justin
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a2ad7c23ff
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Remove old instancing framebuffer
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2023-04-23 15:18:48 +01:00 |
|
justin
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9c11a8ff66
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Remove instancing shaders
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2023-04-23 12:48:55 +01:00 |
|
justin
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4bb9841be8
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Remove compute shaders
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2023-04-23 12:39:35 +01:00 |
|
justin
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f104b24e90
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Continue shader refactor
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2023-04-13 00:43:01 +01:00 |
|
justin
|
11b8fe2e06
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Work on vertex attributes
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2023-04-12 23:11:56 +01:00 |
|
justin
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b80241f10e
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Some removal of unused framebuffers, partial fix debug layer
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2023-04-11 19:44:45 +01:00 |
|
justin
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33a6e471ae
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Rmove overlay framebuffer, directly draw overlay instead
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2023-04-11 16:55:00 +01:00 |
|
justin
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d79216555b
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Try to add compute shaders
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2023-04-11 14:55:57 +01:00 |
|
justin
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ea0c942887
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Refactor window size, update selection cursor on new screen
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2023-03-25 09:27:27 +00:00 |
|
justin
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4d09927d42
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Refactor framebuffer update
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2023-03-24 13:14:49 +00:00 |
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justin
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9a66a09f96
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Work on lightmaps, add file
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2023-03-23 23:42:09 +00:00 |
|
justin
|
1abfaa3cd0
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Work on textures and lighting
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2023-03-23 21:17:24 +00:00 |
|
justin
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b352d17f72
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Fix character array binding
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2023-03-23 14:59:20 +00:00 |
|
justin
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05d1d3d1eb
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Bind some fixed texture arrays only once
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2023-03-23 14:46:51 +00:00 |
|
justin
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5769477ad4
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Refactor shader types
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2023-03-22 14:08:07 +00:00 |
|
justin
|
d5fbc06332
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Prevent cloud "pop" when an overlapping cloud fades out to nothing
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2023-03-21 14:46:41 +00:00 |
|
justin
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e56ca3dd8d
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Commit before simplifying some shader types
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2023-03-21 13:35:13 +00:00 |
|
justin
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7caf7ba987
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Work on rendering
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2023-03-21 13:26:18 +00:00 |
|
justin
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ba240723f3
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Use immutable storage for fullscreen vbo
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2023-03-21 12:47:02 +00:00 |
|
justin
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7d0bb7f229
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Tweak clouds
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2023-03-20 18:24:07 +00:00 |
|
justin
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7ba374c1fd
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Commit before attempting to change cloud shading
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2023-03-20 15:09:13 +00:00 |
|
justin
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33f31aa385
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Improve normal maps on ground and walls
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2023-03-19 23:52:19 +00:00 |
|
justin
|
70c15fea5d
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Play with floor textures
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2023-03-18 22:31:24 +00:00 |
|
justin
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d8fb7a1f99
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Move towards uploading certain vbos less than once per frame (floor)
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2023-03-17 17:47:12 +00:00 |
|
justin
|
850fdf1783
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Add normal maps to the floor
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2023-03-17 16:51:02 +00:00 |
|
justin
|
539cbe8b18
|
Fix wall normals
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2023-03-16 23:31:17 +00:00 |
|
justin
|
989140d46e
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Add shading for shapes and the floor
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2023-03-15 18:24:09 +00:00 |
|
justin
|
21f87b96d8
|
Try to centralize the number of components per vertex in shapes
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2023-03-14 23:28:21 +00:00 |
|
justin
|
ed0da4bf1d
|
Refactor shaders, vbos and vaos
|
2023-03-14 20:24:08 +00:00 |
|
justin
|
378af69ca5
|
Continue render refactor
|
2023-03-14 14:11:14 +00:00 |
|
justin
|
9947979b52
|
Try to improve instancing shadows
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2023-03-12 14:06:11 +00:00 |
|
justin
|
7ee3f6581d
|
Work on geometry shader based shadows
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2023-03-11 22:59:19 +00:00 |
|
justin
|
cda7116930
|
Cleanup
|
2023-03-10 09:45:40 +00:00 |
|
justin
|
dc3faeed63
|
Cleanup
|
2023-03-10 09:39:40 +00:00 |
|
justin
|
b1750ad028
|
Map an "isometric" matrix to a static buffer
|
2023-03-09 23:29:58 +00:00 |
|
justin
|
653de7226e
|
To openglraw
|
2023-03-09 21:24:03 +00:00 |
|
justin
|
1d6fdd7eb1
|
Move texture objects to openglraw
|
2023-03-09 17:54:11 +00:00 |
|
justin
|
44b56ed163
|
Move FBOs to opengl raw
|
2023-03-09 15:42:17 +00:00 |
|
justin
|
76a8b05433
|
Use DSA for renderbuffers
|
2023-03-09 14:58:38 +00:00 |
|
justin
|
0b698e5f5d
|
Make the matrix UBO use raw opengl
|
2023-03-09 14:28:23 +00:00 |
|
justin
|
3e3fd049a9
|
Move shader compilation over to raw opengl, errors display incorrect
|
2023-03-07 15:40:29 +00:00 |
|
justin
|
f2e406b05c
|
Start migration to openGLraw, add target parameter to texture params
|
2023-03-03 11:20:31 +00:00 |
|
justin
|
ed9a46a18d
|
Allow to change menu options with rclick, move towards shader experiment
|
2023-02-24 15:03:06 +00:00 |
|
justin
|
55341f7caf
|
Commit before messing around with shaders
|
2022-06-16 14:02:21 +01:00 |
|
justin
|
32367b5b2d
|
Add trajectory to grenades, various refactoring
|
2021-09-25 18:39:53 +01:00 |
|
justin
|
7f1a365cac
|
Draw shape shadows using index buffer
|
2021-09-21 00:43:45 +01:00 |
|
justin
|
5cbcbec101
|
Working element buffer object
|
2021-09-20 12:36:35 +01:00 |
|
justin
|
294e01479a
|
Define shape datatype
|
2021-09-14 01:17:07 +01:00 |
|
justin
|
9d2f42dbc9
|
Cleanup, start to add creature silhouettes
|
2021-09-02 11:06:04 +01:00 |
|
justin
|
ce4c3bd231
|
Tweak window rendering
|
2021-09-01 13:13:10 +01:00 |
|