justin
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4a85177522
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Make wall points for shadows use matrix uniform transformation
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2021-02-27 02:36:52 +01:00 |
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justin
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3b4b387943
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Include tick counting code
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2021-02-27 02:09:04 +01:00 |
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justin
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4fc6917741
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Couple loop with preload to allow for time "profiling"
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2021-02-26 00:05:27 +01:00 |
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justin
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9575eab230
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Create world matrix uniform
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2021-02-25 23:30:02 +01:00 |
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justin
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37e26dcb07
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Implement translation rotation zoom using uniform buffers, improvement?
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2021-02-25 04:14:52 +01:00 |
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justin
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32bfab2e02
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Work towards doing transformations using uniforms
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2021-02-25 03:41:19 +01:00 |
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justin
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5bdd646900
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Slight improvement to light sources and shadows
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2021-02-23 13:14:23 +01:00 |
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justin
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e855d303e8
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First pass implementing exponentially fading lighting
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2021-02-22 13:45:59 +01:00 |
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justin
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c75cda639b
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Add wall drawing capability (for shadows)
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2021-02-22 02:32:00 +01:00 |
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justin
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3dc566b6af
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Add wall shadow shaders
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2021-02-21 20:51:56 +01:00 |
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justin
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2f7ab06aa4
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Implement background texture
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2021-02-21 12:00:40 +01:00 |
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justin
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df0f07fbca
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Add background shaders
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2021-02-21 11:27:27 +01:00 |
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justin
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9ff7810a2d
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Implement arc rendering, works for increasing angle difference < 2pi
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2021-02-20 08:16:24 +01:00 |
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justin
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2866535b52
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Refactor poking tuples
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2021-02-19 19:19:08 +01:00 |
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justin
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defc8da088
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Add completed circle shader, add incomplete arc shader
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2021-02-19 13:54:40 +01:00 |
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justin
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e8b4f8791b
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Add shader programs to be tracked
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2021-02-15 14:10:41 +01:00 |
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