Commit Graph

21 Commits

Author SHA1 Message Date
justin 5dfebd221d Broken binding of central picture in one pass 2021-07-26 00:53:35 +02:00
justin 3d16c33d33 Initial pass at shadows from level geometry 2021-06-29 15:27:26 +02:00
justin 322894c513 Remove duplicated creature movement code 2021-05-21 14:20:45 +02:00
justin f0e5095b5f Refactor 2021-05-04 18:11:59 +02:00
justin f336d7e3f6 Add airlocks 2021-05-02 21:09:25 +02:00
justin 6d229f8de2 Add no weapon start 2021-04-27 19:26:35 +02:00
justin b911a013e0 Random tree structure generation of rooms 2021-04-20 02:01:24 +02:00
justin d158647273 Add QuickCheck dep 2021-04-03 12:18:22 +02:00
justin 91e6e44f45 Create basic benchmarks for circOnLine 2021-04-01 19:33:04 +02:00
justin cbcc0f700b Setup benchmarking 2021-04-01 12:38:49 +02:00
justin 1e9a07d1c8 Reorganise rendering in Dodge 2021-04-01 11:28:53 +02:00
justin 485952fe53 Add System.Directory library, allow for testing file existence 2021-03-26 20:02:27 +01:00
justin 553c6978d6 Add config.json file and Aeson dependency in package.yaml 2021-03-22 21:36:24 +01:00
justin 18492f00d2 Commit before connecting each vao to unique vbos 2021-03-02 00:54:00 +01:00
justin bb05bcaaf1 Commit before picture change 2021-02-28 21:26:20 +01:00
justin 9575eab230 Create world matrix uniform 2021-02-25 23:30:02 +01:00
justin f6efe98181 Refactor vao preload 2021-02-19 12:41:46 +01:00
justin 6f838ed1ef Improve speed of polygon rendering by folding tree type 2021-02-17 16:54:46 +01:00
justin 8447844bcd Add source files, commit before reverting pictures to lists 2021-02-15 00:07:55 +01:00
justin d6f46a7fcc Reimplement text rendering, slow 2021-02-12 14:26:51 +01:00
justin 42c8a55da2 Create project 2021-02-03 11:57:31 +01:00