Commit Graph

2073 Commits

Author SHA1 Message Date
justin b88a8d5776 Add alternate shadow volume rendering pathway (layered geo) 2023-03-12 09:29:36 +00:00
justin 184df01ff8 (Broken) commit mid shadow rework 2023-03-11 22:59:57 +00:00
justin 7ee3f6581d Work on geometry shader based shadows 2023-03-11 22:59:19 +00:00
justin 5724a0543e Remove individual uniforms from instancing light maps 2023-03-10 14:11:25 +00:00
justin c8b256c939 Move towards geometry instancing for shadows 2023-03-10 13:55:41 +00:00
justin cda7116930 Cleanup 2023-03-10 09:45:40 +00:00
justin dc3faeed63 Cleanup 2023-03-10 09:39:40 +00:00
justin b1750ad028 Map an "isometric" matrix to a static buffer 2023-03-09 23:29:58 +00:00
justin d72033c562 Remove dependency on OpenGL 2023-03-09 22:20:24 +00:00
justin aa2746e800 To openglraw 2023-03-09 22:07:39 +00:00
justin 52d0286433 To openglraw 2023-03-09 22:00:19 +00:00
justin 9989c65d75 To openglraw 2023-03-09 21:28:22 +00:00
justin 653de7226e To openglraw 2023-03-09 21:24:03 +00:00
justin cc049db29f To openglraw 2023-03-09 21:22:05 +00:00
justin 5932e99edf To openglraw 2023-03-09 21:14:18 +00:00
justin 46158bca15 To openglraw 2023-03-09 21:08:37 +00:00
justin 2388715d52 Continue migration to openglraw 2023-03-09 21:00:16 +00:00
justin 487a904584 Cleanup 2023-03-09 18:48:31 +00:00
justin e279e51b82 Cleanup 2023-03-09 18:31:24 +00:00
justin 9d5dcc6b67 Cleanup 2023-03-09 17:55:19 +00:00
justin 1d6fdd7eb1 Move texture objects to openglraw 2023-03-09 17:54:11 +00:00
justin 44b56ed163 Move FBOs to opengl raw 2023-03-09 15:42:17 +00:00
justin 76a8b05433 Use DSA for renderbuffers 2023-03-09 14:58:38 +00:00
justin 0b698e5f5d Make the matrix UBO use raw opengl 2023-03-09 14:28:23 +00:00
justin 6a68873653 Cleanup 2023-03-09 14:13:05 +00:00
justin eab27776cf Set up vertex attributes using DSA 2023-03-09 14:12:07 +00:00
justin 3e2b51b5e9 Attach EBOs to VAOs using DSA 2023-03-09 13:55:52 +00:00
justin f14d9bef60 Start to move vbo objects to use DSA 2023-03-09 13:17:43 +00:00
justin 9f37ed9944 Cleanup 2023-03-09 13:06:55 +00:00
justin 01268e4c8a Refactor EBO to use DSA 2023-03-09 12:49:34 +00:00
justin 2fc08a4d96 Cleanup 2023-03-09 10:20:18 +00:00
justin 7b797dfdb4 Translate VAOs to DSA 2023-03-09 10:10:57 +00:00
justin 18fa216dff Cleanup 2023-03-09 09:55:57 +00:00
justin 2b118777b5 Add file 2023-03-09 09:53:23 +00:00
justin b8fbc6055d Continue move to raw open gl 2023-03-09 09:52:55 +00:00
justin 48966dde1a Cleanup 2023-03-08 18:31:32 +00:00
justin 2279af5510 DSA gl texture naming and storage 2023-03-08 13:35:25 +00:00
justin 7f0c7ad159 Bump to opengl 450 2023-03-07 22:53:32 +00:00
justin a32ea93e06 Refactor 2023-03-07 22:42:41 +00:00
justin b68703c275 Fix error display when compiling/linking shaders 2023-03-07 15:46:35 +00:00
justin 3e3fd049a9 Move shader compilation over to raw opengl, errors display incorrect 2023-03-07 15:40:29 +00:00
justin e6ec46edce Start translating shader compilation and linking to openglraw 2023-03-07 11:43:35 +00:00
justin f2e406b05c Start migration to openGLraw, add target parameter to texture params 2023-03-03 11:20:31 +00:00
justin 8456f9e02e Add file, move buffer swapping into doDrawing 2023-03-02 12:48:47 +00:00
justin ed8efd21d9 Commit before moving buffer swapping command 2023-03-02 11:49:40 +00:00
justin 6b0f78d4eb Add num_shadow_casters graphics parameter, allow cycle down enum options 2023-02-26 23:38:58 +00:00
justin bf1bd5bb0b Implement (not fully working) alternate shadow volumes 2023-02-24 19:51:41 +00:00
justin ed9a46a18d Allow to change menu options with rclick, move towards shader experiment 2023-02-24 15:03:06 +00:00
justin 774316372f Add file 2023-02-23 23:11:00 +00:00
justin c73e8af72a Commit before attempt to remove geometry shaders from shadow extrusion 2023-02-23 23:10:00 +00:00