justin
33ebdcb0de
Continue reorganising records into functions
2025-06-03 22:20:42 +01:00
justin
a5554f24e4
Make item handle position slightly more sensible
2025-06-03 15:52:55 +01:00
justin
a17961eac7
Make aimStance record into function
2025-06-03 15:19:35 +01:00
justin
bb5ed215e4
Cleanup
2024-12-22 23:57:54 +00:00
justin
8f65fa6bc5
Allow firing of different muzzles on different frames after use
2024-12-21 11:37:52 +00:00
justin
c4e8046332
Improve click detectors
...
Introduce "gadgets" as a structural function, for items that can be used
when held and when not held. Click detectors are such an item. Make
click detectors correctly attach and use up batteries when used.
2024-12-18 13:34:05 +00:00
justin
844bb486e6
Make torch use battery power
2024-10-02 23:53:38 +01:00
justin
600b8cd309
Commit before changes to item grammar
2024-09-25 11:13:01 +01:00
justin
9dff2fcd7a
Commit before partial cleanup, continue weapon effect refactor
2024-09-21 16:04:23 +01:00
justin
2c96a514ea
Continue weapon effect chain work
...
Start work on using muzzles to determine the effect of the ammo when
loaded
2024-09-18 00:36:28 +01:00
justin
abc0dd1106
Partial refactor of bullet weapon effect chain
2024-09-16 13:05:59 +01:00
justin
6f372109d9
Start unifying heldUse and heldMods
2024-09-15 10:54:24 +01:00
justin
9283ae187f
Fix scope rotation after torque
2023-05-28 16:22:54 +01:00
justin
29017e6b06
Move handle positions
2023-05-28 15:02:23 +01:00
justin
7fc36ab028
Improve weapon handle offsets
2023-05-28 13:59:58 +01:00
justin
ec8317c14e
Work on held item usage
2023-05-27 12:32:09 +01:00
justin
05d081497d
Implement slowed down aim turning
2023-01-08 11:10:42 +00:00
justin
160560af5f
Refactor, try to limit dependencies
2022-07-28 00:59:56 +01:00