Commit Graph

105 Commits

Author SHA1 Message Date
justin 7ee3f6581d Work on geometry shader based shadows 2023-03-11 22:59:19 +00:00
justin 5724a0543e Remove individual uniforms from instancing light maps 2023-03-10 14:11:25 +00:00
justin c8b256c939 Move towards geometry instancing for shadows 2023-03-10 13:55:41 +00:00
justin cda7116930 Cleanup 2023-03-10 09:45:40 +00:00
justin dc3faeed63 Cleanup 2023-03-10 09:39:40 +00:00
justin b1750ad028 Map an "isometric" matrix to a static buffer 2023-03-09 23:29:58 +00:00
justin 9989c65d75 To openglraw 2023-03-09 21:28:22 +00:00
justin 1d6fdd7eb1 Move texture objects to openglraw 2023-03-09 17:54:11 +00:00
justin 44b56ed163 Move FBOs to opengl raw 2023-03-09 15:42:17 +00:00
justin 76a8b05433 Use DSA for renderbuffers 2023-03-09 14:58:38 +00:00
justin 0b698e5f5d Make the matrix UBO use raw opengl 2023-03-09 14:28:23 +00:00
justin 3e2b51b5e9 Attach EBOs to VAOs using DSA 2023-03-09 13:55:52 +00:00
justin f14d9bef60 Start to move vbo objects to use DSA 2023-03-09 13:17:43 +00:00
justin 9f37ed9944 Cleanup 2023-03-09 13:06:55 +00:00
justin 01268e4c8a Refactor EBO to use DSA 2023-03-09 12:49:34 +00:00
justin 7b797dfdb4 Translate VAOs to DSA 2023-03-09 10:10:57 +00:00
justin 48966dde1a Cleanup 2023-03-08 18:31:32 +00:00
justin 3e3fd049a9 Move shader compilation over to raw opengl, errors display incorrect 2023-03-07 15:40:29 +00:00
justin f2e406b05c Start migration to openGLraw, add target parameter to texture params 2023-03-03 11:20:31 +00:00
justin ed8efd21d9 Commit before moving buffer swapping command 2023-03-02 11:49:40 +00:00
justin 6b0f78d4eb Add num_shadow_casters graphics parameter, allow cycle down enum options 2023-02-26 23:38:58 +00:00
justin bf1bd5bb0b Implement (not fully working) alternate shadow volumes 2023-02-24 19:51:41 +00:00
justin ed9a46a18d Allow to change menu options with rclick, move towards shader experiment 2023-02-24 15:03:06 +00:00
justin 55341f7caf Commit before messing around with shaders 2022-06-16 14:02:21 +01:00
justin 9af636aa83 Fix bug in line zoning by using less ambitious algorithm 2022-02-13 09:24:27 +00:00
justin 502be6f64f Cleanup. Start tweaking flares, glares and flashes 2021-10-29 21:47:03 +01:00
justin 32367b5b2d Add trajectory to grenades, various refactoring 2021-09-25 18:39:53 +01:00
justin fa7d8e1b50 Add toggle for visual sounds 2021-09-22 11:37:07 +01:00
justin a4fbe6126c Refactor shader loading 2021-09-22 11:22:23 +01:00
justin 8854b195cc Buggy (but fastish) merge of shadows into shapes 2021-09-21 10:09:40 +01:00
justin 7f1a365cac Draw shape shadows using index buffer 2021-09-21 00:43:45 +01:00
justin 5cbcbec101 Working element buffer object 2021-09-20 12:36:35 +01:00
justin c605ac74ff Performance improvements, combine cap and geometry buffer 2021-09-18 19:48:35 +01:00
justin 294e01479a Define shape datatype 2021-09-14 01:17:07 +01:00
justin c3d567353c Try to move sound into world, slightly broken now 2021-09-08 19:12:54 +01:00
justin 9d2f42dbc9 Cleanup, start to add creature silhouettes 2021-09-02 11:06:04 +01:00
justin d0aeeed5c3 Further cleanup 2021-09-01 19:35:25 +01:00
justin ce4c3bd231 Tweak window rendering 2021-09-01 13:13:10 +01:00
justin f3ea46d7d0 Working shadows on clouds 2021-09-01 11:18:53 +01:00
justin 82551328a1 Add dependencies, play around with clouds/transparency layer 2021-09-01 03:04:41 +01:00
justin 1c587d4b9a Implement something like deferred lighting 2021-09-01 00:37:07 +01:00
justin 2d139adc8f Move towards attaching a position texture to base framebuffer 2021-08-31 22:25:37 +01:00
justin cf77163b3f Setup multiple target basic shaders 2021-08-31 20:05:15 +01:00
justin eba8ff121c Add "cap" shadow shader 2021-08-29 18:13:55 +01:00
justin b396d6c857 Provisional working coloured lights 2021-08-21 12:34:49 +02:00
justin 778d18276b Enable more control of bloom using hdr 2021-08-20 15:06:55 +02:00
justin 3707716569 Downsample when blurring bloom 2021-08-20 04:14:59 +02:00
justin 6933d610cd Fix bloom resize bug, bloom itself could use improvement 2021-08-19 23:39:12 +02:00
justin 8e3bf3b19f Commit before implementing downscaled resolution 2021-08-19 19:50:44 +02:00
justin d9306c4adb Improve texture loading performance 2021-08-17 11:40:27 +02:00