Commit Graph

254 Commits

Author SHA1 Message Date
justin afddcae6d1 Add depth clear/check to fixed layer pictures 2024-11-17 20:01:17 +00:00
justin d357d5a03c Some cleanup of rendering/poking, remove forcefield gun 2024-10-01 13:19:34 +01:00
justin 6438da0037 Commit AFTER playing around with poking/vector sizing a little 2024-10-01 12:32:23 +01:00
justin 5a4f2711c8 Use strict tuples for SPics 2024-10-01 01:20:29 +01:00
justin c3d112e52e Commit before attempting to remove bottom and mid picture layers 2024-10-01 00:16:46 +01:00
justin c2214dae60 Reenable mid layer rendering, may remove bottom layer rendering 2024-09-30 23:32:01 +01:00
justin 210787d2dc Broken commit 2023-12-23 15:14:02 +00:00
justin 734d74af52 Tweak pause camera movement 2023-04-25 10:23:43 +01:00
justin f104b24e90 Continue shader refactor 2023-04-13 00:43:01 +01:00
justin de598f9328 Commit before attempting to implement immutable buffer storage (openGL) 2023-04-11 22:06:03 +01:00
justin b80241f10e Some removal of unused framebuffers, partial fix debug layer 2023-04-11 19:44:45 +01:00
justin 33a6e471ae Rmove overlay framebuffer, directly draw overlay instead 2023-04-11 16:55:00 +01:00
justin d79216555b Try to add compute shaders 2023-04-11 14:55:57 +01:00
justin 07a1d71039 Add general smooth scrolling, move camera into world 2023-03-26 20:09:00 +01:00
justin 082ce9c9a1 Start to generalise text input to "terminal signal" input 2023-03-26 13:57:26 +01:00
justin d989acd6f2 Allow shadow fidelity option, fix bug in rendering box shadows 2023-03-25 17:22:58 +00:00
justin ea0c942887 Refactor window size, update selection cursor on new screen 2023-03-25 09:27:27 +00:00
justin 20c05be23f Fix resize crash 2023-03-24 14:21:12 +00:00
justin 4d09927d42 Refactor framebuffer update 2023-03-24 13:14:49 +00:00
justin bd9f32875e Cleanup 2023-03-24 12:06:54 +00:00
justin d524a14da4 Refactor preloading/rendering/update 2023-03-24 11:52:40 +00:00
justin 4b92a43535 Refactor differing resolutions somewhat 2023-03-24 11:14:49 +00:00
justin cd224437e7 Cleanup rendering 2023-03-24 01:46:25 +00:00
justin 1aaafcdc5a Cleanup render preload somewhat 2023-03-24 01:10:53 +00:00
justin 2bba3f7268 Render cleanup 2023-03-24 00:14:25 +00:00
justin 9a66a09f96 Work on lightmaps, add file 2023-03-23 23:42:09 +00:00
justin 1abfaa3cd0 Work on textures and lighting 2023-03-23 21:17:24 +00:00
justin 05d1d3d1eb Bind some fixed texture arrays only once 2023-03-23 14:46:51 +00:00
justin ecd7a0fae0 Cleanup 2023-03-23 14:14:54 +00:00
justin 3350a8dc30 Use texture array for character rendering, condense rendering 2023-03-23 14:08:07 +00:00
justin 5769477ad4 Refactor shader types 2023-03-22 14:08:07 +00:00
justin c0579fae00 Stop overwriting depth buffer when combining cloud positions 2023-03-21 16:42:58 +00:00
justin 9570becd1b Cleanup 2023-03-21 16:04:56 +00:00
justin d5fbc06332 Prevent cloud "pop" when an overlapping cloud fades out to nothing 2023-03-21 14:46:41 +00:00
justin 7caf7ba987 Work on rendering 2023-03-21 13:26:18 +00:00
justin ba240723f3 Use immutable storage for fullscreen vbo 2023-03-21 12:47:02 +00:00
justin 9bba0a43a4 Tweak clouds 2023-03-20 22:32:01 +00:00
justin 7d0bb7f229 Tweak clouds 2023-03-20 18:24:07 +00:00
justin 7ba374c1fd Commit before attempting to change cloud shading 2023-03-20 15:09:13 +00:00
justin 32ecf46343 Cleanup: remove uniforms from shader datatype 2023-03-20 01:19:10 +00:00
justin 33f31aa385 Improve normal maps on ground and walls 2023-03-19 23:52:19 +00:00
justin 70c15fea5d Play with floor textures 2023-03-18 22:31:24 +00:00
justin c6120f2fc9 Fix normal map transformations for floor 2023-03-18 12:17:42 +00:00
justin 77c88f68a7 Create post world load function 2023-03-18 09:37:09 +00:00
justin 850fdf1783 Add normal maps to the floor 2023-03-17 16:51:02 +00:00
justin 539cbe8b18 Fix wall normals 2023-03-16 23:31:17 +00:00
justin 100fdc102d DSA glClear 2023-03-16 22:43:48 +00:00
justin 24c1264f96 Implement shading for more types of shapes (cylinders, boxes) 2023-03-16 15:34:32 +00:00
justin 989140d46e Add shading for shapes and the floor 2023-03-15 18:24:09 +00:00
justin 21f87b96d8 Try to centralize the number of components per vertex in shapes 2023-03-14 23:28:21 +00:00