justin
|
cc049db29f
|
To openglraw
|
2023-03-09 21:22:05 +00:00 |
|
justin
|
5932e99edf
|
To openglraw
|
2023-03-09 21:14:18 +00:00 |
|
justin
|
46158bca15
|
To openglraw
|
2023-03-09 21:08:37 +00:00 |
|
justin
|
2388715d52
|
Continue migration to openglraw
|
2023-03-09 21:00:16 +00:00 |
|
justin
|
1d6fdd7eb1
|
Move texture objects to openglraw
|
2023-03-09 17:54:11 +00:00 |
|
justin
|
44b56ed163
|
Move FBOs to opengl raw
|
2023-03-09 15:42:17 +00:00 |
|
justin
|
01268e4c8a
|
Refactor EBO to use DSA
|
2023-03-09 12:49:34 +00:00 |
|
justin
|
7b797dfdb4
|
Translate VAOs to DSA
|
2023-03-09 10:10:57 +00:00 |
|
justin
|
48966dde1a
|
Cleanup
|
2023-03-08 18:31:32 +00:00 |
|
justin
|
a32ea93e06
|
Refactor
|
2023-03-07 22:42:41 +00:00 |
|
justin
|
3e3fd049a9
|
Move shader compilation over to raw opengl, errors display incorrect
|
2023-03-07 15:40:29 +00:00 |
|
justin
|
8456f9e02e
|
Add file, move buffer swapping into doDrawing
|
2023-03-02 12:48:47 +00:00 |
|
justin
|
6b0f78d4eb
|
Add num_shadow_casters graphics parameter, allow cycle down enum options
|
2023-02-26 23:38:58 +00:00 |
|
justin
|
bf1bd5bb0b
|
Implement (not fully working) alternate shadow volumes
|
2023-02-24 19:51:41 +00:00 |
|
justin
|
f98f95d92f
|
Move zoning up world spheres
|
2023-02-23 18:19:48 +00:00 |
|
justin
|
d1f80f1f7f
|
Cleanup
|
2022-12-28 10:21:00 +00:00 |
|
justin
|
e3155752ba
|
Commit before pushing more input events into update
|
2022-10-29 22:33:10 +01:00 |
|
justin
|
2e7cd0aec2
|
Camera position refactor
|
2022-10-28 15:32:46 +01:00 |
|
justin
|
7e790b7153
|
Add in "linear" lWorld to separate time reversable worlds
|
2022-10-28 12:24:51 +01:00 |
|
justin
|
8c0ad639ad
|
Correctly reduce left click item delay
|
2022-09-04 10:22:53 +01:00 |
|
justin
|
9df0fa8692
|
Move towards serializing saves/loads faster
|
2022-08-19 11:12:43 +01:00 |
|
justin
|
160560af5f
|
Refactor, try to limit dependencies
|
2022-07-28 00:59:56 +01:00 |
|
justin
|
b2efbd2b3e
|
Separate out concrete part of world
|
2022-07-25 12:10:50 +01:00 |
|
justin
|
7fdb70dd1c
|
Work towards making world read/showable
|
2022-07-22 11:16:12 +01:00 |
|
justin
|
8202d12b6a
|
Commit before attempting to remove ptDraw field
|
2022-07-10 10:49:49 +01:00 |
|
justin
|
2a70dcc9a6
|
Revert to foldMap-ing worldSPic
|
2022-07-10 09:59:19 +01:00 |
|
justin
|
22ac8feb37
|
Redo shape vertices as a list, should allow for mirroring
|
2022-07-04 23:17:53 +01:00 |
|
justin
|
6972256751
|
Attempt to stream SPics, not sure if this improves speed
|
2022-07-04 20:34:47 +01:00 |
|
justin
|
f9a904d52b
|
Make Shapes use Streaming rather than Vector streaming
|
2022-07-03 23:04:58 +01:00 |
|
justin
|
480fc2df5e
|
Continue refactor
|
2022-06-28 03:29:55 +01:00 |
|
justin
|
f6d96ec92c
|
Put config/targeting pictures in sensible places, tweak main loop
|
2022-06-28 01:19:47 +01:00 |
|
justin
|
8d5800d806
|
Cleanup
|
2022-06-27 15:58:53 +01:00 |
|
justin
|
9ec6f7d91b
|
Complete poke fold change
|
2022-06-27 15:44:32 +01:00 |
|
justin
|
6a095d3de6
|
Cleanup
|
2022-06-18 00:18:18 +01:00 |
|
justin
|
a7c03671d3
|
Cleanup
|
2022-06-17 21:48:23 +01:00 |
|
justin
|
5053590792
|
Reify debug booleans
|
2022-06-17 21:34:00 +01:00 |
|
justin
|
261bb0bb6b
|
Test aggressive object culling
|
2022-06-17 20:14:47 +01:00 |
|
justin
|
cbfb417d21
|
Add aggressive light culling
|
2022-06-17 18:24:24 +01:00 |
|
justin
|
55341f7caf
|
Commit before messing around with shaders
|
2022-06-16 14:02:21 +01:00 |
|
justin
|
956ee87168
|
Improve forcefield visuals
|
2022-06-07 18:22:43 +01:00 |
|
justin
|
f32b212b47
|
Cleanup 2
|
2022-04-26 09:20:53 +01:00 |
|
justin
|
f4cef370d1
|
Cleanup
|
2022-04-26 09:15:09 +01:00 |
|
justin
|
cbef0a37f6
|
Add graphics option to hide object shadows
|
2022-04-25 23:53:33 +01:00 |
|
justin
|
d46d315203
|
Move config options
|
2022-04-11 09:04:51 +01:00 |
|
justin
|
0cc12f31ad
|
Work out screen coordinates for connecting infobox
|
2022-04-10 11:32:05 +01:00 |
|
justin
|
77c3f83d20
|
Add explicit layer datatype
|
2022-04-10 10:48:17 +01:00 |
|
justin
|
901fab762a
|
Move toward adding infoboxes/better creature information display
|
2022-04-10 10:16:15 +01:00 |
|
justin
|
419fcd0ff0
|
Add new bullet trajectories
|
2022-02-28 13:19:07 +00:00 |
|
justin
|
a9139db0a8
|
Move toward adding multiple equipable items that are not directly usable
|
2021-12-08 17:09:24 +00:00 |
|
justin
|
f40d486d68
|
Rethink item ammo to item consumables, start item type datatype
|
2021-11-29 16:22:31 +00:00 |
|