justin
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8dee93991a
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Vertex pull fullscreen lighting texture shader
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2025-11-13 10:28:34 +00:00 |
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justin
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2f0487a424
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Simplify ceiling oclusions
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2025-11-02 19:20:57 +00:00 |
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justin
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d41604fcde
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Mid implementation of external ammo sources
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2024-06-20 22:58:52 +01:00 |
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justin
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7162893c4f
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Tweak lighting shaders, add commented versions without normal mapping
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2024-06-20 16:33:23 +01:00 |
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justin
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32ecf46343
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Cleanup: remove uniforms from shader datatype
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2023-03-20 01:19:10 +00:00 |
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justin
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33f31aa385
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Improve normal maps on ground and walls
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2023-03-19 23:52:19 +00:00 |
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justin
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70c15fea5d
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Play with floor textures
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2023-03-18 22:31:24 +00:00 |
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justin
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6461535579
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Tweak floor normal map shading
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2023-03-18 14:41:07 +00:00 |
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justin
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850fdf1783
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Add normal maps to the floor
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2023-03-17 16:51:02 +00:00 |
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justin
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249262b2b6
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Refactor shapes, prepare for different normals at single vertex pos
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2023-03-15 21:43:00 +00:00 |
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justin
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989140d46e
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Add shading for shapes and the floor
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2023-03-15 18:24:09 +00:00 |
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justin
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6af041bb8c
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Continue work on shadow rendering
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2023-03-14 11:20:38 +00:00 |
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justin
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7f0c7ad159
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Bump to opengl 450
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2023-03-07 22:53:32 +00:00 |
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justin
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1bbeb926a5
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Fix bug in detecting which room you are in
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2021-09-03 01:22:46 +01:00 |
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justin
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02193add68
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Square light radius on cpu (should be done in code)
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2021-09-01 21:02:18 +01:00 |
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justin
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d0aeeed5c3
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Further cleanup
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2021-09-01 19:35:25 +01:00 |
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justin
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82551328a1
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Add dependencies, play around with clouds/transparency layer
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2021-09-01 03:04:41 +01:00 |
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