justin
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7e790b7153
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Add in "linear" lWorld to separate time reversable worlds
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2022-10-28 12:24:51 +01:00 |
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justin
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919a179283
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Commit before attempting to add concurrency to loop
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2022-08-16 08:00:47 +01:00 |
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justin
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160560af5f
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Refactor, try to limit dependencies
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2022-07-28 00:59:56 +01:00 |
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justin
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b2efbd2b3e
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Separate out concrete part of world
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2022-07-25 12:10:50 +01:00 |
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justin
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6b398b4bb6
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Cleanup
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2022-07-19 20:48:43 +01:00 |
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justin
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5495d33389
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Move sparks into dedicated datatype
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2022-07-18 12:15:05 +01:00 |
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justin
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bf023a61ce
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Add bullet damages field, move bullet data into own file
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2022-07-17 21:45:26 +01:00 |
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justin
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6c6fe43bc0
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Move bullet bouncing into separate datatype field
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2022-07-17 20:23:50 +01:00 |
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justin
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b860de70a7
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Continue bullet refactor
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2022-07-17 10:57:29 +01:00 |
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justin
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7d6407bebc
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Move bullet trajectory into bullet update function
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2022-07-17 10:31:34 +01:00 |
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justin
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c9f7f39f22
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Continue bullet refactor
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2022-07-16 22:02:01 +01:00 |
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justin
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301946ff8f
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Move bullets into own data type
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2022-07-16 21:15:25 +01:00 |
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justin
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e4a4766ddf
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Add sounds, move data types out into separate folders
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2022-07-16 17:06:51 +01:00 |
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justin
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cede677560
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Remove ptCrIgnore
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2022-07-13 11:26:13 +01:00 |
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justin
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5ff2fb4910
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Cleanup terminal display
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2022-06-03 09:20:03 +01:00 |
|
justin
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546c279fae
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Cleanup creature properties
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2022-05-24 23:26:21 +01:00 |
|
justin
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6ba41d3c0b
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Add jitter when receiving damage
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2022-05-19 12:41:20 +01:00 |
|
justin
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ac74ae0ed1
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Simplify creature update
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2022-04-07 19:40:12 +01:00 |
|
justin
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1607879014
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Further cleanup
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2022-03-25 14:04:13 +00:00 |
|
justin
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a07647d89d
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Cleanup
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2022-03-25 12:00:35 +00:00 |
|
justin
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cb9bdf9c55
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Cleanup damages further
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2022-03-25 11:37:16 +00:00 |
|
justin
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af6cdfd048
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Start to move damage effects of bullets into a more sensible place
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2022-03-25 09:45:11 +00:00 |
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justin
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41ad289de2
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Add file
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2022-03-25 08:34:52 +00:00 |
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