Commit Graph

195 Commits

Author SHA1 Message Date
justin cc049db29f To openglraw 2023-03-09 21:22:05 +00:00
justin 5932e99edf To openglraw 2023-03-09 21:14:18 +00:00
justin 46158bca15 To openglraw 2023-03-09 21:08:37 +00:00
justin 2388715d52 Continue migration to openglraw 2023-03-09 21:00:16 +00:00
justin 1d6fdd7eb1 Move texture objects to openglraw 2023-03-09 17:54:11 +00:00
justin 44b56ed163 Move FBOs to opengl raw 2023-03-09 15:42:17 +00:00
justin 01268e4c8a Refactor EBO to use DSA 2023-03-09 12:49:34 +00:00
justin 7b797dfdb4 Translate VAOs to DSA 2023-03-09 10:10:57 +00:00
justin 48966dde1a Cleanup 2023-03-08 18:31:32 +00:00
justin a32ea93e06 Refactor 2023-03-07 22:42:41 +00:00
justin 3e3fd049a9 Move shader compilation over to raw opengl, errors display incorrect 2023-03-07 15:40:29 +00:00
justin 8456f9e02e Add file, move buffer swapping into doDrawing 2023-03-02 12:48:47 +00:00
justin 6b0f78d4eb Add num_shadow_casters graphics parameter, allow cycle down enum options 2023-02-26 23:38:58 +00:00
justin bf1bd5bb0b Implement (not fully working) alternate shadow volumes 2023-02-24 19:51:41 +00:00
justin f98f95d92f Move zoning up world spheres 2023-02-23 18:19:48 +00:00
justin d1f80f1f7f Cleanup 2022-12-28 10:21:00 +00:00
justin e3155752ba Commit before pushing more input events into update 2022-10-29 22:33:10 +01:00
justin 2e7cd0aec2 Camera position refactor 2022-10-28 15:32:46 +01:00
justin 7e790b7153 Add in "linear" lWorld to separate time reversable worlds 2022-10-28 12:24:51 +01:00
justin 8c0ad639ad Correctly reduce left click item delay 2022-09-04 10:22:53 +01:00
justin 9df0fa8692 Move towards serializing saves/loads faster 2022-08-19 11:12:43 +01:00
justin 160560af5f Refactor, try to limit dependencies 2022-07-28 00:59:56 +01:00
justin b2efbd2b3e Separate out concrete part of world 2022-07-25 12:10:50 +01:00
justin 7fdb70dd1c Work towards making world read/showable 2022-07-22 11:16:12 +01:00
justin 8202d12b6a Commit before attempting to remove ptDraw field 2022-07-10 10:49:49 +01:00
justin 2a70dcc9a6 Revert to foldMap-ing worldSPic 2022-07-10 09:59:19 +01:00
justin 22ac8feb37 Redo shape vertices as a list, should allow for mirroring 2022-07-04 23:17:53 +01:00
justin 6972256751 Attempt to stream SPics, not sure if this improves speed 2022-07-04 20:34:47 +01:00
justin f9a904d52b Make Shapes use Streaming rather than Vector streaming 2022-07-03 23:04:58 +01:00
justin 480fc2df5e Continue refactor 2022-06-28 03:29:55 +01:00
justin f6d96ec92c Put config/targeting pictures in sensible places, tweak main loop 2022-06-28 01:19:47 +01:00
justin 8d5800d806 Cleanup 2022-06-27 15:58:53 +01:00
justin 9ec6f7d91b Complete poke fold change 2022-06-27 15:44:32 +01:00
justin 6a095d3de6 Cleanup 2022-06-18 00:18:18 +01:00
justin a7c03671d3 Cleanup 2022-06-17 21:48:23 +01:00
justin 5053590792 Reify debug booleans 2022-06-17 21:34:00 +01:00
justin 261bb0bb6b Test aggressive object culling 2022-06-17 20:14:47 +01:00
justin cbfb417d21 Add aggressive light culling 2022-06-17 18:24:24 +01:00
justin 55341f7caf Commit before messing around with shaders 2022-06-16 14:02:21 +01:00
justin 956ee87168 Improve forcefield visuals 2022-06-07 18:22:43 +01:00
justin f32b212b47 Cleanup 2 2022-04-26 09:20:53 +01:00
justin f4cef370d1 Cleanup 2022-04-26 09:15:09 +01:00
justin cbef0a37f6 Add graphics option to hide object shadows 2022-04-25 23:53:33 +01:00
justin d46d315203 Move config options 2022-04-11 09:04:51 +01:00
justin 0cc12f31ad Work out screen coordinates for connecting infobox 2022-04-10 11:32:05 +01:00
justin 77c3f83d20 Add explicit layer datatype 2022-04-10 10:48:17 +01:00
justin 901fab762a Move toward adding infoboxes/better creature information display 2022-04-10 10:16:15 +01:00
justin 419fcd0ff0 Add new bullet trajectories 2022-02-28 13:19:07 +00:00
justin a9139db0a8 Move toward adding multiple equipable items that are not directly usable 2021-12-08 17:09:24 +00:00
justin f40d486d68 Rethink item ammo to item consumables, start item type datatype 2021-11-29 16:22:31 +00:00