Commit Graph

173 Commits

Author SHA1 Message Date
justin 18770480e7 Cleanup 2025-07-30 09:20:41 +01:00
justin 210171fbc9 Move toward implementing chasms 2025-07-30 00:01:07 +01:00
justin 7bafb1e9e6 Add cursor at end of input filters 2024-11-02 21:56:28 +00:00
justin a25b62d77f Add more ascii characters
Will also add more characters from code page 437
2024-11-02 02:34:06 +00:00
justin 6438da0037 Commit AFTER playing around with poking/vector sizing a little 2024-10-01 12:32:23 +01:00
justin 734d74af52 Tweak pause camera movement 2023-04-25 10:23:43 +01:00
justin a2ad7c23ff Remove old instancing framebuffer 2023-04-23 15:18:48 +01:00
justin 9c11a8ff66 Remove instancing shaders 2023-04-23 12:48:55 +01:00
justin 4bb9841be8 Remove compute shaders 2023-04-23 12:39:35 +01:00
justin 20eef80568 Add file 2023-04-23 12:30:51 +01:00
justin 44f64f4b47 Move shape parameters into separate file 2023-04-13 02:42:43 +01:00
justin 3c43caee9c Poke word8 colors for shapes 2023-04-13 02:30:23 +01:00
justin 5d4234a8f4 Cmoplete transition to vertex attributes for shader compilation 2023-04-13 00:48:14 +01:00
justin f104b24e90 Continue shader refactor 2023-04-13 00:43:01 +01:00
justin cd46998e05 Continue shader refactor 2023-04-13 00:13:36 +01:00
justin 500b2bb2be Continue shader refactor 2023-04-13 00:10:43 +01:00
justin 36734c7af5 Implement static VBO/VAO 2023-04-13 00:03:15 +01:00
justin 589f663b65 Continue va change 2023-04-12 23:19:41 +01:00
justin 11b8fe2e06 Work on vertex attributes 2023-04-12 23:11:56 +01:00
justin 2494f2cf8d Work on VertexAttribute usage 2023-04-12 18:42:31 +01:00
justin b80241f10e Some removal of unused framebuffers, partial fix debug layer 2023-04-11 19:44:45 +01:00
justin 33a6e471ae Rmove overlay framebuffer, directly draw overlay instead 2023-04-11 16:55:00 +01:00
justin d79216555b Try to add compute shaders 2023-04-11 14:55:57 +01:00
justin 5b5ed519dd Start to create debug datatypes 2023-03-29 11:35:39 +01:00
justin acc55f8d16 Correct loading of tile buffer when loading game 2023-03-25 22:31:28 +00:00
justin ea0c942887 Refactor window size, update selection cursor on new screen 2023-03-25 09:27:27 +00:00
justin 20c05be23f Fix resize crash 2023-03-24 14:21:12 +00:00
justin 4d09927d42 Refactor framebuffer update 2023-03-24 13:14:49 +00:00
justin bd9f32875e Cleanup 2023-03-24 12:06:54 +00:00
justin d524a14da4 Refactor preloading/rendering/update 2023-03-24 11:52:40 +00:00
justin 4b92a43535 Refactor differing resolutions somewhat 2023-03-24 11:14:49 +00:00
justin 1aaafcdc5a Cleanup render preload somewhat 2023-03-24 01:10:53 +00:00
justin 9a66a09f96 Work on lightmaps, add file 2023-03-23 23:42:09 +00:00
justin 1abfaa3cd0 Work on textures and lighting 2023-03-23 21:17:24 +00:00
justin b352d17f72 Fix character array binding 2023-03-23 14:59:20 +00:00
justin 05d1d3d1eb Bind some fixed texture arrays only once 2023-03-23 14:46:51 +00:00
justin 3350a8dc30 Use texture array for character rendering, condense rendering 2023-03-23 14:08:07 +00:00
justin 68b43f29ff Remove bezier shader 2023-03-23 00:38:14 +00:00
justin db53a1ffb2 Remove tweakz shader 2023-03-23 00:27:09 +00:00
justin 5769477ad4 Refactor shader types 2023-03-22 14:08:07 +00:00
justin d5fbc06332 Prevent cloud "pop" when an overlapping cloud fades out to nothing 2023-03-21 14:46:41 +00:00
justin e56ca3dd8d Commit before simplifying some shader types 2023-03-21 13:35:13 +00:00
justin 7caf7ba987 Work on rendering 2023-03-21 13:26:18 +00:00
justin ba240723f3 Use immutable storage for fullscreen vbo 2023-03-21 12:47:02 +00:00
justin 7d0bb7f229 Tweak clouds 2023-03-20 18:24:07 +00:00
justin 7ba374c1fd Commit before attempting to change cloud shading 2023-03-20 15:09:13 +00:00
justin f4038fde46 Refactor shader code 2023-03-20 11:18:53 +00:00
justin 32ecf46343 Cleanup: remove uniforms from shader datatype 2023-03-20 01:19:10 +00:00
justin 33f31aa385 Improve normal maps on ground and walls 2023-03-19 23:52:19 +00:00
justin 70c15fea5d Play with floor textures 2023-03-18 22:31:24 +00:00