
|
||||
import Sound.Data
|
||||
import Geometry.ConvexPoly
|
||||
import ShortShow
|
||||
--import Dodge.Base.Collide
|
||||
|
||||
--import Data.Foldable
|
||||
@@ -36,6 +37,7 @@ import Data.Maybe
|
||||
import qualified Streaming.Prelude as S
|
||||
import qualified Data.Graph.Inductive as FGL
|
||||
import qualified Data.Set as Set
|
||||
import Padding
|
||||
|
||||
-- TODO only filter out shapes outside the range of the furthest shown light source
|
||||
worldSPic :: Configuration -> World -> SPic
|
||||
@@ -79,7 +81,7 @@ extraPics cfig w = pictures (_decorations w)
|
||||
<> concatMapPic clDraw (_clouds w )
|
||||
<> concatMapPic ppDraw (_pressPlates w )
|
||||
<> viewClipBounds cfig w
|
||||
-- <> debugDraw cfig w
|
||||
<> debugDraw cfig w
|
||||
|
||||
debugDraw :: Configuration -> World -> Picture
|
||||
{-# INLINE debugDraw #-}
|
||||
@@ -126,6 +128,7 @@ drawPathBetween w = setLayer DebugLayer
|
||||
$ color rose (foldMap (arrowPath . mapMaybe nodepos) nodelist)
|
||||
<> foldMap (color green . arrow sp) (nodepos =<< walkableNodeNear w sp)
|
||||
<> foldMap (color cyan . flip arrow ep) (nodepos =<< walkableNodeNear w ep)
|
||||
<> foldMap (color orange . arrow sp) (pointTowardsImpulse sp ep w)
|
||||
where
|
||||
nodepos = (`getNodePos` w)
|
||||
nodelist = makePathBetween sp ep w
|
||||
@@ -309,16 +312,16 @@ drawPathing cfig w = setLayer DebugLayer
|
||||
|
||||
crDisplayInfo :: Configuration -> World -> Creature -> Maybe (Point2,[String])
|
||||
crDisplayInfo cfig w cr
|
||||
-- | _crID cr == 0 = Nothing
|
||||
| _crID cr == 0 = Nothing
|
||||
| crOnScreen = Just (_crPos cr, catMaybes
|
||||
-- [fmap show $ ap ^? crGoal
|
||||
[ fmap show $ cr ^? crHP
|
||||
, fmap show $ ap ^? crStrategy
|
||||
, fmap show $ cr ^? crPos
|
||||
, fmap show $ cr ^? crPerception . cpVigilance
|
||||
[ fpreShow "crHP" $ cr ^? crHP
|
||||
, fpreShow "crStrategy" $ ap ^? apStrategy
|
||||
, fmap (("crPos....." ++) . shortShow) $ cr ^? crPos
|
||||
, fpreShow "cpVigilance" $ cr ^? crPerception . cpVigilance
|
||||
-- , fmap show $ cr ^? crOldPos
|
||||
, fmap show $ ap ^? crAction
|
||||
, fmap show $ ap ^? crImpulse
|
||||
, fpreShow "crAction" $ ap ^? apAction
|
||||
, fpreShow "crImpulse" $ ap ^? apImpulse
|
||||
]
|
||||
)
|
||||
| otherwise = Nothing
|
||||
@@ -326,6 +329,9 @@ crDisplayInfo cfig w cr
|
||||
ap = _crActionPlan cr
|
||||
crOnScreen = pointOnScreen cfig w $ _crPos cr
|
||||
|
||||
fpreShow :: (Show a,Functor f) => String -> f a -> f String
|
||||
fpreShow str = fmap (((rightPad 7 '.'str ++ "...") ++) . show)
|
||||
|
||||
drawCrInfo :: Configuration -> World -> Picture
|
||||
drawCrInfo cfig w = setLayer FixedCoordLayer
|
||||
$ renderInfoListsAt (2*hw - 400) 0 cfig w
|
||||
|
||||
@@ -20,6 +20,7 @@ insertInZoneWith
|
||||
-> t a -- ^ Value to insert
|
||||
-> Zoning t a
|
||||
-> Zoning t a
|
||||
{-# INLINE insertInZoneWith #-}
|
||||
insertInZoneWith (V2 x y) fun obj = over znObjects $ IM.insertWith f x $ IM.singleton y obj
|
||||
where
|
||||
f _ = IM.insertWith fun y obj
|
||||
|
||||
Reference in New Issue
Block a user