justin
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5301b6d0bd
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Make bloom trail last for at most one frame
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2021-07-07 14:52:48 +02:00 |
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justin
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d939ddc731
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Remove mipmaps from resize code
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2021-07-06 16:43:31 +02:00 |
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justin
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b5b2a44461
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Remove mipmaps from framebuffers with shared renderbuffer
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2021-07-06 16:40:01 +02:00 |
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justin
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4d7f7803e0
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Remove mipmaps from downscaled texture framebuffers
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2021-07-06 14:40:51 +02:00 |
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justin
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f5b139a53e
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Progress towards downscaling bloom texture
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2021-07-06 14:06:24 +02:00 |
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justin
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be7bf986e2
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Add trail to bloom
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2021-07-05 21:31:35 +02:00 |
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justin
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77d93fabeb
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Experiment with bloom
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2021-07-05 19:39:34 +02:00 |
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justin
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2d94e50e3a
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Tweak rendering
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2021-07-05 00:06:04 +02:00 |
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justin
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ebeec417ce
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Lap warming commit---gpu needs optimisation
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2021-07-04 22:51:40 +02:00 |
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justin
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e6f95b0480
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Separate rendering of background, bloom, lightmap into framebuffers
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2021-07-04 19:14:16 +02:00 |
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justin
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c627961aac
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Add framebuffers with shared renderbufferobject
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2021-07-04 14:41:46 +02:00 |
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justin
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e3bd99868f
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Changes towards bloom
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2021-07-04 14:09:07 +02:00 |
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justin
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9df19a9e85
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Allow tweaking z buffer when rendering polygon, improve explosion render
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2021-07-03 23:56:01 +02:00 |
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justin
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532f491327
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Add hard edge to non-visible areas
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2021-06-30 13:52:14 +02:00 |
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justin
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1cfd1663d1
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Fix bug involving number of foreground vertices rendered
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2021-06-30 00:59:58 +02:00 |
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justin
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357206f060
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Almost working shadows
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2021-06-30 00:35:41 +02:00 |
|
justin
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3056e6384b
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Working shadows from foreground, not optimised
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2021-06-29 16:47:16 +02:00 |
|
justin
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3d16c33d33
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Initial pass at shadows from level geometry
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2021-06-29 15:27:26 +02:00 |
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justin
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089dcc3f5d
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Add various helpers for creating polyhedra
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2021-06-27 18:53:06 +02:00 |
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justin
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06f22a3ea5
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Add line shadow shader
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2021-06-26 22:20:41 +02:00 |
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justin
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726cd425f2
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Tweak drawing parameters
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2021-06-25 18:43:45 +02:00 |
|
justin
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06a92e70ee
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Initial working prototype of general lighting surfaces
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2021-06-25 03:01:18 +02:00 |
|
justin
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b252c52ffe
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Add surface lighting shader
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2021-06-25 02:27:33 +02:00 |
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justin
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2d0f08c2e9
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Fix tile depth
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2021-06-25 02:27:20 +02:00 |
|
justin
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b6feccd934
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Make light position uniform 3d
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2021-06-25 01:19:20 +02:00 |
|
justin
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b451953b99
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Refactor lighting shaders
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2021-06-25 00:44:45 +02:00 |
|
justin
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6320093473
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Fix ellipse shader coordinates
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2021-06-24 21:20:14 +02:00 |
|
justin
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bae8a4ed94
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Cleanup matrices
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2021-06-24 18:49:10 +02:00 |
|
justin
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d4795749e3
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Change bufferData to bufferSubData
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2021-06-24 18:19:03 +02:00 |
|
justin
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97598bc171
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Replace explicit matrix uniforms with single ubo
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2021-06-24 17:58:15 +02:00 |
|
justin
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7ab932db93
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Update twoD shaders
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2021-06-24 17:35:50 +02:00 |
|
justin
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93936346f7
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Add uniform buffer window coordinate matrix
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2021-06-24 17:17:30 +02:00 |
|
justin
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9c94ec93bd
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First pass at using UBO
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2021-06-24 16:17:43 +02:00 |
|
justin
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d534f08064
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Unify matrix uniform assignment, move towards uniform block
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2021-06-24 14:38:17 +02:00 |
|
justin
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2625927f14
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Add sound file
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2021-06-24 13:34:41 +02:00 |
|
justin
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45194273e5
|
Refactor arc drawing
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2021-06-24 13:34:11 +02:00 |
|
justin
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9f1b501388
|
Refactor rendering
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2021-06-23 15:16:30 +02:00 |
|
justin
|
899c1c5f6e
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Refactor text rendering
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2021-06-23 01:35:38 +02:00 |
|
justin
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39218ed3b5
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Add flavour text, start smoke, support for different reload sounds
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2021-06-22 14:42:23 +02:00 |
|
justin
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52eaeead5d
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Add some girders
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2021-06-21 17:49:18 +02:00 |
|
justin
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c2297cd114
|
Add simple high pipes
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2021-06-21 16:29:24 +02:00 |
|
justin
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04ed034a3e
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Add room foregrounds
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2021-06-16 18:18:03 +02:00 |
|
justin
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29902b6f22
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Add random floor tiles to floors
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2021-06-16 00:14:18 +02:00 |
|
justin
|
da631e3b37
|
Add tilemap floors to rooms
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2021-06-15 14:56:32 +02:00 |
|
justin
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73bd407c49
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Implement texture atlas, details on why it works unclear
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2021-06-14 16:24:10 +02:00 |
|
justin
|
f09fe8798e
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Module reorganisation
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2021-06-12 12:21:42 +02:00 |
|
justin
|
11bd97335d
|
Tidy imports
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2021-06-12 02:47:11 +02:00 |
|
justin
|
8723be7f26
|
Refactor poking slightly
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2021-06-12 02:40:45 +02:00 |
|
justin
|
02a2d3920d
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Remove list layer while poking
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2021-06-12 02:08:42 +02:00 |
|
justin
|
0cb0c752e2
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Start modularising shader code
|
2021-06-12 01:41:46 +02:00 |
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