justin
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67e164c830
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Some cleanup, sidetracked from inter-room placements
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2021-11-12 14:16:16 +00:00 |
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justin
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1d5b2ea765
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Work towards cross-room placements
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2021-11-12 11:13:59 +00:00 |
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justin
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6933c4d3b3
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Continue work on using links for placement positions
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2021-11-04 14:40:53 +00:00 |
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justin
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c8e08d903e
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Nub close points for game room boundaries
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2021-10-04 09:39:18 +01:00 |
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justin
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df9a8ea242
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Add view debug option
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2021-10-03 18:47:11 +01:00 |
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justin
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5f17841811
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Fix placement movement bug
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2021-10-01 09:51:47 +01:00 |
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justin
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1414d08d88
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Fix bug when forming convex hull of game room bounds
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2021-09-30 23:46:59 +01:00 |
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justin
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6b937b115e
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Continue placement refactor
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2021-09-28 15:44:32 +01:00 |
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justin
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45bbf9b005
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Fix tile rendering
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2021-09-07 10:53:39 +01:00 |
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justin
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3ff04576ab
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Broken commit (removed loadKeyConfig)
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2021-08-27 11:58:11 +01:00 |
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justin
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4bbe5d0cf1
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Move main to allow for new executables
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2021-08-11 17:54:48 +02:00 |
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justin
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834464db51
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Remove RenderType datatype
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2021-07-30 11:53:51 +02:00 |
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justin
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2d8b27746c
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Further strictifying
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2021-07-30 00:23:02 +02:00 |
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justin
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da631e3b37
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Add tilemap floors to rooms
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2021-06-15 14:56:32 +02:00 |
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justin
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69f915a894
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Cleanup warnings
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2021-05-17 22:39:18 +02:00 |
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justin
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2b09bf2072
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Add support for group placements
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2021-05-14 19:46:52 +02:00 |
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justin
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6e6757499c
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Refactoring, add screen when generating level
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2021-05-03 14:44:27 +02:00 |
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justin
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2bf23db935
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Allow for complex room bounds for clip checks
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2021-05-03 00:57:17 +02:00 |
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justin
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f336d7e3f6
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Add airlocks
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2021-05-02 21:09:25 +02:00 |
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justin
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64b5b9e2a5
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Hlinting
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2021-04-27 11:45:43 +02:00 |
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justin
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a1c344a342
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Implement first weapon into tree structure
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2021-04-21 13:00:11 +02:00 |
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justin
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b911a013e0
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Random tree structure generation of rooms
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2021-04-20 02:01:24 +02:00 |
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