justin
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b6feccd934
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Make light position uniform 3d
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2021-06-25 01:19:20 +02:00 |
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justin
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b451953b99
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Refactor lighting shaders
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2021-06-25 00:44:45 +02:00 |
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justin
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bae8a4ed94
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Cleanup matrices
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2021-06-24 18:49:10 +02:00 |
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justin
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97598bc171
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Replace explicit matrix uniforms with single ubo
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2021-06-24 17:58:15 +02:00 |
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justin
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9c94ec93bd
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First pass at using UBO
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2021-06-24 16:17:43 +02:00 |
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justin
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d534f08064
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Unify matrix uniform assignment, move towards uniform block
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2021-06-24 14:38:17 +02:00 |
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justin
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899c1c5f6e
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Refactor text rendering
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2021-06-23 01:35:38 +02:00 |
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justin
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da631e3b37
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Add tilemap floors to rooms
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2021-06-15 14:56:32 +02:00 |
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justin
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73bd407c49
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Implement texture atlas, details on why it works unclear
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2021-06-14 16:24:10 +02:00 |
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justin
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f09fe8798e
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Module reorganisation
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2021-06-12 12:21:42 +02:00 |
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justin
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11bd97335d
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Tidy imports
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2021-06-12 02:47:11 +02:00 |
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justin
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8723be7f26
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Refactor poking slightly
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2021-06-12 02:40:45 +02:00 |
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justin
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a5744f02f0
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Remove vaoBufferTarget
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2021-06-12 01:14:42 +02:00 |
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justin
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5aab790806
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Interleave vertex buffer data
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2021-06-12 00:50:59 +02:00 |
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justin
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7b6521587d
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Remove polymorphism of shader type
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2021-06-11 19:41:17 +02:00 |
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justin
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a9aa2ca2cb
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Add test tileset textures
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2021-06-11 13:51:06 +02:00 |
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justin
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02511afa80
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Remove unnecessary uniforms
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2021-06-10 18:07:26 +02:00 |
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justin
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79d2c73dcf
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Remove Maybe from custom unis
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2021-06-10 16:54:21 +02:00 |
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justin
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0a8370c7c6
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Commit before fully removing uniforms other than the matrix
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2021-06-10 15:45:52 +02:00 |
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justin
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0b8ac97fe9
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Modularise item data, change tesla arc from projectile to particle
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2021-06-06 16:08:56 +02:00 |
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justin
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69f915a894
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Cleanup warnings
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2021-05-17 22:39:18 +02:00 |
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justin
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e658fdcd0b
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Fix resize bug, resize RenderbufferObject of ping pong framebuffers
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2021-05-14 22:31:07 +02:00 |
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justin
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9cdd3a9629
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Fix some menu bugs
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2021-05-01 19:31:10 +02:00 |
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justin
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6eb6221a84
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Grayscale post processing
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2021-05-01 15:48:56 +02:00 |
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justin
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30c09d3403
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Tweak fullscreen texture shaders
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2021-05-01 15:03:17 +02:00 |
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justin
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7711738b3b
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Add blurring of lightmap (and refactoring)
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2021-05-01 02:28:04 +02:00 |
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justin
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c8e84c775f
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Linting, refactor random angle walk for flamer
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2021-04-30 13:21:37 +02:00 |
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justin
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750a67ea6e
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Implement different shadow resolutions
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2021-04-28 23:16:42 +02:00 |
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justin
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8cb177a21c
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Implement low res shadows
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2021-04-28 20:50:53 +02:00 |
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justin
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1b4eac2da7
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Rename shaders, remove a dependency on Dodge.Data
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2021-04-28 13:32:50 +02:00 |
|
justin
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64b5b9e2a5
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Hlinting
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2021-04-27 11:45:43 +02:00 |
|
justin
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ffe4a8083b
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Linting
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2021-04-23 11:10:45 +02:00 |
|
justin
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1e9a07d1c8
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Reorganise rendering in Dodge
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2021-04-01 11:28:53 +02:00 |
|
justin
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e62ff391a5
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Reogranise drawing in main
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2021-03-31 11:27:45 +02:00 |
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justin
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89c3ff96c8
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Add spawner gun
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2021-03-29 23:25:48 +02:00 |
|
justin
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7c9cba9ee1
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Refactor flame draw
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2021-03-24 19:51:10 +01:00 |
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justin
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3f86b0cda0
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Implement smoke as clouds, mask colors when rendering framebuf texture
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2021-03-23 23:24:40 +01:00 |
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justin
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941fef134d
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Implement wall penetrating bullets
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2021-03-23 12:06:46 +01:00 |
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justin
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7aacaccc8c
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Set windows to blend, fix depth of walls again
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2021-03-22 02:31:58 +01:00 |
|
justin
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f19f879945
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Fix wall depth rendering
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2021-03-22 00:05:24 +01:00 |
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justin
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5a5ca6f208
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Hack wall depth, objects don't appear on top of walls (nor beneath windows)
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2021-03-21 23:51:56 +01:00 |
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justin
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abd7cd7ea9
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Implement textures on walls, windows don't look great yet
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2021-03-21 22:21:29 +01:00 |
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justin
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e6c76da6b3
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Implement textured walls
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2021-03-21 20:09:11 +01:00 |
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justin
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23fbee3374
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Set up wall rendering with textures
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2021-03-21 19:45:21 +01:00 |
|
justin
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a7591bb1d7
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Add wallFace shaders files
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2021-03-21 18:55:33 +01:00 |
|
justin
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1527ee3069
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Start to create wallFace shader
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2021-03-21 17:34:17 +01:00 |
|
justin
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cf5a8b3e1b
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Reorganise shaders
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2021-03-21 12:50:27 +01:00 |
|
justin
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e7b4e54f9a
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Add lighting on walls, imperfect
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2021-03-21 11:11:44 +01:00 |
|
justin
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0b1f7f50c3
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Black out high walls
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2021-03-20 13:28:39 +01:00 |
|
justin
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a2183151be
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Lower walls and performance improvement for shadows
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2021-03-20 12:28:19 +01:00 |
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