justin
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4bbe5d0cf1
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Move main to allow for new executables
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2021-08-11 17:54:48 +02:00 |
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justin
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79eb031637
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Stream vertex poking
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2021-08-10 01:55:42 +02:00 |
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justin
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62395f38bc
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Proof of mutable vector vertex offset storage concept
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2021-08-09 01:58:36 +02:00 |
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justin
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12e7af0755
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Use Fold for rendering
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2021-08-02 02:14:09 +02:00 |
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justin
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5dfebd221d
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Broken binding of central picture in one pass
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2021-07-26 00:53:35 +02:00 |
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justin
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3d16c33d33
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Initial pass at shadows from level geometry
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2021-06-29 15:27:26 +02:00 |
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justin
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322894c513
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Remove duplicated creature movement code
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2021-05-21 14:20:45 +02:00 |
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justin
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f0e5095b5f
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Refactor
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2021-05-04 18:11:59 +02:00 |
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justin
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f336d7e3f6
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Add airlocks
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2021-05-02 21:09:25 +02:00 |
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justin
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6d229f8de2
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Add no weapon start
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2021-04-27 19:26:35 +02:00 |
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justin
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b911a013e0
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Random tree structure generation of rooms
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2021-04-20 02:01:24 +02:00 |
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justin
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d158647273
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Add QuickCheck dep
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2021-04-03 12:18:22 +02:00 |
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justin
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91e6e44f45
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Create basic benchmarks for circOnLine
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2021-04-01 19:33:04 +02:00 |
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justin
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cbcc0f700b
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Setup benchmarking
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2021-04-01 12:38:49 +02:00 |
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justin
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1e9a07d1c8
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Reorganise rendering in Dodge
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2021-04-01 11:28:53 +02:00 |
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justin
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485952fe53
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Add System.Directory library, allow for testing file existence
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2021-03-26 20:02:27 +01:00 |
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justin
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553c6978d6
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Add config.json file and Aeson dependency in package.yaml
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2021-03-22 21:36:24 +01:00 |
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justin
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18492f00d2
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Commit before connecting each vao to unique vbos
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2021-03-02 00:54:00 +01:00 |
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justin
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bb05bcaaf1
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Commit before picture change
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2021-02-28 21:26:20 +01:00 |
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justin
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9575eab230
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Create world matrix uniform
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2021-02-25 23:30:02 +01:00 |
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justin
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f6efe98181
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Refactor vao preload
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2021-02-19 12:41:46 +01:00 |
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justin
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6f838ed1ef
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Improve speed of polygon rendering by folding tree type
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2021-02-17 16:54:46 +01:00 |
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justin
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8447844bcd
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Add source files, commit before reverting pictures to lists
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2021-02-15 00:07:55 +01:00 |
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justin
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d6f46a7fcc
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Reimplement text rendering, slow
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2021-02-12 14:26:51 +01:00 |
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justin
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42c8a55da2
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Create project
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2021-02-03 11:57:31 +01:00 |
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