Commit Graph

3167 Commits

Author SHA1 Message Date
justin b633b9d55f Allow for multiple distortions at once 2025-11-18 22:49:51 +00:00
justin 8428f08ebd Work on distortions 2025-11-18 10:55:46 +00:00
justin 1205823ddb Work on distortion shader 2025-11-15 23:17:44 +00:00
justin d436b853eb Work on distortion shader 2025-11-15 13:21:11 +00:00
justin 5dfc97a683 Work on distortion shaders 2025-11-14 22:28:22 +00:00
justin 60a2054cd5 Add linear filtering for distortion texture mipmaps 2025-11-14 12:48:45 +00:00
justin a24ee66f51 Clamp framebuffer textures to edges 2025-11-14 12:41:44 +00:00
justin 9fc36ec54c Cleanup 2025-11-14 11:48:00 +00:00
justin 91917dbddd Remove unused shader code 2025-11-14 11:27:16 +00:00
justin 836fefb9a5 Allow more control over cloud shadows 2025-11-14 11:19:34 +00:00
justin 0eb2fe50a6 Don't draw shadowed walls 2025-11-14 11:06:39 +00:00
justin db62de75d8 Tweak 2025-11-14 10:53:53 +00:00
justin 16eb356e31 Tweak 2025-11-14 10:18:46 +00:00
justin 21c6e3afb4 Make cloud position only record the central point of the cloud 2025-11-14 09:29:26 +00:00
justin bfd7aa619e Move pair to V2 2025-11-14 02:13:03 +00:00
justin 292a1c3f42 Add scissor test when creating lightmap 2025-11-14 02:06:51 +00:00
justin c79e5df683 Cleanup 2025-11-14 01:32:09 +00:00
justin 295a5f7e1d Cleanup, overpower bloom 2025-11-13 23:31:16 +00:00
justin cffa75c014 Draw floors using vertex pulling 2025-11-13 22:22:19 +00:00
justin 836c0ba772 Draw chasms using vertex pulling 2025-11-13 21:58:40 +00:00
justin ec1216e7eb General cleanup 2025-11-13 21:13:13 +00:00
justin 227f09eeda Cleanup 2025-11-13 18:23:45 +00:00
justin 71ae82ee4d Reduce poked cloud verx size 2025-11-13 18:09:12 +00:00
justin b6ab281842 Increase base buffer texture format size 2025-11-13 17:54:36 +00:00
justin a7a11ccc03 Cleanup shaders 2025-11-13 17:52:01 +00:00
justin 0ea7af4bdd Simplify shader records 2025-11-13 14:57:46 +00:00
justin 56aa8c6697 Shaders: work on fullscreen, cleanup creation 2025-11-13 11:18:28 +00:00
justin 8dee93991a Vertex pull fullscreen lighting texture shader 2025-11-13 10:28:34 +00:00
justin b012d3c41e Cleanup, correcly filter unimportant shadow silhouettes 2025-11-12 23:10:33 +00:00
justin 5e9d337288 Cleanup shadows 2025-11-12 22:54:43 +00:00
justin cdf998a1e2 Start cleanup of shader records 2025-11-12 21:37:28 +00:00
justin be64e786f9 Cleanup 2025-11-12 21:23:03 +00:00
justin 383beeae82 Readd dust cloud rendering 2025-11-12 20:53:37 +00:00
justin 409180959c Use vertex pulling for clouds 2025-11-12 19:57:07 +00:00
justin ce1937c78e Improve normal packing and unpacking 2025-11-11 21:47:39 +00:00
justin 4121bfb468 Reduce shape vertex size to 8 floats
It is not at all clear whether this is an improvement or not
2025-11-11 21:12:50 +00:00
justin ce438b7ecd Pack shape normals into a word8 2025-11-11 21:03:02 +00:00
justin 7f6e7d2741 Get shape shader working using vertex pulling
Seems slow, will try to improve
2025-11-11 18:54:48 +00:00
justin f136d0cd19 Cleanup window buffers 2025-11-11 18:08:55 +00:00
justin ceba6fd533 Cleanup some silhouette edge buffers 2025-11-11 17:45:30 +00:00
justin 4d59d521ac Cleanup 2025-11-11 17:22:55 +00:00
justin c5034b3c4c Use ssbos for edge shadows
Seems quite slow as is
2025-11-11 16:23:39 +00:00
justin 219c574931 Use ssbo/vertex pulling for lighting cap shader
Not yet sure whether the colour vector is correctly input into the ssbo
2025-11-11 14:15:42 +00:00
justin a65a1cab93 Work towards using vertex pulling for lighting caps, alignment issues 2025-11-11 12:33:33 +00:00
justin 36d5edc0a6 Use vertex pulling for wall shadows 2025-11-10 21:33:56 +00:00
justin 1a85d9d562 Use vertex pulling for ceiling stencil 2025-11-10 19:15:07 +00:00
justin 1f01147821 Draw walls using vertex pulling 2025-11-10 19:05:54 +00:00
justin 1546caa6a3 Cleanup 2025-11-10 14:55:46 +00:00
justin df435819eb Window render bugfix 2025-11-10 14:08:34 +00:00
justin 5e93c7631d First implementation of SSBO, vertex pulling 2025-11-10 11:58:11 +00:00