justin
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d72033c562
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Remove dependency on OpenGL
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2023-03-09 22:20:24 +00:00 |
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justin
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76a8b05433
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Use DSA for renderbuffers
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2023-03-09 14:58:38 +00:00 |
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justin
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f14d9bef60
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Start to move vbo objects to use DSA
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2023-03-09 13:17:43 +00:00 |
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justin
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01268e4c8a
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Refactor EBO to use DSA
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2023-03-09 12:49:34 +00:00 |
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justin
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7b797dfdb4
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Translate VAOs to DSA
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2023-03-09 10:10:57 +00:00 |
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justin
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18fa216dff
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Cleanup
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2023-03-09 09:55:57 +00:00 |
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justin
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48966dde1a
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Cleanup
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2023-03-08 18:31:32 +00:00 |
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justin
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2279af5510
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DSA gl texture naming and storage
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2023-03-08 13:35:25 +00:00 |
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justin
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3e3fd049a9
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Move shader compilation over to raw opengl, errors display incorrect
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2023-03-07 15:40:29 +00:00 |
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justin
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e6ec46edce
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Start translating shader compilation and linking to openglraw
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2023-03-07 11:43:35 +00:00 |
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justin
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f2e406b05c
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Start migration to openGLraw, add target parameter to texture params
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2023-03-03 11:20:31 +00:00 |
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justin
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bf1bd5bb0b
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Implement (not fully working) alternate shadow volumes
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2023-02-24 19:51:41 +00:00 |
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justin
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5cbcbec101
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Working element buffer object
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2021-09-20 12:36:35 +01:00 |
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justin
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9d2f42dbc9
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Cleanup, start to add creature silhouettes
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2021-09-02 11:06:04 +01:00 |
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justin
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53555865f6
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Start cleanup
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2021-08-12 15:02:26 +02:00 |
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justin
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4bbe5d0cf1
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Move main to allow for new executables
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2021-08-11 17:54:48 +02:00 |
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justin
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62395f38bc
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Proof of mutable vector vertex offset storage concept
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2021-08-09 01:58:36 +02:00 |
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justin
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54c912224b
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Rendering optimisations (mainly inlining)
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2021-07-31 23:38:37 +02:00 |
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justin
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d7649b951b
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Implement poking using Verx lists
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2021-07-30 20:04:55 +02:00 |
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justin
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834464db51
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Remove RenderType datatype
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2021-07-30 11:53:51 +02:00 |
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justin
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192e2c9c57
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Implement custom poking for vertices--speed regression?
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2021-07-29 18:46:01 +02:00 |
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justin
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ee553c6e49
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Add picture shader container datatype
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2021-07-28 20:14:54 +02:00 |
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justin
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ae84f44824
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Reduce rendertype down to vertex information
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2021-07-27 13:35:43 +02:00 |
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justin
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3d16c33d33
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Initial pass at shadows from level geometry
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2021-06-29 15:27:26 +02:00 |
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justin
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97598bc171
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Replace explicit matrix uniforms with single ubo
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2021-06-24 17:58:15 +02:00 |
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justin
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02a2d3920d
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Remove list layer while poking
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2021-06-12 02:08:42 +02:00 |
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justin
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a5744f02f0
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Remove vaoBufferTarget
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2021-06-12 01:14:42 +02:00 |
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justin
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1f87dca6ec
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Tweak vbo again
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2021-06-11 21:13:01 +02:00 |
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justin
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7b6521587d
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Remove polymorphism of shader type
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2021-06-11 19:41:17 +02:00 |
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justin
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0e0d8f4e99
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Partial implementation of interleaving VBO
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2021-06-11 18:29:53 +02:00 |
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justin
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02511afa80
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Remove unnecessary uniforms
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2021-06-10 18:07:26 +02:00 |
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justin
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95f8e57e45
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Remove unnecessary uniforms
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2021-06-10 17:00:53 +02:00 |
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justin
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79d2c73dcf
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Remove Maybe from custom unis
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2021-06-10 16:54:21 +02:00 |
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justin
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6a38950501
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Linting, haddocking
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2021-04-29 15:31:07 +02:00 |
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justin
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ffe4a8083b
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Linting
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2021-04-23 11:10:45 +02:00 |
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justin
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e8e3dd8f50
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Refactor level/room generation modules
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2021-03-11 22:08:35 +01:00 |
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