Commit Graph

40 Commits

Author SHA1 Message Date
justin e20cc593fc Cleanup 2025-11-09 11:31:29 +00:00
justin e9ffeeaea7 Work on cloud/window transparency 2025-11-09 11:00:12 +00:00
justin c2e5aaa7a0 Broken implementation of window colours, move towards stencil ceilings 2025-10-29 21:48:09 +00:00
justin 1ebdbdd8ae Cleanup 2025-08-26 18:51:14 +01:00
justin a2ad7c23ff Remove old instancing framebuffer 2023-04-23 15:18:48 +01:00
justin b80241f10e Some removal of unused framebuffers, partial fix debug layer 2023-04-11 19:44:45 +01:00
justin 33a6e471ae Rmove overlay framebuffer, directly draw overlay instead 2023-04-11 16:55:00 +01:00
justin ea0c942887 Refactor window size, update selection cursor on new screen 2023-03-25 09:27:27 +00:00
justin 20c05be23f Fix resize crash 2023-03-24 14:21:12 +00:00
justin 000fcbc1c9 Refactor framebuffer update 2023-03-24 13:20:02 +00:00
justin 4d09927d42 Refactor framebuffer update 2023-03-24 13:14:49 +00:00
justin 4b92a43535 Refactor differing resolutions somewhat 2023-03-24 11:14:49 +00:00
justin 1abfaa3cd0 Work on textures and lighting 2023-03-23 21:17:24 +00:00
justin 5769477ad4 Refactor shader types 2023-03-22 14:08:07 +00:00
justin 9bba0a43a4 Tweak clouds 2023-03-20 22:32:01 +00:00
justin 7d0bb7f229 Tweak clouds 2023-03-20 18:24:07 +00:00
justin 539cbe8b18 Fix wall normals 2023-03-16 23:31:17 +00:00
justin 989140d46e Add shading for shapes and the floor 2023-03-15 18:24:09 +00:00
justin 9947979b52 Try to improve instancing shadows 2023-03-12 14:06:11 +00:00
justin 7ee3f6581d Work on geometry shader based shadows 2023-03-11 22:59:19 +00:00
justin 2388715d52 Continue migration to openglraw 2023-03-09 21:00:16 +00:00
justin 487a904584 Cleanup 2023-03-09 18:48:31 +00:00
justin e279e51b82 Cleanup 2023-03-09 18:31:24 +00:00
justin 9d5dcc6b67 Cleanup 2023-03-09 17:55:19 +00:00
justin 1d6fdd7eb1 Move texture objects to openglraw 2023-03-09 17:54:11 +00:00
justin 44b56ed163 Move FBOs to opengl raw 2023-03-09 15:42:17 +00:00
justin 76a8b05433 Use DSA for renderbuffers 2023-03-09 14:58:38 +00:00
justin e6ec46edce Start translating shader compilation and linking to openglraw 2023-03-07 11:43:35 +00:00
justin f2e406b05c Start migration to openGLraw, add target parameter to texture params 2023-03-03 11:20:31 +00:00
justin 05e1307336 Improve (reduce) error messaging from shader compilation and framebuffers 2021-11-22 16:56:15 +00:00
justin 9d2f42dbc9 Cleanup, start to add creature silhouettes 2021-09-02 11:06:04 +01:00
justin 02193add68 Square light radius on cpu (should be done in code) 2021-09-01 21:02:18 +01:00
justin f3ea46d7d0 Working shadows on clouds 2021-09-01 11:18:53 +01:00
justin 1c587d4b9a Implement something like deferred lighting 2021-09-01 00:37:07 +01:00
justin 2d139adc8f Move towards attaching a position texture to base framebuffer 2021-08-31 22:25:37 +01:00
justin cf77163b3f Setup multiple target basic shaders 2021-08-31 20:05:15 +01:00
justin c97c16777a Make background black, start cleanup of weapons 2021-08-26 21:18:46 +01:00
justin 778d18276b Enable more control of bloom using hdr 2021-08-20 15:06:55 +02:00
justin 3707716569 Downsample when blurring bloom 2021-08-20 04:14:59 +02:00
justin 6933d610cd Fix bloom resize bug, bloom itself could use improvement 2021-08-19 23:39:12 +02:00