Commit Graph
215 Commits
Author SHA1 Message Date
justin 32ecf46343 Cleanup: remove uniforms from shader datatype 2023-03-20 01:19:10 +00:00
justin 33f31aa385 Improve normal maps on ground and walls 2023-03-19 23:52:19 +00:00
justin 70c15fea5d Play with floor textures 2023-03-18 22:31:24 +00:00
justin c6120f2fc9 Fix normal map transformations for floor 2023-03-18 12:17:42 +00:00
justin 77c88f68a7 Create post world load function 2023-03-18 09:37:09 +00:00
justin 850fdf1783 Add normal maps to the floor 2023-03-17 16:51:02 +00:00
justin 539cbe8b18 Fix wall normals 2023-03-16 23:31:17 +00:00
justin 100fdc102d DSA glClear 2023-03-16 22:43:48 +00:00
justin 24c1264f96 Implement shading for more types of shapes (cylinders, boxes) 2023-03-16 15:34:32 +00:00
justin 989140d46e Add shading for shapes and the floor 2023-03-15 18:24:09 +00:00
justin 21f87b96d8 Try to centralize the number of components per vertex in shapes 2023-03-14 23:28:21 +00:00
justin db0d24d044 Cleanup shader code 2023-03-14 22:05:17 +00:00
justin ed0da4bf1d Refactor shaders, vbos and vaos 2023-03-14 20:24:08 +00:00
justin 378af69ca5 Continue render refactor 2023-03-14 14:11:14 +00:00
justin 6af041bb8c Continue work on shadow rendering 2023-03-14 11:20:38 +00:00
justin 9947979b52 Try to improve instancing shadows 2023-03-12 14:06:11 +00:00
justin 7ee3f6581d Work on geometry shader based shadows 2023-03-11 22:59:19 +00:00
justin c8b256c939 Move towards geometry instancing for shadows 2023-03-10 13:55:41 +00:00
justin dc3faeed63 Cleanup 2023-03-10 09:39:40 +00:00
justin b1750ad028 Map an "isometric" matrix to a static buffer 2023-03-09 23:29:58 +00:00
justin cc049db29f To openglraw 2023-03-09 21:22:05 +00:00
justin 5932e99edf To openglraw 2023-03-09 21:14:18 +00:00
justin 46158bca15 To openglraw 2023-03-09 21:08:37 +00:00
justin 2388715d52 Continue migration to openglraw 2023-03-09 21:00:16 +00:00
justin 1d6fdd7eb1 Move texture objects to openglraw 2023-03-09 17:54:11 +00:00
justin 44b56ed163 Move FBOs to opengl raw 2023-03-09 15:42:17 +00:00
justin 01268e4c8a Refactor EBO to use DSA 2023-03-09 12:49:34 +00:00
justin 7b797dfdb4 Translate VAOs to DSA 2023-03-09 10:10:57 +00:00
justin 48966dde1a Cleanup 2023-03-08 18:31:32 +00:00
justin a32ea93e06 Refactor 2023-03-07 22:42:41 +00:00
justin 3e3fd049a9 Move shader compilation over to raw opengl, errors display incorrect 2023-03-07 15:40:29 +00:00
justin 8456f9e02e Add file, move buffer swapping into doDrawing 2023-03-02 12:48:47 +00:00
justin 6b0f78d4eb Add num_shadow_casters graphics parameter, allow cycle down enum options 2023-02-26 23:38:58 +00:00
justin bf1bd5bb0b Implement (not fully working) alternate shadow volumes 2023-02-24 19:51:41 +00:00
justin f98f95d92f Move zoning up world spheres 2023-02-23 18:19:48 +00:00
justin d1f80f1f7f Cleanup 2022-12-28 10:21:00 +00:00
justin e3155752ba Commit before pushing more input events into update 2022-10-29 22:33:10 +01:00
justin 2e7cd0aec2 Camera position refactor 2022-10-28 15:32:46 +01:00
justin 7e790b7153 Add in "linear" lWorld to separate time reversable worlds 2022-10-28 12:24:51 +01:00
justin 8c0ad639ad Correctly reduce left click item delay 2022-09-04 10:22:53 +01:00
justin 9df0fa8692 Move towards serializing saves/loads faster 2022-08-19 11:12:43 +01:00
justin 160560af5f Refactor, try to limit dependencies 2022-07-28 00:59:56 +01:00
justin b2efbd2b3e Separate out concrete part of world 2022-07-25 12:10:50 +01:00
justin 7fdb70dd1c Work towards making world read/showable 2022-07-22 11:16:12 +01:00
justin 8202d12b6a Commit before attempting to remove ptDraw field 2022-07-10 10:49:49 +01:00
justin 2a70dcc9a6 Revert to foldMap-ing worldSPic 2022-07-10 09:59:19 +01:00
justin 22ac8feb37 Redo shape vertices as a list, should allow for mirroring 2022-07-04 23:17:53 +01:00
justin 6972256751 Attempt to stream SPics, not sure if this improves speed 2022-07-04 20:34:47 +01:00
justin f9a904d52b Make Shapes use Streaming rather than Vector streaming 2022-07-03 23:04:58 +01:00
justin 480fc2df5e Continue refactor 2022-06-28 03:29:55 +01:00