justin
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e453065afe
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Partial fix of inventory rendering
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2021-07-23 12:48:40 +02:00 |
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justin
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5d2dde6f35
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Small optimisations
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2021-07-22 13:27:23 +02:00 |
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justin
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315cf780bf
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Give proper foldl' and foldr methods for LTrees
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2021-07-22 02:00:18 +02:00 |
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justin
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9f37ecb204
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Tweak picture layers
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2021-07-21 17:52:38 +02:00 |
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justin
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6905c6f154
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Commit before static wall overhaul
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2021-07-19 01:33:52 +02:00 |
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justin
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ac66b4b9d6
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Hlint pass
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2021-07-12 12:44:43 +02:00 |
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justin
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75254cd3e4
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Remove renderbuffer from ping-pong framebuffers
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2021-07-11 17:56:43 +02:00 |
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justin
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26c6c3e426
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Upload wall geometry once per frame (can improve for fixed geometry)
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2021-07-11 17:32:23 +02:00 |
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justin
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5e21a6527d
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Bloom lamps, commit before unifying wall points vbo
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2021-07-11 14:34:10 +02:00 |
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justin
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50295daeba
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Remove bloom trails
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2021-07-10 15:12:51 +02:00 |
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justin
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c63b293ea5
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Implement multiple radial distortion rendering
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2021-07-10 14:04:01 +02:00 |
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justin
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1c519259a1
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Working radial distortion
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2021-07-09 20:41:34 +02:00 |
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justin
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fd388e1fdf
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Add barrel distortion shader
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2021-07-09 14:36:49 +02:00 |
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justin
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5301b6d0bd
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Make bloom trail last for at most one frame
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2021-07-07 14:52:48 +02:00 |
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justin
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b5b2a44461
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Remove mipmaps from framebuffers with shared renderbuffer
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2021-07-06 16:40:01 +02:00 |
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justin
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f5b139a53e
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Progress towards downscaling bloom texture
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2021-07-06 14:06:24 +02:00 |
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justin
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be7bf986e2
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Add trail to bloom
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2021-07-05 21:31:35 +02:00 |
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justin
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77d93fabeb
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Experiment with bloom
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2021-07-05 19:39:34 +02:00 |
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justin
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2d94e50e3a
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Tweak rendering
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2021-07-05 00:06:04 +02:00 |
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justin
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ebeec417ce
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Lap warming commit---gpu needs optimisation
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2021-07-04 22:51:40 +02:00 |
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justin
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e6f95b0480
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Separate rendering of background, bloom, lightmap into framebuffers
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2021-07-04 19:14:16 +02:00 |
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justin
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e3bd99868f
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Changes towards bloom
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2021-07-04 14:09:07 +02:00 |
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justin
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9df19a9e85
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Allow tweaking z buffer when rendering polygon, improve explosion render
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2021-07-03 23:56:01 +02:00 |
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justin
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532f491327
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Add hard edge to non-visible areas
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2021-06-30 13:52:14 +02:00 |
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justin
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1cfd1663d1
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Fix bug involving number of foreground vertices rendered
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2021-06-30 00:59:58 +02:00 |
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justin
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3056e6384b
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Working shadows from foreground, not optimised
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2021-06-29 16:47:16 +02:00 |
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justin
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3d16c33d33
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Initial pass at shadows from level geometry
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2021-06-29 15:27:26 +02:00 |
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justin
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089dcc3f5d
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Add various helpers for creating polyhedra
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2021-06-27 18:53:06 +02:00 |
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justin
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06f22a3ea5
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Add line shadow shader
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2021-06-26 22:20:41 +02:00 |
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justin
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726cd425f2
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Tweak drawing parameters
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2021-06-25 18:43:45 +02:00 |
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justin
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b451953b99
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Refactor lighting shaders
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2021-06-25 00:44:45 +02:00 |
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justin
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bae8a4ed94
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Cleanup matrices
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2021-06-24 18:49:10 +02:00 |
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justin
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d4795749e3
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Change bufferData to bufferSubData
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2021-06-24 18:19:03 +02:00 |
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justin
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97598bc171
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Replace explicit matrix uniforms with single ubo
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2021-06-24 17:58:15 +02:00 |
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justin
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93936346f7
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Add uniform buffer window coordinate matrix
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2021-06-24 17:17:30 +02:00 |
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justin
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9c94ec93bd
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First pass at using UBO
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2021-06-24 16:17:43 +02:00 |
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justin
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d534f08064
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Unify matrix uniform assignment, move towards uniform block
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2021-06-24 14:38:17 +02:00 |
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justin
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899c1c5f6e
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Refactor text rendering
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2021-06-23 01:35:38 +02:00 |
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justin
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da631e3b37
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Add tilemap floors to rooms
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2021-06-15 14:56:32 +02:00 |
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justin
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73bd407c49
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Implement texture atlas, details on why it works unclear
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2021-06-14 16:24:10 +02:00 |
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justin
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f09fe8798e
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Module reorganisation
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2021-06-12 12:21:42 +02:00 |
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justin
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11bd97335d
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Tidy imports
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2021-06-12 02:47:11 +02:00 |
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justin
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8723be7f26
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Refactor poking slightly
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2021-06-12 02:40:45 +02:00 |
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justin
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5aab790806
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Interleave vertex buffer data
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2021-06-12 00:50:59 +02:00 |
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justin
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7b6521587d
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Remove polymorphism of shader type
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2021-06-11 19:41:17 +02:00 |
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justin
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a9aa2ca2cb
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Add test tileset textures
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2021-06-11 13:51:06 +02:00 |
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justin
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02511afa80
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Remove unnecessary uniforms
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2021-06-10 18:07:26 +02:00 |
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justin
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79d2c73dcf
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Remove Maybe from custom unis
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2021-06-10 16:54:21 +02:00 |
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justin
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0a8370c7c6
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Commit before fully removing uniforms other than the matrix
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2021-06-10 15:45:52 +02:00 |
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justin
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aa30f6b969
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Implement foreground correctly, not with shadows though
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2021-06-10 13:53:03 +02:00 |
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