Commit Graph

46 Commits

Author SHA1 Message Date
justin 15f2c419d2 Check wall collisions when expanding 2021-11-18 21:15:50 +00:00
justin 147d6098ab Tweak block sounds 2021-11-18 03:50:54 +00:00
justin f6d5d5a201 Add basic vocalizations to chase creatures 2021-11-18 01:46:37 +00:00
justin 5949ad2b3d Reorganise wall placements 2021-11-17 12:35:05 +00:00
justin bcdf0e643c Reorganisation of light source placements and fittings 2021-11-17 12:04:03 +00:00
justin 602d91d3a8 Add wall dust when destroying a block 2021-11-17 11:48:20 +00:00
justin 9db091597d Add indexed world modifications, example use in flicker lights 2021-11-17 11:24:40 +00:00
justin 559d7e3a23 Tweak starting rooms 2021-11-16 22:48:45 +00:00
justin 5d0b48829c Cleanup and various bugfixes 2021-11-16 21:31:53 +00:00
justin ebe9ad6b90 Cleanup: broken pathfinding 2021-11-16 18:05:47 +00:00
justin cb8cbe03a4 Commit before reorganising level generation 2021-11-16 14:48:37 +00:00
justin a7f2b5f3ea Move toward indexed external placements 2021-11-15 19:36:31 +00:00
justin e93fa10a97 Working room generation with less shifting, should be more sensible 2021-11-15 01:55:35 +00:00
justin 8356496a7f Move toward not shifting rooms during generation 2021-11-15 00:56:25 +00:00
justin 2a28967cd3 Slightly broken placements 2021-11-14 19:56:22 +00:00
justin 52946f33a7 Allow arbitrary changes to a room when using a link slot 2021-11-14 01:47:33 +00:00
justin 4a089ff0cc Work toward adding wiring 2021-11-14 00:39:24 +00:00
justin 96c72ef578 Cleanup light mounts 2021-11-13 12:31:11 +00:00
justin 1d5b2ea765 Work towards cross-room placements 2021-11-12 11:13:59 +00:00
justin d63c2ac943 Commit before changing links 2021-11-11 22:51:02 +00:00
justin a195157e54 Move toward better info display during level generation 2021-11-10 23:40:04 +00:00
justin 5cbfa6f1ff Stun turret turn with electrical damage 2021-11-05 01:41:57 +00:00
justin 0b058674ea Separate placement spot from placement type 2021-11-02 21:12:11 +00:00
justin 59f43a3602 Add lights to buttons, cleanup 2021-11-02 19:38:22 +00:00
justin 82de39657b Implement basic laser sensor 2021-11-01 18:20:45 +00:00
justin 86fdfd260e Add objects based on walls, called machines 2021-10-31 22:55:02 +00:00
justin 9e9d2b5def Cleanup 2021-10-19 13:14:52 +01:00
justin d46de1ca80 Add tank furniture, stop autorotate when aiming 2021-10-05 22:57:54 +01:00
justin eb393708c4 Commit before making all walls zoned 2021-09-30 13:36:07 +01:00
justin d7f975d40e Add light fittings 2021-09-29 19:07:02 +01:00
justin 743c1c878d Make buttons have shape, expose multiple bugs 2021-09-27 12:28:53 +01:00
justin d9ad55ec50 Implement simple sweep light 2021-09-26 23:38:32 +01:00
justin a823d4c6df Refactor tractor beam 2021-09-26 02:58:38 +01:00
justin 2804d58a5a Continue shape rendering improvements 2021-09-21 02:04:41 +01:00
justin c36654520d Add missing dependencies, fix arc rendering 2021-08-28 16:22:21 +01:00
justin cb39ee3e6b Proof of coloured lighting concept 2021-08-21 13:06:44 +02:00
justin e43488ee17 Some linting 2021-08-10 14:22:33 +02:00
justin 7b7fd302d8 More strictifiiiying 2021-07-30 01:25:11 +02:00
justin 357206f060 Almost working shadows 2021-06-30 00:35:41 +02:00
justin 3056e6384b Working shadows from foreground, not optimised 2021-06-29 16:47:16 +02:00
justin 3d16c33d33 Initial pass at shadows from level geometry 2021-06-29 15:27:26 +02:00
justin 06f22a3ea5 Add line shadow shader 2021-06-26 22:20:41 +02:00
justin 39218ed3b5 Add flavour text, start smoke, support for different reload sounds 2021-06-22 14:42:23 +02:00
justin 52eaeead5d Add some girders 2021-06-21 17:49:18 +02:00
justin c2297cd114 Add simple high pipes 2021-06-21 16:29:24 +02:00
justin 04ed034a3e Add room foregrounds 2021-06-16 18:18:03 +02:00