justin
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b88a8d5776
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Add alternate shadow volume rendering pathway (layered geo)
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2023-03-12 09:29:36 +00:00 |
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justin
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7ee3f6581d
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Work on geometry shader based shadows
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2023-03-11 22:59:19 +00:00 |
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justin
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5724a0543e
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Remove individual uniforms from instancing light maps
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2023-03-10 14:11:25 +00:00 |
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justin
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c8b256c939
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Move towards geometry instancing for shadows
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2023-03-10 13:55:41 +00:00 |
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justin
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cda7116930
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Cleanup
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2023-03-10 09:45:40 +00:00 |
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justin
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dc3faeed63
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Cleanup
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2023-03-10 09:39:40 +00:00 |
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justin
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b1750ad028
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Map an "isometric" matrix to a static buffer
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2023-03-09 23:29:58 +00:00 |
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justin
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52d0286433
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To openglraw
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2023-03-09 22:00:19 +00:00 |
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justin
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1d6fdd7eb1
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Move texture objects to openglraw
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2023-03-09 17:54:11 +00:00 |
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justin
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44b56ed163
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Move FBOs to opengl raw
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2023-03-09 15:42:17 +00:00 |
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justin
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76a8b05433
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Use DSA for renderbuffers
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2023-03-09 14:58:38 +00:00 |
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justin
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7b797dfdb4
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Translate VAOs to DSA
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2023-03-09 10:10:57 +00:00 |
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justin
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48966dde1a
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Cleanup
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2023-03-08 18:31:32 +00:00 |
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justin
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3e3fd049a9
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Move shader compilation over to raw opengl, errors display incorrect
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2023-03-07 15:40:29 +00:00 |
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justin
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ed8efd21d9
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Commit before moving buffer swapping command
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2023-03-02 11:49:40 +00:00 |
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justin
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6b0f78d4eb
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Add num_shadow_casters graphics parameter, allow cycle down enum options
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2023-02-26 23:38:58 +00:00 |
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justin
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bf1bd5bb0b
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Implement (not fully working) alternate shadow volumes
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2023-02-24 19:51:41 +00:00 |
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justin
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ed9a46a18d
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Allow to change menu options with rclick, move towards shader experiment
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2023-02-24 15:03:06 +00:00 |
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justin
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aeb22fc9d7
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Hopefully fully excise streaming
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2022-08-22 12:02:42 +01:00 |
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justin
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1e32b05406
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Commit before attempting to stream worldSPic more effectively
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2022-07-04 11:04:09 +01:00 |
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justin
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55341f7caf
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Commit before messing around with shaders
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2022-06-16 14:02:21 +01:00 |
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justin
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0a4a3b1249
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Add file
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2022-04-26 08:57:46 +01:00 |
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justin
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cbef0a37f6
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Add graphics option to hide object shadows
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2022-04-25 23:53:33 +01:00 |
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justin
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0cc12f31ad
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Work out screen coordinates for connecting infobox
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2022-04-10 11:32:05 +01:00 |
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justin
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700ab8d930
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Minor cleanups
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2022-02-10 10:50:29 +00:00 |
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justin
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47391f3850
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Use tasty for tests, fix bug in circOnLine
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2021-12-14 11:50:01 +00:00 |
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justin
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32367b5b2d
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Add trajectory to grenades, various refactoring
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2021-09-25 18:39:53 +01:00 |
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justin
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899cf6ef81
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Remove wall corner collision test for creatures
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2021-09-24 11:31:08 +01:00 |
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justin
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7b6904b51f
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Fix direction stuttering bug
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2021-09-22 19:42:39 +01:00 |
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justin
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952ec1c579
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Working dynamic shadows using shape vertices buffer
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2021-09-22 10:34:39 +01:00 |
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justin
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7f1a365cac
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Draw shape shadows using index buffer
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2021-09-21 00:43:45 +01:00 |
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justin
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643cd5a420
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Move towards incorporating sound into ai
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2021-09-08 17:41:13 +01:00 |
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justin
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9d2f42dbc9
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Cleanup, start to add creature silhouettes
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2021-09-02 11:06:04 +01:00 |
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justin
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d0aeeed5c3
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Further cleanup
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2021-09-01 19:35:25 +01:00 |
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justin
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f3ea46d7d0
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Working shadows on clouds
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2021-09-01 11:18:53 +01:00 |
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justin
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82551328a1
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Add dependencies, play around with clouds/transparency layer
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2021-09-01 03:04:41 +01:00 |
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justin
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db5c27a3ed
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Cleanup createLightmap
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2021-09-01 01:13:10 +01:00 |
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justin
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1c587d4b9a
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Implement something like deferred lighting
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2021-09-01 00:37:07 +01:00 |
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justin
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cf77163b3f
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Setup multiple target basic shaders
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2021-08-31 20:05:15 +01:00 |
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justin
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cd0a82e526
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First attempt at using exclusively depth pass with cap on near plane
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2021-08-31 10:32:27 +01:00 |
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justin
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f797530cbc
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Use depth fail and front cap for geometry shadows (TODO back cap)
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2021-08-30 21:47:01 +01:00 |
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justin
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f87b53bbf9
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Unify shadow stencil tests, inverts shadow when light source occluded
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2021-08-30 11:13:23 +01:00 |
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justin
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eba8ff121c
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Add "cap" shadow shader
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2021-08-29 18:13:55 +01:00 |
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justin
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d23f36ea95
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Partial fix to near plane clipping shadows
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2021-08-28 21:25:59 +01:00 |
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justin
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832232fef6
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Fix remote camera bug
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2021-08-27 12:45:52 +01:00 |
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justin
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b396d6c857
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Provisional working coloured lights
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2021-08-21 12:34:49 +02:00 |
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justin
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e35b95bf36
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Commit before adding coloured light sources
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2021-08-21 12:09:58 +02:00 |
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justin
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8e3bf3b19f
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Commit before implementing downscaled resolution
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2021-08-19 19:50:44 +02:00 |
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justin
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bc236671f2
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Set depth buffer from your pov before casting shadows
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2021-08-19 18:43:49 +02:00 |
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justin
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743e190ddc
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Tweak wall shadow geometry shader
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2021-08-19 14:57:23 +02:00 |
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