justin
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ce4c3bd231
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Tweak window rendering
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2021-09-01 13:13:10 +01:00 |
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justin
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ecaa5c48d0
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Working cloud shadows (slow)
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2021-09-01 12:20:01 +01:00 |
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justin
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f977742f06
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Fix poison gas
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2021-08-28 19:24:15 +01:00 |
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justin
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349f4c2783
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Refactor dynamic camera code
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2021-08-18 18:52:09 +02:00 |
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justin
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910c29a510
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Fix worldEvent reset space leak
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2021-08-18 13:18:46 +02:00 |
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justin
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a6f08aef16
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Move toward diagnosing state update leak
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2021-08-18 11:53:14 +02:00 |
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justin
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cfb27d4a76
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Implementation of creature update using endofunctor monoid
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2021-08-18 00:59:35 +02:00 |
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justin
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c58ee6d56c
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Improve line zoning
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2021-08-16 14:44:52 +02:00 |
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justin
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4bbe5d0cf1
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Move main to allow for new executables
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2021-08-11 17:54:48 +02:00 |
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justin
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c67feb485f
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Complete stritifying points
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2021-07-30 01:36:48 +02:00 |
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justin
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7b7fd302d8
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More strictifiiiying
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2021-07-30 01:25:11 +02:00 |
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justin
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84a9badea8
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Refactor modules
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2021-07-25 01:29:43 +02:00 |
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justin
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0aa437d035
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Commit before generalising picture transformation to alternative
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2021-07-21 14:38:57 +02:00 |
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justin
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e5bee30f5b
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Correct cloud movement
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2021-07-21 13:17:50 +02:00 |
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justin
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7367fc8f09
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Attempt to reimplement cloud springs
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2021-07-21 00:53:51 +02:00 |
|
justin
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7b45a4a295
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Steps towards making clouds list based
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2021-07-21 00:05:13 +02:00 |
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justin
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af44a380fc
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Commit before cloud changes
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2021-07-20 23:45:45 +02:00 |
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justin
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ac66b4b9d6
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Hlint pass
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2021-07-12 12:44:43 +02:00 |
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justin
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c63b293ea5
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Implement multiple radial distortion rendering
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2021-07-10 14:04:01 +02:00 |
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justin
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39218ed3b5
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Add flavour text, start smoke, support for different reload sounds
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2021-06-22 14:42:23 +02:00 |
|
justin
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a7d4d8911d
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Add ItEffect data as parameter to the effect itself
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2021-05-24 21:37:42 +02:00 |
|
justin
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38682049c4
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Pass projectile object to draw function
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2021-05-24 14:21:13 +02:00 |
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justin
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9c2bcbec10
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Add IntMapHelper, locate wall cutting bug
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2021-05-22 15:14:21 +02:00 |
|
justin
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69f915a894
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Cleanup warnings
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2021-05-17 22:39:18 +02:00 |
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justin
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d7fcdbf550
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Delete cruft, add Reader monad to some internal ai
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2021-05-16 21:42:11 +02:00 |
|
justin
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0798cc0b0e
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Remove all AI code from AI file
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2021-05-15 14:59:35 +02:00 |
|
justin
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c5657fe855
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Implement simple swarm mechanics
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2021-05-14 20:28:53 +02:00 |
|
justin
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6d4c17fc07
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Refactor wall points from lists to pairs
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2021-05-04 01:31:55 +02:00 |
|
justin
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6e6757499c
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Refactoring, add screen when generating level
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2021-05-03 14:44:27 +02:00 |
|
justin
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f336d7e3f6
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Add airlocks
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2021-05-02 21:09:25 +02:00 |
|
justin
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6a38950501
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Linting, haddocking
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2021-04-29 15:31:07 +02:00 |
|
justin
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1b4eac2da7
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Rename shaders, remove a dependency on Dodge.Data
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2021-04-28 13:32:50 +02:00 |
|
justin
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6d229f8de2
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Add no weapon start
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2021-04-27 19:26:35 +02:00 |
|
justin
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64b5b9e2a5
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Hlinting
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2021-04-27 11:45:43 +02:00 |
|
justin
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e23e076184
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Partial fix to jetPack
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2021-04-24 19:35:49 +02:00 |
|
justin
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0e88544de2
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Implement level portal
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2021-04-22 13:06:39 +02:00 |
|
justin
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7c0fbe0ce2
|
Space zooms to position on carte
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2021-04-20 20:11:15 +02:00 |
|
justin
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feec924d5d
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Allow for real time window resize
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2021-04-08 13:21:40 +02:00 |
|
justin
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ea0dfbe1df
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Add (persistent) volume control
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2021-04-08 11:06:02 +02:00 |
|
justin
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f1214c0584
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Improve configuration handling
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2021-04-08 02:48:25 +02:00 |
|
justin
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294f2509d0
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Refactor event handling. Allow mouse movement in menus
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2021-04-07 21:59:44 +02:00 |
|
justin
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1e9a07d1c8
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Reorganise rendering in Dodge
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2021-04-01 11:28:53 +02:00 |
|
justin
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b709aad2a6
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Implement moving wall push and crush
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2021-03-29 16:22:25 +02:00 |
|
justin
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c959b7d59c
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Runtime broken level generation
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2021-03-29 11:27:30 +02:00 |
|
justin
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7ef4e5d415
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Revert mouse input changes to occur during your creature evaluation
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2021-03-26 17:35:29 +01:00 |
|
justin
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07d84cc1c6
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Refactor event/input
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2021-03-26 14:52:25 +01:00 |
|
justin
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03587a7906
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Refactor
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2021-03-24 02:11:33 +01:00 |
|
justin
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26ac0142b1
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Cleanup
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2021-03-24 00:21:07 +01:00 |
|
justin
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1a91d29896
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Remove Smoke datatype
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2021-03-24 00:00:13 +01:00 |
|
justin
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b7ec173d0e
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Tweak cloud springs
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2021-03-23 23:49:59 +01:00 |
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