justin
|
c0579fae00
|
Stop overwriting depth buffer when combining cloud positions
|
2023-03-21 16:42:58 +00:00 |
|
justin
|
9570becd1b
|
Cleanup
|
2023-03-21 16:04:56 +00:00 |
|
justin
|
d5fbc06332
|
Prevent cloud "pop" when an overlapping cloud fades out to nothing
|
2023-03-21 14:46:41 +00:00 |
|
justin
|
7caf7ba987
|
Work on rendering
|
2023-03-21 13:26:18 +00:00 |
|
justin
|
ba240723f3
|
Use immutable storage for fullscreen vbo
|
2023-03-21 12:47:02 +00:00 |
|
justin
|
9bba0a43a4
|
Tweak clouds
|
2023-03-20 22:32:01 +00:00 |
|
justin
|
7d0bb7f229
|
Tweak clouds
|
2023-03-20 18:24:07 +00:00 |
|
justin
|
7ba374c1fd
|
Commit before attempting to change cloud shading
|
2023-03-20 15:09:13 +00:00 |
|
justin
|
32ecf46343
|
Cleanup: remove uniforms from shader datatype
|
2023-03-20 01:19:10 +00:00 |
|
justin
|
33f31aa385
|
Improve normal maps on ground and walls
|
2023-03-19 23:52:19 +00:00 |
|
justin
|
70c15fea5d
|
Play with floor textures
|
2023-03-18 22:31:24 +00:00 |
|
justin
|
c6120f2fc9
|
Fix normal map transformations for floor
|
2023-03-18 12:17:42 +00:00 |
|
justin
|
77c88f68a7
|
Create post world load function
|
2023-03-18 09:37:09 +00:00 |
|
justin
|
850fdf1783
|
Add normal maps to the floor
|
2023-03-17 16:51:02 +00:00 |
|
justin
|
539cbe8b18
|
Fix wall normals
|
2023-03-16 23:31:17 +00:00 |
|
justin
|
100fdc102d
|
DSA glClear
|
2023-03-16 22:43:48 +00:00 |
|
justin
|
24c1264f96
|
Implement shading for more types of shapes (cylinders, boxes)
|
2023-03-16 15:34:32 +00:00 |
|
justin
|
989140d46e
|
Add shading for shapes and the floor
|
2023-03-15 18:24:09 +00:00 |
|
justin
|
21f87b96d8
|
Try to centralize the number of components per vertex in shapes
|
2023-03-14 23:28:21 +00:00 |
|
justin
|
db0d24d044
|
Cleanup shader code
|
2023-03-14 22:05:17 +00:00 |
|
justin
|
ed0da4bf1d
|
Refactor shaders, vbos and vaos
|
2023-03-14 20:24:08 +00:00 |
|
justin
|
378af69ca5
|
Continue render refactor
|
2023-03-14 14:11:14 +00:00 |
|
justin
|
6af041bb8c
|
Continue work on shadow rendering
|
2023-03-14 11:20:38 +00:00 |
|
justin
|
9947979b52
|
Try to improve instancing shadows
|
2023-03-12 14:06:11 +00:00 |
|
justin
|
7ee3f6581d
|
Work on geometry shader based shadows
|
2023-03-11 22:59:19 +00:00 |
|
justin
|
c8b256c939
|
Move towards geometry instancing for shadows
|
2023-03-10 13:55:41 +00:00 |
|
justin
|
dc3faeed63
|
Cleanup
|
2023-03-10 09:39:40 +00:00 |
|
justin
|
b1750ad028
|
Map an "isometric" matrix to a static buffer
|
2023-03-09 23:29:58 +00:00 |
|
justin
|
cc049db29f
|
To openglraw
|
2023-03-09 21:22:05 +00:00 |
|
justin
|
5932e99edf
|
To openglraw
|
2023-03-09 21:14:18 +00:00 |
|
justin
|
46158bca15
|
To openglraw
|
2023-03-09 21:08:37 +00:00 |
|
justin
|
2388715d52
|
Continue migration to openglraw
|
2023-03-09 21:00:16 +00:00 |
|
justin
|
1d6fdd7eb1
|
Move texture objects to openglraw
|
2023-03-09 17:54:11 +00:00 |
|
justin
|
44b56ed163
|
Move FBOs to opengl raw
|
2023-03-09 15:42:17 +00:00 |
|
justin
|
01268e4c8a
|
Refactor EBO to use DSA
|
2023-03-09 12:49:34 +00:00 |
|
justin
|
7b797dfdb4
|
Translate VAOs to DSA
|
2023-03-09 10:10:57 +00:00 |
|
justin
|
48966dde1a
|
Cleanup
|
2023-03-08 18:31:32 +00:00 |
|
justin
|
a32ea93e06
|
Refactor
|
2023-03-07 22:42:41 +00:00 |
|
justin
|
3e3fd049a9
|
Move shader compilation over to raw opengl, errors display incorrect
|
2023-03-07 15:40:29 +00:00 |
|
justin
|
8456f9e02e
|
Add file, move buffer swapping into doDrawing
|
2023-03-02 12:48:47 +00:00 |
|
justin
|
6b0f78d4eb
|
Add num_shadow_casters graphics parameter, allow cycle down enum options
|
2023-02-26 23:38:58 +00:00 |
|
justin
|
bf1bd5bb0b
|
Implement (not fully working) alternate shadow volumes
|
2023-02-24 19:51:41 +00:00 |
|
justin
|
f98f95d92f
|
Move zoning up world spheres
|
2023-02-23 18:19:48 +00:00 |
|
justin
|
d1f80f1f7f
|
Cleanup
|
2022-12-28 10:21:00 +00:00 |
|
justin
|
e3155752ba
|
Commit before pushing more input events into update
|
2022-10-29 22:33:10 +01:00 |
|
justin
|
2e7cd0aec2
|
Camera position refactor
|
2022-10-28 15:32:46 +01:00 |
|
justin
|
7e790b7153
|
Add in "linear" lWorld to separate time reversable worlds
|
2022-10-28 12:24:51 +01:00 |
|
justin
|
8c0ad639ad
|
Correctly reduce left click item delay
|
2022-09-04 10:22:53 +01:00 |
|
justin
|
9df0fa8692
|
Move towards serializing saves/loads faster
|
2022-08-19 11:12:43 +01:00 |
|
justin
|
160560af5f
|
Refactor, try to limit dependencies
|
2022-07-28 00:59:56 +01:00 |
|