Commit Graph

179 Commits

Author SHA1 Message Date
justin 29e25f61d3 Create datatypes for radar sweeps 2022-07-19 20:38:56 +01:00
justin 0a7922ec5e Improve static bullets 2022-07-19 13:15:13 +01:00
justin 54ba0fbedc Move flame into its own datatype 2022-07-18 22:41:40 +01:00
justin 5495d33389 Move sparks into dedicated datatype 2022-07-18 12:15:05 +01:00
justin b860de70a7 Continue bullet refactor 2022-07-17 10:57:29 +01:00
justin 7d6407bebc Move bullet trajectory into bullet update function 2022-07-17 10:31:34 +01:00
justin 301946ff8f Move bullets into own data type 2022-07-16 21:15:25 +01:00
justin 22adcb89e0 Cleanup 2022-07-16 18:07:43 +01:00
justin 11732358ed Split out more data files 2022-07-16 17:32:11 +01:00
justin 5463328d41 Move machine update into outside function 2022-07-14 21:01:53 +01:00
justin f05d284312 Move machine destruction to external function 2022-07-14 12:48:52 +01:00
justin 646942d20c Move flares into own grouping 2022-07-10 13:12:17 +01:00
justin ce5b596d4f Move radar blips into own grouping 2022-07-10 11:52:51 +01:00
justin 749f206af0 Redo cloud zoning as in master 2022-07-01 19:57:49 +01:00
justin 9e9c449fe6 Redo more complex selection positions--results in slowdown 2022-07-01 16:23:05 +01:00
justin 4b8155ae16 Commit before moving button press events from events into your control 2022-06-29 12:12:45 +01:00
justin 5501d6f9b5 Move streaming data into its own file 2022-06-29 08:05:20 +01:00
justin b1a7e1bf35 Make zoning more universal 2022-06-28 19:04:31 +01:00
justin 4965934502 Commit before complicating zoning 2022-06-28 14:35:49 +01:00
justin 9801a40b9e Cleanup zoning 2022-06-28 13:43:37 +01:00
justin 0cb6657f35 Creature zoning refactor 2022-06-28 11:50:53 +01:00
justin 61ad58c04a Zone creatures 2022-06-28 11:20:20 +01:00
justin e06527091e Continue to refactor zoning to be more stream-based 2022-06-28 03:21:55 +01:00
justin 90af97ee22 Fix wall zoning 2022-06-27 09:56:54 +01:00
justin c3f9dad233 Remove parallelization of pokeTopPrism 2022-06-26 14:26:39 +01:00
justin d386b0ea89 Cleanup 2022-06-26 12:41:15 +01:00
justin 6c571d1878 More cleverly set maximum view distance for rectangular window sizes 2022-06-26 11:30:02 +01:00
justin ee9523dabb Cleanup 2022-06-26 02:30:17 +01:00
justin 3c7ea4d73b More streaming refactoring 2022-06-25 22:31:49 +01:00
justin 3c2df2542a More streaming refactoring 2022-06-24 23:37:01 +01:00
justin 89dd8502ad Change foldr to foldl' in some cases 2022-06-23 21:46:46 +01:00
justin c34468aa49 Fix bug on dropping item when reloading 2022-06-22 19:22:17 +01:00
justin 4d1b5d3ca8 Allow for left click to start and pause reloading when aiming 2022-06-22 18:18:25 +01:00
justin 4924aa0a57 Make block damages slightly more logical 2022-06-19 16:11:54 +01:00
justin a7e6d6f3cc Move wall damages to external position 2022-06-19 15:05:12 +01:00
justin df1f3ad6b0 Split Dodge.Base 2022-06-19 11:34:59 +01:00
justin 261bb0bb6b Test aggressive object culling 2022-06-17 20:14:47 +01:00
justin aa29e5ddf2 Improve debris 2022-06-16 12:24:09 +01:00
justin 956ee87168 Improve forcefield visuals 2022-06-07 18:22:43 +01:00
justin d42538e3c0 Add fix bug in terminal destruction effects 2022-06-07 01:25:36 +01:00
justin 1fe41889fe Commit before changing TerminalCommand to produce [TerminalLine] 2022-06-06 20:25:38 +01:00
justin 4e181b8273 Cleanup 2022-06-06 16:37:52 +01:00
justin b92305798f Cleanup 2022-06-06 16:22:47 +01:00
justin 27a5b9b774 Continue work on terminals 2022-06-06 13:19:54 +01:00
justin eb38874102 Partially successful change of terminals to external entities 2022-06-06 12:49:14 +01:00
justin 0b949dc512 Add individual terminal offline updates 2022-06-06 11:32:37 +01:00
justin fcc6d3952c Half add explicit death event for machines 2022-06-05 10:37:40 +01:00
justin 60f75fb133 Add delay before game over 2022-06-03 10:45:20 +01:00
justin b4ec4019db Commit before changes to creature inventory update 2022-05-24 20:28:57 +01:00
justin 28e9adaea3 Cleanup inventory management, arbitrary limit on cloud height 2022-05-24 17:25:39 +01:00