justin
0ef28c132e
Replace buggy circle seg intersection with a simpler test
2024-12-26 21:53:18 +00:00
justin
c788af47bd
Allow more general detection of item use focus
2024-12-25 21:26:25 +00:00
justin
04a83ed031
Fix error in circle wall collision detection
...
The wall zoning did not take into account the radius of the circle
2024-12-25 00:10:26 +00:00
justin
18b569ac89
Cleanup
2024-12-24 21:25:23 +00:00
justin
98d4276fd6
Commit before making large changes to cylinder shape
2024-12-21 16:10:22 +00:00
justin
a79dbf3b0e
Add shapes for some craft items
2024-12-21 13:30:28 +00:00
justin
3da9490dd4
Remove left click/hotkey item data types
2024-12-19 21:55:18 +00:00
justin
5ca440ca67
Start simplifying mouse inventory selection
2024-10-24 11:47:51 +01:00
justin
9e3d8ae6b0
Cleanup
2024-10-22 11:22:38 +01:00
justin
cf0873d73b
Start adding mouse control of inventory
2024-10-15 23:26:08 +01:00
justin
581d2494dc
Commit before removing reloading
...
Reloading as a concept should be handled by positioning
magazines/tanks/ammo-stores next to items that consume ammo. Magazines
themselves could have various methods for refilling or recreating:
crafting, auto-refill over time (synthesis explanation), refill based on
external world objects, and perhaps other ideas.
2024-09-07 10:13:18 +01:00
justin
c862c862df
Return to project, unsure about changes
2024-05-25 13:10:50 +01:00