justin
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d72033c562
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Remove dependency on OpenGL
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2023-03-09 22:20:24 +00:00 |
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justin
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aa2746e800
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To openglraw
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2023-03-09 22:07:39 +00:00 |
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justin
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52d0286433
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To openglraw
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2023-03-09 22:00:19 +00:00 |
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justin
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9989c65d75
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To openglraw
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2023-03-09 21:28:22 +00:00 |
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justin
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653de7226e
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To openglraw
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2023-03-09 21:24:03 +00:00 |
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justin
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cc049db29f
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To openglraw
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2023-03-09 21:22:05 +00:00 |
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justin
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5932e99edf
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To openglraw
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2023-03-09 21:14:18 +00:00 |
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justin
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46158bca15
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To openglraw
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2023-03-09 21:08:37 +00:00 |
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justin
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2388715d52
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Continue migration to openglraw
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2023-03-09 21:00:16 +00:00 |
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justin
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487a904584
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Cleanup
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2023-03-09 18:48:31 +00:00 |
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justin
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e279e51b82
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Cleanup
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2023-03-09 18:31:24 +00:00 |
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justin
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9d5dcc6b67
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Cleanup
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2023-03-09 17:55:19 +00:00 |
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justin
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1d6fdd7eb1
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Move texture objects to openglraw
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2023-03-09 17:54:11 +00:00 |
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justin
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44b56ed163
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Move FBOs to opengl raw
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2023-03-09 15:42:17 +00:00 |
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justin
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76a8b05433
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Use DSA for renderbuffers
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2023-03-09 14:58:38 +00:00 |
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justin
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0b698e5f5d
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Make the matrix UBO use raw opengl
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2023-03-09 14:28:23 +00:00 |
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justin
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6a68873653
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Cleanup
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2023-03-09 14:13:05 +00:00 |
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justin
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eab27776cf
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Set up vertex attributes using DSA
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2023-03-09 14:12:07 +00:00 |
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justin
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3e2b51b5e9
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Attach EBOs to VAOs using DSA
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2023-03-09 13:55:52 +00:00 |
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justin
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f14d9bef60
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Start to move vbo objects to use DSA
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2023-03-09 13:17:43 +00:00 |
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justin
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9f37ed9944
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Cleanup
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2023-03-09 13:06:55 +00:00 |
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justin
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01268e4c8a
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Refactor EBO to use DSA
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2023-03-09 12:49:34 +00:00 |
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justin
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2fc08a4d96
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Cleanup
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2023-03-09 10:20:18 +00:00 |
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justin
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7b797dfdb4
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Translate VAOs to DSA
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2023-03-09 10:10:57 +00:00 |
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justin
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18fa216dff
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Cleanup
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2023-03-09 09:55:57 +00:00 |
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justin
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2b118777b5
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Add file
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2023-03-09 09:53:23 +00:00 |
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justin
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b8fbc6055d
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Continue move to raw open gl
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2023-03-09 09:52:55 +00:00 |
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justin
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48966dde1a
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Cleanup
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2023-03-08 18:31:32 +00:00 |
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justin
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2279af5510
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DSA gl texture naming and storage
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2023-03-08 13:35:25 +00:00 |
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justin
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7f0c7ad159
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Bump to opengl 450
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2023-03-07 22:53:32 +00:00 |
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justin
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a32ea93e06
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Refactor
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2023-03-07 22:42:41 +00:00 |
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justin
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b68703c275
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Fix error display when compiling/linking shaders
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2023-03-07 15:46:35 +00:00 |
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justin
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3e3fd049a9
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Move shader compilation over to raw opengl, errors display incorrect
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2023-03-07 15:40:29 +00:00 |
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justin
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e6ec46edce
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Start translating shader compilation and linking to openglraw
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2023-03-07 11:43:35 +00:00 |
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justin
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f2e406b05c
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Start migration to openGLraw, add target parameter to texture params
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2023-03-03 11:20:31 +00:00 |
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justin
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8456f9e02e
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Add file, move buffer swapping into doDrawing
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2023-03-02 12:48:47 +00:00 |
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justin
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ed8efd21d9
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Commit before moving buffer swapping command
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2023-03-02 11:49:40 +00:00 |
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justin
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6b0f78d4eb
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Add num_shadow_casters graphics parameter, allow cycle down enum options
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2023-02-26 23:38:58 +00:00 |
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justin
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bf1bd5bb0b
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Implement (not fully working) alternate shadow volumes
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2023-02-24 19:51:41 +00:00 |
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justin
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ed9a46a18d
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Allow to change menu options with rclick, move towards shader experiment
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2023-02-24 15:03:06 +00:00 |
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justin
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774316372f
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Add file
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2023-02-23 23:11:00 +00:00 |
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justin
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c73e8af72a
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Commit before attempt to remove geometry shaders from shadow extrusion
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2023-02-23 23:10:00 +00:00 |
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justin
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f98f95d92f
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Move zoning up world spheres
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2023-02-23 18:19:48 +00:00 |
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justin
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f873b679aa
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Tweaks before attempting to move zoning out of LWorld
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2023-02-23 16:59:09 +00:00 |
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justin
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c814fa2cd5
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Move drawing of selection sections
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2023-02-23 16:14:05 +00:00 |
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justin
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86943f4170
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Cleanup, tweak selection sections positioning
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2023-02-23 16:13:40 +00:00 |
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justin
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c5bfa36bde
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Fix wristArmour drop bug
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2023-02-23 14:35:17 +00:00 |
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justin
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683acf8a05
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Allow for swapping inventory items
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2023-02-23 14:12:08 +00:00 |
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justin
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6fff71cdcc
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Fix item drop bug
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2023-02-23 12:19:33 +00:00 |
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justin
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d513914886
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Reorganise update-input-gamestate structure
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2023-02-23 11:47:05 +00:00 |
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