justin
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36d5edc0a6
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Use vertex pulling for wall shadows
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2025-11-10 21:33:56 +00:00 |
|
justin
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e20cc593fc
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Cleanup
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2025-11-09 11:31:29 +00:00 |
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justin
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e9ffeeaea7
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Work on cloud/window transparency
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2025-11-09 11:00:12 +00:00 |
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justin
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c2e5aaa7a0
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Broken implementation of window colours, move towards stencil ceilings
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2025-10-29 21:48:09 +00:00 |
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justin
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1ebdbdd8ae
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Cleanup
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2025-08-26 18:51:14 +01:00 |
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justin
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a2ad7c23ff
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Remove old instancing framebuffer
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2023-04-23 15:18:48 +01:00 |
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justin
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b80241f10e
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Some removal of unused framebuffers, partial fix debug layer
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2023-04-11 19:44:45 +01:00 |
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justin
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33a6e471ae
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Rmove overlay framebuffer, directly draw overlay instead
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2023-04-11 16:55:00 +01:00 |
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justin
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ea0c942887
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Refactor window size, update selection cursor on new screen
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2023-03-25 09:27:27 +00:00 |
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justin
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20c05be23f
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Fix resize crash
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2023-03-24 14:21:12 +00:00 |
|
justin
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000fcbc1c9
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Refactor framebuffer update
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2023-03-24 13:20:02 +00:00 |
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justin
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4d09927d42
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Refactor framebuffer update
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2023-03-24 13:14:49 +00:00 |
|
justin
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4b92a43535
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Refactor differing resolutions somewhat
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2023-03-24 11:14:49 +00:00 |
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justin
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1abfaa3cd0
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Work on textures and lighting
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2023-03-23 21:17:24 +00:00 |
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justin
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5769477ad4
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Refactor shader types
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2023-03-22 14:08:07 +00:00 |
|
justin
|
9bba0a43a4
|
Tweak clouds
|
2023-03-20 22:32:01 +00:00 |
|
justin
|
7d0bb7f229
|
Tweak clouds
|
2023-03-20 18:24:07 +00:00 |
|
justin
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539cbe8b18
|
Fix wall normals
|
2023-03-16 23:31:17 +00:00 |
|
justin
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989140d46e
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Add shading for shapes and the floor
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2023-03-15 18:24:09 +00:00 |
|
justin
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9947979b52
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Try to improve instancing shadows
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2023-03-12 14:06:11 +00:00 |
|
justin
|
7ee3f6581d
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Work on geometry shader based shadows
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2023-03-11 22:59:19 +00:00 |
|
justin
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653de7226e
|
To openglraw
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2023-03-09 21:24:03 +00:00 |
|
justin
|
2388715d52
|
Continue migration to openglraw
|
2023-03-09 21:00:16 +00:00 |
|
justin
|
487a904584
|
Cleanup
|
2023-03-09 18:48:31 +00:00 |
|
justin
|
e279e51b82
|
Cleanup
|
2023-03-09 18:31:24 +00:00 |
|
justin
|
9d5dcc6b67
|
Cleanup
|
2023-03-09 17:55:19 +00:00 |
|
justin
|
1d6fdd7eb1
|
Move texture objects to openglraw
|
2023-03-09 17:54:11 +00:00 |
|
justin
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44b56ed163
|
Move FBOs to opengl raw
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2023-03-09 15:42:17 +00:00 |
|
justin
|
76a8b05433
|
Use DSA for renderbuffers
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2023-03-09 14:58:38 +00:00 |
|
justin
|
e6ec46edce
|
Start translating shader compilation and linking to openglraw
|
2023-03-07 11:43:35 +00:00 |
|
justin
|
f2e406b05c
|
Start migration to openGLraw, add target parameter to texture params
|
2023-03-03 11:20:31 +00:00 |
|
justin
|
05e1307336
|
Improve (reduce) error messaging from shader compilation and framebuffers
|
2021-11-22 16:56:15 +00:00 |
|
justin
|
9d2f42dbc9
|
Cleanup, start to add creature silhouettes
|
2021-09-02 11:06:04 +01:00 |
|
justin
|
02193add68
|
Square light radius on cpu (should be done in code)
|
2021-09-01 21:02:18 +01:00 |
|
justin
|
f3ea46d7d0
|
Working shadows on clouds
|
2021-09-01 11:18:53 +01:00 |
|
justin
|
1c587d4b9a
|
Implement something like deferred lighting
|
2021-09-01 00:37:07 +01:00 |
|
justin
|
2d139adc8f
|
Move towards attaching a position texture to base framebuffer
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2021-08-31 22:25:37 +01:00 |
|
justin
|
cf77163b3f
|
Setup multiple target basic shaders
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2021-08-31 20:05:15 +01:00 |
|
justin
|
c97c16777a
|
Make background black, start cleanup of weapons
|
2021-08-26 21:18:46 +01:00 |
|
justin
|
778d18276b
|
Enable more control of bloom using hdr
|
2021-08-20 15:06:55 +02:00 |
|
justin
|
3707716569
|
Downsample when blurring bloom
|
2021-08-20 04:14:59 +02:00 |
|
justin
|
6933d610cd
|
Fix bloom resize bug, bloom itself could use improvement
|
2021-08-19 23:39:12 +02:00 |
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