justin
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c5034b3c4c
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Use ssbos for edge shadows
Seems quite slow as is
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2025-11-11 16:23:39 +00:00 |
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justin
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219c574931
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Use ssbo/vertex pulling for lighting cap shader
Not yet sure whether the colour vector is correctly input into the ssbo
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2025-11-11 14:15:42 +00:00 |
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justin
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a65a1cab93
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Work towards using vertex pulling for lighting caps, alignment issues
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2025-11-11 12:33:33 +00:00 |
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justin
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36d5edc0a6
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Use vertex pulling for wall shadows
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2025-11-10 21:33:56 +00:00 |
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justin
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1a85d9d562
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Use vertex pulling for ceiling stencil
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2025-11-10 19:15:07 +00:00 |
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justin
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1f01147821
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Draw walls using vertex pulling
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2025-11-10 19:05:54 +00:00 |
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justin
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df435819eb
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Window render bugfix
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2025-11-10 14:08:34 +00:00 |
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justin
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5e93c7631d
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First implementation of SSBO, vertex pulling
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2025-11-10 11:58:11 +00:00 |
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justin
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e9ffeeaea7
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Work on cloud/window transparency
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2025-11-09 11:00:12 +00:00 |
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justin
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7c62479f30
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Tweak clouds
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2025-11-06 22:01:24 +00:00 |
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justin
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05c530eeb1
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Play around with alpha blending
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2025-11-04 10:42:18 +00:00 |
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justin
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cf6cd3cd83
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Add shader files
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2025-11-02 22:06:59 +00:00 |
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justin
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2f0487a424
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Simplify ceiling oclusions
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2025-11-02 19:20:57 +00:00 |
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justin
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d35a41944c
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Start implementing ceiling stencil shader
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2025-11-01 11:24:08 +00:00 |
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justin
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71006e24fd
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Simplify wall lighting shader
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2025-10-30 11:17:06 +00:00 |
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justin
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c2e5aaa7a0
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Broken implementation of window colours, move towards stencil ceilings
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2025-10-29 21:48:09 +00:00 |
|
justin
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e8d2407367
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Fix dust rendering
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2025-10-29 11:37:57 +00:00 |
|
justin
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5f0ab2223d
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Start simplifying cloud shader
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2025-10-29 11:14:08 +00:00 |
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justin
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042bd6bc01
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Replace glDrawBuffers with glNamedFramebufferDrawBuffers
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2025-10-28 13:34:11 +00:00 |
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justin
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10503da955
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Improve window drawing
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2025-10-28 09:58:44 +00:00 |
|
justin
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df443744db
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Use stencil test to not draw floors where there are chasms
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2025-08-05 19:57:49 +01:00 |
|
justin
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7110ddb7a6
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Add sound queue when on chasm edge
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2025-07-30 14:01:56 +01:00 |
|
justin
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d1346b855f
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Cleanup
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2025-07-30 09:25:29 +01:00 |
|
justin
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18770480e7
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Cleanup
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2025-07-30 09:20:41 +01:00 |
|
justin
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d41604fcde
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Mid implementation of external ammo sources
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2024-06-20 22:58:52 +01:00 |
|
justin
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7162893c4f
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Tweak lighting shaders, add commented versions without normal mapping
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2024-06-20 16:33:23 +01:00 |
|
justin
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9c11a8ff66
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Remove instancing shaders
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2023-04-23 12:48:55 +01:00 |
|
justin
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4bb9841be8
|
Remove compute shaders
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2023-04-23 12:39:35 +01:00 |
|
justin
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33a6e471ae
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Rmove overlay framebuffer, directly draw overlay instead
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2023-04-11 16:55:00 +01:00 |
|
justin
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d79216555b
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Try to add compute shaders
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2023-04-11 14:55:57 +01:00 |
|
justin
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7d96616b91
|
Fix some shapes
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2023-03-25 17:56:20 +00:00 |
|
justin
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3dd386e908
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Prevent drawing of shadow caps when turned off
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2023-03-25 17:46:54 +00:00 |
|
justin
|
20c05be23f
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Fix resize crash
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2023-03-24 14:21:12 +00:00 |
|
justin
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d524a14da4
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Refactor preloading/rendering/update
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2023-03-24 11:52:40 +00:00 |
|
justin
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9a66a09f96
|
Work on lightmaps, add file
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2023-03-23 23:42:09 +00:00 |
|
justin
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1abfaa3cd0
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Work on textures and lighting
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2023-03-23 21:17:24 +00:00 |
|
justin
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a8f4efc04c
|
Add file
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2023-03-23 14:59:33 +00:00 |
|
justin
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b352d17f72
|
Fix character array binding
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2023-03-23 14:59:20 +00:00 |
|
justin
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05d1d3d1eb
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Bind some fixed texture arrays only once
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2023-03-23 14:46:51 +00:00 |
|
justin
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02ee4b01c9
|
Add file
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2023-03-23 14:08:48 +00:00 |
|
justin
|
4519a6fbc7
|
Add file
|
2023-03-21 16:05:05 +00:00 |
|
justin
|
9570becd1b
|
Cleanup
|
2023-03-21 16:04:56 +00:00 |
|
justin
|
d5fbc06332
|
Prevent cloud "pop" when an overlapping cloud fades out to nothing
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2023-03-21 14:46:41 +00:00 |
|
justin
|
ba240723f3
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Use immutable storage for fullscreen vbo
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2023-03-21 12:47:02 +00:00 |
|
justin
|
9bba0a43a4
|
Tweak clouds
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2023-03-20 22:32:01 +00:00 |
|
justin
|
7d0bb7f229
|
Tweak clouds
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2023-03-20 18:24:07 +00:00 |
|
justin
|
695f849f77
|
Add file
|
2023-03-20 15:09:43 +00:00 |
|
justin
|
f4038fde46
|
Refactor shader code
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2023-03-20 11:18:53 +00:00 |
|
justin
|
32ecf46343
|
Cleanup: remove uniforms from shader datatype
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2023-03-20 01:19:10 +00:00 |
|
justin
|
33f31aa385
|
Improve normal maps on ground and walls
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2023-03-19 23:52:19 +00:00 |
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