Files
loop/src/Data/Preload/Render.hs
T

56 lines
1.6 KiB
Haskell

{-# LANGUAGE StrictData #-}
{-# LANGUAGE TemplateHaskell #-}
--{-# OPTIONS_GHC -Wno-unused-top-binds #-}
module Data.Preload.Render where
import Control.Lens
import Control.Monad.Primitive
import qualified Data.Vector.Mutable as MV
import Graphics.GL.Core45
import Shader.Data
data RenderData = RenderData
{ _lightingWallShadShader :: Shader
, _lightingLineShadowShader :: Shader
, _lightingCapShader :: Shader
, _lightingTextureShader :: Shader
, _alphaDivideShader :: Shader
, _windowShader :: Shader
, _fullscreenShader :: Shader
, _bloomBlurShader :: Shader
, _colorBlurShader :: Shader
, _barrelShader :: (Shader,VBO)
, _grayscaleShader :: Shader
, _shapeShader :: Shader
, _shapeEBO :: EBO
, _silhouetteEBO :: EBO
, _pictureShaders :: MV.MVector (PrimState IO) (Shader,VBO)
, _fbo2 :: (FBO, TO)
, _fbo3 :: (FBO, TO)
, _fboHalf1 :: (FBO, TO)
, _fboHalf2 :: (FBO, TO)
, _fboBase :: (FBO, (TO, TO, TO))
, _fboCloud :: (FBO, (TO, TO, TO))
, _fboBloom :: (FBO, TO)
, _fboPos :: (FBO, TO)
, _fboLighting :: (FBO, TO)
-- , _fboShadow :: (FBO, (TO, TO))
, _rboBaseBloom :: GLuint -- RenderbufferObject id
, _matUBO :: GLuint -- BufferObject id
-- , _orthonormalMatUBO :: GLuint -- BufferObject id
, _lightsUBO :: GLuint -- BufferObject id
, _vboWindows :: VBO
, _vboShapes :: VBO
, _floorVBO :: VBO
, _floorShader :: Shader
, _wallVBO :: VBO
, _wallShader :: Shader
, _cloudVBO :: VBO
, _cloudShader :: Shader
, _cloudEBO :: EBO
, _screenTextureVAO :: VAO
}
makeLenses ''RenderData